Perks
Column 1
- Touch of Malice (Perk) - Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
Column 3
Column 4
Column 5
- Touch of Mercy - Three rapid kills will return a portion of the wielder's health.
Tips and Tricks
- When players get to 1 round left in the magazine, players can keep shoot instead of reloading. They will deal bonus damage but lose health. The final perk, Touch of Mercy allows player to regain health from getting 3 successive kills. The perk combinations allow the player to shoot continuously without reloading as long as they are getting kills.
- The Touch of Malice also has a hidden perk which allows it to be fired in full-auto, rather than single shot like other scout rifles.
Images
Last modified on 15 December 2015, at 09:42