Stats

Revision as of 04:11, 29 August 2015 by Coolio (Talk | contribs)

General Stats

Agility: Increases your movement speed and maximum jump height.

Armor: Increases the amount of damage you can take before dying.

Attack: Higher Attack increases your damage to higher level enemies.

Defense: Reduces incoming damage from enemies.

Discipline: Reduces cooldown of grenades.

Intellect: Reduces cooldown of supers.

Light: Increases your damage against higher level enemies.

Levels: Reduces damage your take from higher level enemies. Increases damage you do against higher level enemies.

Recovery: Increases the speed at which you regain lost health.

Strength: Reduces cooldown of Melee Abilities.

Ranged Weapon Stats

Aim Assist: Aim Assistance is amount of slow down your crosshair will have when you hover over an enemy.

Attack: Higher Attack increases your damage to higher level enemies.

Blast Radius: (Rocket Launchers only) Increases the size of AoE caused by a rocket projectile.

Charge Rate: (Fusion Rifles only) The smaller the Charge Rate is the longer it takes the Fusion Rifle to fire.

Damage Type: The type of damage your weapon or ability deals.

Equip Speed: Changes how fast you aim down sights, raise, lower or change weapons.

Impact: Increases the damage inflicted by each round.

Magazine: The number of shots which can be fired before reloading.

Range: Increases the effective range of this weapon.

Rate of Fire: The number of shots per minute this weapon can fire.

Recoil: Changes how severe your weapon's kick back is as you fire it.

Reload: Decreases the time it takes to reload this weapon.

Stability: Decreases weapon recoil when fired continuously.

Velocity: (Rocket Launchers only) Increases the speed of rocket projectile.

Zoom: Changes how far your weapon magnifies the target when you aim down sights.

Melee Weapon Stats

Last modified on 29 August 2015, at 04:11