Armor Perks are upgrades that enhance or customize the stats, attributes and other features of the Armor. Uncommon or rarer armor gain Experience Points when players use the armor. As the armor gain EXP, perks will be unlocked. Players can "learn" these perks by spending certain currencies such as Glimmer.
- Rarer Armor have more perks.
Description | |
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Accelerant | Unlocks the Sunbreaker subclass node Explosive Pyre for free. Enemies brought down by your hammer explode, chaining fiery Solar damage to other enemies. |
Air Control | Use to pitch the Sparrow forward or back while in the air. Pitch forward to fall faster, pitch back to fall slower. |
Air Traffic Control | All Rocket Launchers gain tracking, radar remains visible while zooming with Heavy Weapons, and Heavy Ammo drops increase when using a Rocket Launcher. |
Angel Hunter | Significantly increases your weapons accuracy for a short time after jumping. |
Angel of Mercy | Gain bonus Super energy from reviving others. |
Anti Oracle | Gain additional Super energy when you destroy an Oracle in the Vault of Glass. |
Anti Praetorian | Gain additional Super energy when you destroy a Praetorian in the Vault of Glass. |
Antigrav Thrusters | Aiming weapons while in the air will hold you in place for a short time, and Orbs collected while your Super is full will recharge your melee ability. |
Arachnid Sensorium | Your Golden Gun zooms in for accuracy when aimed. |
Arc Accumulator | Arc melees have a chance to generate an Orb when killing a minion of the Darkness. |
Arc Armor | Increased Armor when using a Arc-based subclass. |
Arc Burn Defense | Reduces incoming Arc Burn damage. |
Arc Catalyst | Arc precision kills against a minion of the Darkness have a chance to generate an Orb. |
Arc Recovery | Increased Recovery for 5 seconds after taking Arc splash damage. |
Arc Resonance | Arc grenades have a chance to generate an Orb when killing a minion of the Darkness. |
Arcmage | Your Stormcaller subclass upgrades 25% faster, and your Level increases 10% faster. |
Ascend | Increases the Light and Defense values of this armor to the highest in Year 1. |
Ashes to Asset | Replenish Super energy when you kill an enemy with a grenade. |
Ashes to Assets | Gain bonus Super energy on Grenade kills. |
Attunement | This armor is attuned to your Light and grants bonuses to your abilities. |
Auto Rifle Ammo | Increases the amount of Auto Rifle ammunition you can carry. |
Auto Rifle Focus | Increases the upgrade rate for Auto Rifles. |
Auto Rifle Loader | Increases the reload speed of Auto Rifles. |
Auto Rifle Reloader | Increases the reload speed of Auto Rifles. |
Bathed in Light | Blessing of Light and Weapons of Light last longer. It increases both perks to 15 seconds. |
Be Somewhere Else | Shoulder Charge and Juggernaut last longer. |
Better Already | Shields start recovery immediately after Orb pickup. |
Big Game | Golden Gun fires one shot, delivering 6x damage, while granting Keyhole for overpenetration. |
Blue Polyphage (Perk) | Generate additional Glimmer when killing Vex. |
Brawler's Charge | Replenish Super energy when you kill an enemy with a melee. |
Buddy System | Faster weapon reload while in an Aura. |
Burn Brighter | Activating Radiance from death disorients nearby enemies. |
Cabal Arbiter | Greatly increased Recovery and Super recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Cabal Rampart | Greatly increased Armor and Melee recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Cabal Stalker | Greatly increased Agility and Grenade recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Cleansing Ritual | Generate additional Glimmer when killing Hive. |
Crucible Champion | Increases your Crucible reputation gains. |
Dagger's Draw | Replenish Super energy when you kill an enemy with a melee. |
Defensive Reflex | Taking damage from a melee attack makes you briefly invisible. |
Delusions of Grandeur | You take reduced damage while using your Nova Bomb. The length of your Energy Siphon effect form using Energy Drain is increased from 5 to 8 seconds. |
Doe or Die | Once per life, your Super charges faster when your teammates are dead. Chance to respawn with an overshield. |
Elusive Shadow | Unlocks the Nightstalker subclass node Shadestep for free. Gain an evade on B , B . |
Energy Projection | Increases grenade throw distance. |
Ether Bomb | Chance to generate Orbs when killing Fallen with grenades. |
Ether Claw | Chance to generate Orbs when killing Fallen with melee attacks. |
Ether Needle | Chance to generate Orbs when killing Fallen with precision hits. |
Ether Seeds (Perk) | Generate additional Glimmer when killing Fallen. |
Faction Champion (Dead Orbit) | Vanguard and Crucible reputation gains are applied to Dead Orbit instead. |
Faction Champion (Future War Cult) | Vanguard and Crucible reputation gains are applied to Future War Cult instead. |
Faction Champion (New Monarchy) | Vanguard and Crucible reputation gains are applied to New Monarchy instead. |
Fallen Arbiter | Greatly increased Recovery and Super recharge when fighting Fallen in the Prison of Elders. Equip prior to first Wave of each Round. |
Fallen Rampart | Greatly increased Armor and Melee recharge when fighting Fallen in the Prison of Elders. Equip prior to first Wave of each Round. |
Fallen Stalker | Greatly increased Agility and Grenade recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Fast Enter | Reduces time needed to summon Sparrow. |
Fastball | Increases grenade throw distance. |
Field Trip | Increased Tripmine Grenade duration and gain an additional Tripmine Grenade charge. |
Fists Flying | Gain a boost to Agility per melee kill. Stacks for 20 seconds. |
Fusion Rifle Ammo | Increases the amount of Fusion Rifle ammunition you can carry. |
Fusion Rifle Focus | Increases the upgrade rate for Fusion Rifles. |
Fusion Rifle Loader | Increases the reload speed of Fusion Rifles. |
Gladiator | Increases Future War Cult reputation gains, and adds a Future War Cult effect on spawn. |
Glutton | Receive bonus melee energy for each enemy standing nearby you when you get a kill. |
Grenade Booster | Carry an additional grenade. |
Guerilla Fighter | Increased accuracy, handling and damage resistance when shooting this weapon from behind cover. |
Hand Cannon Ammo | Increases the amount of Hand Cannon ammunition you can carry. |
Hand Cannon Focus | Increases the upgrade rate for Hand Cannons. |
Hand Cannon Loader | Increases the reload speed of Hand Cannons. |
Hand Cannon Reloader | Increases the reload speed of Hand Cannons. |
Hands-On | Gain bonus Super energy from melee kills on minions of the Darkness. |
Heavy Ammo | Carry more ammo for Heavy Weapons. |
Heavy Lifting | Gain bonus Super energy from Heavy Weapon kills on minions of the Darkness. |
Heavy Weapon Ammo | Increases the amount of Heavy Weapon ammunition you can carry. |
Heavy Weapon Loader | Increases the reload speed of all Heavy Weapons. |
Helium Cycle | Increases the duration of your Solar Grenade. |
Helium Extractor | Chance to find additional helium filaments when looting engrams on the Moon. |
Helium Filament Sensor | Detects and marks nearby Helium Filaments. |
Hive Arbiter | Greatly increased Recovery and Super recharge when fighting Hive in the Prison of Elders. Equip prior to first Wave of each Round. |
Hive Breaker | Killing a Hive with a melee attack has a chance to spawn an Orb of Light. |
Hive Destroyer | Killing a Hive with a grenade ability has a chance to spawn an Orb of Light. |
Hive Rampart | Greatly increased Armor and Melee recharge when fighting Hive in the Prison of Elders. Equip prior to first Wave of each Round. |
Hive Stalker | Greatly increased Agility and Grenade recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Hive Striker | Killing a Hive with a critical hit has a chance to spawn an Orb of Light. |
Hungering Void | Spawn with full grenade energy and your Axion Bolt grenade spawns an additional seeker. |
Hunter Bounty | Generate additional Glimmer when killing Hunters in the Crucible. |
Impact Induction | Causing damage with a melee reduces your grenade cooldown. |
Improved Arcbolt Grenade | Arcbolt Grenade chains further. Spawns with grenade energy. |
Improved Axion Bolt | Your Axion Bolt grenade spawns an additional seeker. Respawn with full grenade energy. |
Improved Disintegrate | Increases the duration of Force Barrier by 5 seconds. |
Improved Transfusion | Kills with Storm Fist immediately trigger health regeneration. You also respawn with full Melee energy. |
Improved Tripmine Grenade | Tripmine grenades last longer when placed. |
Incisive Maintenance | Causing damage with a melee attack reduces your grenade cooldown. |
Increase Discipline | Increase the Discipline bonus provided by this piece of gear. |
Increase Intellect | Increase the Intellect bonus provided by this piece of gear. |
Increase Strength | Increase the Strength bonus provided by this piece of gear. |
Infusion | Replenishes health each time you pick up an Orb of Light. |
Innervation | Reduces grenade cooldown each time you pick up an Orb of Light. |
Insatiable | Nova Bomb kills reduce the cooldown of your next Nova Bomb. |
Inverse Shadow | Increased Super energy gained from killing minions of the Darkness. |
Invigoration | Reduces melee cooldown each time you pick up an Orb of Light. |
Iron to Gold | Chance to gain Glimmer on Primary Ammo pickup. Orbs collected when your Super is full recharge your grenades and melee. |
Keeper of the Pack | You revive fallen teammates faster and they revive you faster. Your Super also spawns additional orbs for teammates. |
Last Man Standing | Golden Gun gains one additional shot per use. |
Light the Blade | Causing damage with a grenade reduces your melee cooldown. |
Lightning Rod | Unlocks the Stormcaller subclass node Landfall for free. On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you. |
Machine Gun Ammo | Increases the amount of Machine Gun ammunition you can carry. |
Machine Gun Focus | Increases the upgrade rate for Machine Guns. |
Machine Gun Loader | Increases the reload speed of Machine Guns. |
Make Your Luck | Arcbolt Grenade chains further. Spawn with full grenade energy. |
Moment of Power | Gain a temporary increase to weapon damage while Oversoul's Gaze is active. |
Moment of Speed | Gain a temporary increase to reload speed while Oversoul’s Gaze is active. |
Momentum Transfer | Causing damage with a grenade reduces your melee cooldown. |
Mortal Medicine | Gain a boost to Recovery per grenade kill. Stacks for 20 seconds. |
Network Tap | Generate additional Glimmer when killing Cabal. |
New Tricks | Improves Skip Grenade and you gain an additional Skip Grenade charge. |
Nightmare Fuel | Gain an additional melee charge. Melee damage has a chance to automatically reload your Primary Weapon. |
Nocturnal | Your Nightstalker subclass upgrades 25% faster and your Level increases 10% faster. |
Not Bound By Law | Upgrades Double Jump with an additional jump. |
Old Gods' Boon | Increased Armor while carrying the King's Fall relic. |
One-Two Punch | Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge. |
Paramuscle Armature | Increases grenade throw distance. |
Pathfinder | Increases Dead Orbit reputation gains, and adds a Dead Orbit effect on spawn. |
Peregrine Strike | Shoulder Charge deals bonus damage when activated in the air. |
Praise the Sun | Further decreases all ability cooldowns while Radiance is active. |
Primary Weapon Loader | Increased reload speed with Primary Weapons. |
Private Reserves | Immediately regenerate health on activating your Super. |
Pulse Rifle Ammo | Increases the amount of Pulse Rifle ammunition you can carry. |
Pulse Rifle Focus | Increases the upgrade rate for Pulse Rifles. |
Pulse Rifle Loader | Increases the reload speed of Pulse Rifles. |
Pulse Rifle Reloader | Increases the reload speed of Pulse Rifles. |
Quintessence Transfer | Replenish Super energy when you kill an enemy with a grenade. |
Rain Blows | Increases melee attack speed. |
Recklessness | Provides Death from Above and Headstrong for Fist of Havoc. |
Reclamation (Perk) | Generate additional Glimmer when killing Taken. |
Reforge Shell | Changes the stats and upgrades available on this Ghost Shell. |
Relic Iron Extractor | Chance to find additional relic iron when looting engrams on Mars. |
Relic Iron Sensor | Detects and marks nearby Relic Irons. |
Resolute | Provides Unstoppable for Fist of Havoc. |
Rocket Launcher Ammo | Increases the amount of Rocket Launcher ammunition you can carry. |
Rocket Launcher Focus | Increases the upgrade rate for Rocket Launchers. |
Rocket Launcher Loader | Increases the reload speed of Rocket Launchers. |
Run for Your Life | Increased Agility while Torn Between Dimensions. |
Scatter Charge | Enables tracking for Scatter Grenades. Hold an extra Scatter Grenade charge. |
Scholar's Draw | Replenish Super energy when you kill an enemy with a melee. |
Scout Rifle Ammo | Increases the amount of Scout Rifle ammunition you can carry. |
Scout Rifle Focus | Increases the upgrade rate for Scout Rifles. |
Scout Rifle Loader | Increases the reload speed of Scout Rifles. |
Scout Rifle Reloader | Increases the reload speed of Scout Rifles. |
Second Thoughts | Gain bonus Super energy from Special Weapon kills on minions of the Darkness. |
Seeds of Ruin | Heavy ammo drops more often, and contains more ammo in each drop. |
Sensor Pack | Radar remains visible while aiming Primary Weapons. |
Serpent's Mouth | Causing damage with a grenade reduces your melee cooldown. |
Serpent's Tail | Causing damage with a melee reduces your grenade cooldown. |
Shine On | Increased Super energy gained from killing minions of the Darkness. |
Shotgun Ammo | Increases the amount of Shotgun ammunition you can carry. |
Shotgun Focus | Increases the upgrade rate for Shotguns. |
Shotgun Loader | Increases the reload speed of Shotguns. |
Sidearm Ammo | Increases the amount of Sidearm ammunition you can carry. |
Sidearm Focus | Increases the upgrade rate for Sidearms. |
Sidearm Loader | Increases the reload speed of Sidearms. |
Snap Discharge | Increases melee attack speed. |
Sniper Rifle Ammo | Increases the amount of Sniper Rifle ammunition you can carry. |
Sniper Rifle Focus | Increases the upgrade rate for Sniper Rifles. |
Sniper Rifle Loader | Increases the reload speed of Sniper Rifles. |
Solar Accumulator | Solar melees have a chance to generate an Orb when killing a minion of the Darkness. |
Solar Armor | Increased Armor when using a Solar-based subclass. |
Solar Burn Defense | Reduces incoming Solar Burn damage. |
Solar Catalyst | Solar precision kills against a minion of the Darkness have a chance to generate an Orb. |
Solar Recovery | Increased Recovery for 5 seconds after taking Solar splash damage. |
Solar Resonance | Solar grenades have a chance to generate an Orb when killing a minion of the Darkness. |
Special Ammo | Carry more ammo for Special Weapons. |
Special Weapon Ammo | Increases the amount of Special Weapon ammunition you can carry. |
Special Weapon Loader | Increases the reload speed of all Special Weapons. |
Speed Demon | Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting. |
Speed Demon (Armor Perk) | Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting. |
Spinmetal Extractor | Detects and marks nearby spinmetal formations. |
Spinmetal Sensor | Detects and marks nearby Spinmetals. |
Spirit Bloom Extractor | Chance to find additional spirit blooms when looting engrams on Venus. |
Spirit Bloom Sensor | Detects and marks nearby spirit blooms. |
Starfire Protocol (Upgrade) | Gain an additional Fusion Grenade. |
Starless Night | Your Ward of Dawn blinds enemies who enter it. |
Strange Angles | Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching the ammo's type. |
Strange Angles (Armor Perk) | Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching that ammo's type. |
Strength of the Ram | Increased armor. All Voidwalker melees trigger Life Steal on hit. |
Sun God | Your Sunbreaker subclass upgrades 25% faster and your Level increases 10% faster. |
Switchblade | Increases melee attack speed. |
Swordbearer's Touch | Gain a temporary increase to Agility while carrying the sword of a Hive Swordbearer. |
Tactical Air Support | Press , while airborne to evade. |
Take That | Orb pickups create the chance for temporary bonus precision damage to Taken. |
Teleportation | Reduces Blink cooldown and increases travel distance. |
The Cold Equation | Kills with Void abilities grant a shield. |
The Dance | You move more quickly while aiming your weapon. |
The Ram Arises | Activating Radiance from death disorients nearby enemies. |
The Tarantella | Take reduced Arc damage from minions of the Darkness; Arc Grenades and Arc Blade recharge faster. |
The Whispers | Gain an additional charge for Scorch and Energy Drain. |
Titan Bounty | Generate additional Glimmer when killing Titans in the Crucible. |
Touch of Venom | Gain invisibility after crouching in place for a short time. Melee attacking an enemy from behind while invisible delivers 4x damage. |
Twist Fate | Changes the stats and upgrades available on this Armor. |
Type I Coating | ???? |
Unstable Current | Arc Blade attacks use less super energy. |
Upgrade Defense | Increases Defense |
Vanguard Champion | Increases your Vanguard reputation gains. |
Vanquisher | Increases New Monarchy reputation gains, and adds a New Monarchy effect on spawn. |
Versatile Shooter | Heavy Weapon kills have a chance to create Orbs. Orbs collected when your Super is full have a chance to grant Special ammo. |
Vex Arbiter | Greatly increased Recovery and Super recharge when fighting Vex in the Prison of Elders. Equip prior to first Wave of each Round. |
Vex Breaker | Killing a Vex with a melee attack has a chance to spawn an Orb. |
Vex Rampart | Greatly increased Armor and Melee recharge when fighting Vex in the Prison of Elders. Equip prior to first Wave of each Round. |
Vex Stalker | Greatly increased Agility and Grenade recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Vex Striker | Killing a Vex with a critical hit has a chance to spawn an Orb. |
Viper Totemic | Improved Energy Drain, and weapons ready and reload very quickly. |
Viper Totemic (Armor Perk) | Improved Siphon and weapons ready and reloads very quickly. |
Void Accumulator | Void melees have a chance to generate an Orb when killing a minion of the Darkness. |
Void Armor | Increased Armor when using a Void-based subclass. |
Void Burn Defense | Reduces incoming Void Burn damage. |
Void Catalyst | Void precision kills against a minion of the Darkness have a chance to generate an Orb. |
Void Recovery | Increased Recovery for 5 seconds after taking Void splash damage. |
Void Resonance | Void grenades have a chance to generate an Orb when killing a minion of the Darkness. |
Warlock Bounty | Generate additional Glimmer when killing Warlocks in the Crucible. |
Wormspore Extractor | Chance to find additional wormspore when looting engrams on Oryx's Dreadnaught. |
Wormspore Sensor | Detects and marks nearby Wormspores. |
Wrath Conductors | Taking damage from a melee attack deals damage in an area around you. |