Modifiers change the difficulty of a Story Mission, Strike or Arena.
Modifier | Effect | Introduced |
---|---|---|
Airborne | Players deal more damage while in the air. | HoW |
Angry | Minions of the Darkness won’t flinch, even after massive damage. | Original |
Arc Burn | Arc damage from any source is increased by 300%. | Original |
Brawler | Guardian's melee damage is increased by 300%. | HoW |
Catapult | Cooldown of Grenade abilities are greatly decreased. | HoW |
Epic | Heavily shielded and highly aggressive enemies appear in great numbers. | Original |
Exposure | Guardians' shields are increased but they do not regenerate. | HoW |
Grounded | Players take more damage while airborne. | HoW |
Heroic | Enemies appear in greater numbers and are more aggressive. | Original |
Juggler | No ammo drops for your equipped weapon. | Original |
Lightswitch | Minions of the Darkness deal much more melee damage. | Original |
Nightfall | If all players in your fireteam die, you will be returned to orbit. | Original |
Small Arms | Damage of Primary Weapons is doubled. | HoW |
Solar Burn | Solar damage from any source is increased by 300%. | Original |
Specialist | Damage of Special Weapons is doubled. | HoW |
Trickle | Cooldown of all of your abilities (grenades, melee and super) are increased. | HoW |
Void Burn | Void damage from any source is increased by 300%. | Original |
Please note that in Heroic and Epic Modifiers, the entire encounters are changed. More and more powerful enemies become available. They even have smarter A.I. Nightfall is similar to hardcore mode in other games. As soon as your fireteam wipes, you are kicked out of the mission or strike.