Efrideet's Spear (The Dark Below) | |
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Information | |
Type | Sniper Rifle |
Slot | Special Weapon |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Void, Solar, Arc |
Attack | 272-331 |
Impact | 32 |
Rate of Fire | 12 |
Range | 88 |
Stability | 28 |
Reload | 64 |
Magazine | 3 |
Zoom | 40 |
Recoil | 79 |
Equip Speed | 39 |
Aim Assist | 25 |
Acquired by | Purchased from Iron Banner Vendor |
Vendor | Iron Banner Vendor |
Cost | 11500 Glimmer |
Requirement | Iron Banner Rank 4 |
Description | A sharpshooter's weapon forged in fire by the Lords of the Iron Banner. |
Efrideet's Spear is a level 20 Legendary Sniper Rifle. Efrideet's Spear can be purchased from Iron Banner Vendor for 11500 Glimmer if the player is either rank 4 with Iron Banner.
- Released after The Dark Below expansion.
Perks and Upgrades
Sights
- Random: EagleEye SLR20 or SightSys SLS20 or Hawkeye SLR15
- Random: LongView SLR20 or ShortGaze SLH10 or LongView SLR10
- Random: TacSys SLS15 or Ambush SLH25
Special Upgrades
- Random: Double Down or Outlaw or Unflinching or Performance Bonus or Spray and Play or Surplus or Take a Knee
- Random: Clown Cartridge or Firefly or Grenadier or Final Round or Life Support or Mulligan
Optional Upgrades
- Random: Snapshot or Lightweight or High Caliber Rounds
- Random: Field Scout or Send It or Armor Piercing Rounds
- Random: Perfect Balance or Custom Optics or Skip Rounds
Damage Upgrades
- Upgrade Damage X 5
Tips and Tricks
- Note that you will not obtain any Ascendant Energy from dismantling Iron Banner Weapons.
Reforge Suggestions
- See also: Reforge
Void / Ambush SLH25 / Spray and Play / Armor Piercing Rounds / Final Round - I see very few Void snipers drop, and since Patience and Time and Icebreaker are Arc and Solar, this will go well in the line-up. The Ambush scope is by far the most flexible scope you can get. And it will give you a big increase to stability and reload. Final round is amazing with this sniper, and keeping the magazine at only 3 rounds just increases the number of rounds in reserve will be a final round. Spray and play will keep you from worrying about reloading before you hit that final round, and AP Rounds well let you shoot through walls!