Vault of Glass | |
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Information | |
Type | Raid |
Location | Ishtar Sink, Venus |
Players | 6 |
Tier 1 Level | 26 |
Tier 2 Level | 30 |
Description | Beneath Venus, evil stirs. |
- See also: Vault of Glass Hard Mode Guide
The Vault of Glass is a level 26 Raid found in Ishtar Sink, Venus. The activity requires a group of 6 players. Vault of Glass was released on September 15, 2014.
- The Vault of Glass has multiple bosses. Players can only defeat each boss once per week. The raid resets on Tuesday 2AM PST.
- If players complete Vault of Glass Hard Mode before Normal mode for the week, players will receive double the Loot from Hard Mode and nothing from Normal Mode. In other words players do not need to complete Normal Mode if they just do Hard Mode.
Preparation
- The leader of your fireteam saves the progress for the raid.
- Bring a lot of Special Ammo Synthesis and Heavy Ammo Synthesis
- Have at least 1 Sunsinger Warlock that have fireborn to self-resurrect and save the fire team from wiping.
- Level 25 and under are not recommended. These players will have trouble staying alive and doing damage.
- The Vault of Glass is the first Raid for Destiny. The player needs to be level 24 to access it. Players are recommended to be level 26 or higher. The raid requires the 6-man fireteam to be not only skilled and geared but also coordinated.
- There is no automatic matchmaking for Vault of Glass.
Part 1: Capture & Hold Vex Control Plates
Opening the door is fairly simple. Hold 3 Control Plates till the Spire has formed to open the first door. Simple enough? If you are rocking a team of all 29's then this part takes about 5 minutes. If that. If you are lower levels I will explain to you my teams strategy and hopefully this works for you.
Starting with the center control plate, you put your two strongest players here on either side with a line of sight towards the left and right plates. This enables them to assist both sides while covering mid. The guys on the right and left need to hover on those spawns. ( The closer you are to the enemy, the more damage you do, the quicker you get them down. ) DON'T STAND IN THE CIRCLE WHEN YOU HAVE IT CAPTURED! I know the Praetorian will go right for it but that's why standing on the spawn is so essential. My recommendation is a strong shotgun. ( The Invective is perfect for this Part ) Call out the Praetorian when you see them, let your team know when you need help. Communication people. If you coordinate, communicate and cover your spawns, this shouldn't take more then 5 minutes to complete.
- TL;DR: Grab a shotgun, two people up top help cover left and right, hover on spawns
- 1 Chest is here.
Part 2: Defend Conflux
This part is pretty cut and try. Do not allow any enemies to be scarified to the conflux. This Part goes by in three stages. The first leaves you with one conflux to defend in mid, the second part splits your team between the left and right and the third and final part musters your entire team to defend all three at once.
The best strategy for this, I have found is to keep the teams you had during Part 1. That makes communication easier and you already are aware of your partners weapons and methods. Rid yourself of that shotgun and switch to a fusion rifle or a sniper. During the first stage of Part 2, it would be safe to say that you have 3 teams, split among the right, left and center. This part takes about 3-5 minutes and should be relatively simple. Remember to call out when you need help, where you need help, and what you need help with. Don't be a hero. I cannot stress this enough, your life is more important then killing that last Goblin. If you are about to die and see a sacrifice going through, let it go through. Back out, get your health back and return to the fight. You don't fail after 1 or 2 sacrifices get through. ( If I'm not mistaken, it's 7 per side. I might be wrong though. ) People covering mid need to be aware of the Templar because he will put some hurt on you if you aren't in cover.
When the conflux disappears there will be a massive surge of fanatics up through the center. Make sure you bring your team center to push back this surge. And try not to get marked during this period, because jumping into the central light cleansing point is a bitch when you are surrounded by baddies.
Stage 2 of this part gets a little rougher but still relatively simple. Your team splits into two teams of three, going left and right. Remember to watch mid, because Minotaurs and fanatics will be pouring out of there as well up the upper spawn. The best method, I've found, is to have one of your strongest guys hover on the spawns. Kill those adds before they get a chance to flood the conflux. Again call out the minotaurs, communicate and watch your ass. Don't let your enemies over run you and always keep your head on a swivel. Each member of your team needs to know the others role so that any given time, they can take up that role in the event that player goes down.
Once again when the conflux's disappear everyone returns to center and prepares for Stage 3 of Part 2. Same teams as Part 1, everyone goes to their spots with center providing additional support for left and right while countering their own defenses. Once the conflux's disappear, you'll be hit with one additional wave of Fanatics and Part 2 will be complete. Congrats.
TL;DR: Same teams as Part 1, hover on spawns, call out minotaurs, stay alive.
Part 3: Oracles
This is where you will begin to become sick of the word 'Oracle' all together. During this section there will be seven possible oracle spawn locations ( if memory serves correctly ) From the back left corner, one person will have eyes on Four of these locations, with easy movement to two more. You will need one person there, preferably with a gun with a large clip. You will also need one additional person, preferably your stronger members there to watch your back, and take out the minotaurs that spawn. ONCE THE ORACLES ARE CLEAR, YOU ALL NEED TO GO ON HOB-PATROL I cannot stress this enough. Four people need to be sporting snipers while two will be holding shotties to clear the minotaurs. As soon as you clear the oracles, start looking for the hob-goblins because they will spawn and they will wipe you out relatively quickly. Once you have a good pattern down, lock it down. Call out Hobs and make sure you stay the fuck alive. Once you have made it through 5 waves of oracles ( if I remember correctly ) then you will be clear to the next Part.
TL;DR: Snipe the hobs as soon as you clear oracles, watch for minotaurs.
Part 4: The Templar
This part originally was the hardest part of the VoG for me, now it's the easiest. The safe-spot method is the best proven method for a clean clear through this part. And it's the method our team uses each time we clear it. On the far left side of the map, where the Hob-Goblin spawned, you will find a perfect cover spot and protection from Praetorian, goblins and harpy as well as the Templar himself.
Once the other five members of your team have gotten to that point, one person needs to grab the shield that has spawned in center. I'll briefly explain how the shield works. For the standard control set, Left Bumper will activate a 'cleansing' bubble. Right bumper will attack, as will right bumper. When your super is charged, the shield will shoot out a burst of light that is used to take down the templars shields.
Once the person with the shield has made his way to the 'safe-spot' You simply wait until the super is charged, fired at the Templar and his shields removed. DO NOT USE ROCKETS RIGHT OFF THE BAT It is possible you will be stuck in a detention bubble, that you must shoot out of, and if you use a rocket you will kill yourself. I've seen it happen so many times. Wait till you've shot yourself out of the detention field before shooting your rockets. This is a simple rinse and repeat method, shield make sure you cleanse when everyone gets marked. Everyone else stay near the shield and unload on him when the shield drops. Should take 5-10 minutes.
TL;DR: Safe spot where hob spawns on left side. Cleanse when marked, unload when shields down. DON'T USE ROCKETS.
Part 5: Gorgons Cave
2 Chests in this part
There are two chest locations within this cave. The first is directly at the start of Gorgans Cave. If you turn to the left you will see a small hole, located slightly up on the wall. You will be able to jump through this and follow it to the end and find the first Chest.
The second chest puts you face to face with the Gorgons. It is located on the right side, If you have hunters on your team have them cloak and guide you through it. All you have to do is hug the right wall and follow it through and you will find the second chest.
The path taken if you aren't in need of chests is quite simple. You wait for the first Gorgon to go down the main path, wait for it to make a right turn around a giant rock. You keep your team together. I mean, green dots should be touching on the radar. You jump onto that first rock. From there you make your way up to the top and you'll see a rock you can jump to on your left. Get everyone over to that one. Then directly in front of you is a third rock you can shimmy to. From there if you turn right and look down you will see the cave entrance ( Rather hard to see if your brightness isn't turned all the way up. ) Wait for the circling gorgon to clear the entrance and jump inside. Depending on your team this can either be the shortest or the longest part of the raid. Keep together and communicate.
- TL;DR: Two Chest Locations, left and right. Hunters lead. Stick together.
Part 6: Platforming
This, as a Titan, is the easiest part of the raid for me. But there will always be that one guy who struggles. Don't make fun of him, help him. Because making fun of him is only gonna make getting past this part harder. There are two paths to take, one directly in front of you and one to the left. This part is fairly self explanatory. Jump to the bottom and ready yourselves to open the Vault.
Part 7: Gate Lords
This part can be the most confusing and challenging for your teammates. Working together here is the most quintessential of the raid. To start off, when you run through the door you will find two gates. On the left and on the right. The left can be referred to as Mars, Red or Left. The right can referred to as Venus, Green or Right. Either way you need to make sure your entire team understands these identifiers.
The strategy that we have implemented that has lead to the most number of clears without wipe is also the easiest ( as long as you remember to stay the fuck alive ). Two people will go into Mars, while the other four stay outside and prevent the control plate from being seized. ( IF the control plate is seized, you will have RED oracles spawning above the gate that was captured ) The idea here is to get the gatelord in Mars down to a sliver of health. I'll explain why later. But it's essential that you do not kill the Gatelord. Just bring him down to a sliver of health. Once his health is down, you return through the gate and go to Venus. Here you move forward and eliminate enemies and kill the gate lord.
ONCE THE GATELORD IS KILLED A RELIC WILL SPAWN IN THE CENTER OF THE MAP. Make sure that you are quickly out of the portal. Cleanse both who went in. From this point the person with the shield should move to the top of the map to kill the minotaurs that are spawning to sacrifice to the relic. They are the only enemies that can be sacrificed. Two slam attacks with the shield is enough to take out the minotaurs. Your job is easy but essential. The remaining person runs into Mars, while the remaining people cover the gates and look for oracles. Once inside, the person fires a single rocket into the gatelord, killing him in one hit. Grab the shield. From this point you can either wait till the cleanse buffer is up or make a break for the gate. Your call, I've done both and succeeded both times.
Once the final shield is out of the gate, everyone ( save for the first shield wielder ) needs to go center as there will now be two additional spawns, shooting out Praetorian. Hold this spot for 1-2 minutes and this Part will complete. Enjoy your loot.
TL;DR: Get gatelord in mars down to low health, Kill one in venus. Go into mars, kill the one in mars. protect relic.
Part 8: Atheon, Time's Conflux
This can also be easy or hard depending on your team. It relies on everyone staying alive. Atheon will transport the three people farthest from him to one of the two gates. It is essential you make sure it's the same three people so that you are all in the same rhythm. I'll break the final boss into two sections for those of you that will be in different spots.
People Staying outside the Gate
Your main goal is to stay alive. Atheon will spawn exploding harpies called 'Supplicants' Your entire goal is to not get blown the fuck up and to make sure that the gates get opened for the people that get transported. Stay high and out of the reach of the supplicants. Once the gate is open make sure that you focus on taking out as many supplicants as possible
People Getting Teleported
The person with the most experience with the shield should be in the back corner, along with at least one hunter and the weakest of your group. There are different strategies for both planets. So I'll list them in different sections. REMEMBER TO CALL OUT WHAT PLANET YOU GET TELEPORTED TO SO YOUR TEAM CAN OPEN THE GATE
Mars
Mars is quite simply the easiest planet to get taken to. The person with the shield should be able to take out the three hobgoblins that spawn without a problem. One slam attack should be able to take out all three, and even if it doesnt it's doesnt' take long to do another one to take out stragglers. ( Dont' get me wrong. Sometimes they are spaced too far apart and its more difficult but this rarely happens )
The remaining two people will need to focus on shooting the oracles as they appear. Make sure you have a rapid rate of fire weapon equipped with good stability and a large clip. When you get the last oracle make sure you call it out and you'll get additional 10 seconds before Atheon starts walking around.
Once you are out of the gate DON'T STAND STILL TO BE CLEANSED. Your team should run to the back spawn point and get cleansed there. That way you have less of a chance to be outed by Supplicants.
Venus
Venus is a bit trickier since there is a Praetorian in there along side two goblins. This is why you bring a Hunter with gunslinger equipped. If it's the first try he wont' have his special up, so you will need to work as a team to take out the Praetorian. If its your second+ time through he will already be super charged and he will be able to use his golden gun to take a fair amount of health off of the Praetorian before the shield-wielder gets down to him. Be safe, be smart and Venus will be as easy as Mars.
Once everyone is out of the Gate
Titans should be equipping their shock grenades. Grenades do the most damage and you are given infinite grenades and double damage for 30 seconds. Shock Grenades for titans do nearly 4,000 damage per shock, and it'll land 3 shocks if your lucky doing 12k damage per grenade thrown. Having six people spam grenades like its a PvP match will drop his health quickly and result in less trips through gates.
This is a simple rinse and repeat method. Get in sync, get in a rhythm and Atheon will fall.
Loot
Vault of Glass rewards the player with unique weapons, unique armor and other items.
Other Items
XV0 Timebreaker - Legendary Sparrow
Glass Minuet - Legendary Jumpship
Aspect of Glass - Legendary Jumpship (Vault of Glass Hard Mode only)
Shattered Vault Cloak - Legendary Hunter Cloak
Fragment of the Prime - Legendary Warlock Bond
Light of the Great Prism - Legendary Titan Mark
Chatterwhite - Legendary Shader
Ascendant Shard - Material for upgrading Armor
Ascendant Energy - Material for upgrading Weapons
Weapons
Rarity | Type | Attack | Damage Type | Sights | Perk 1 | Perk 2 | Perk 3 | Optional Perks | |
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Atheon's Epilogue (Year 1) | Legendary | Auto Rifles | 248-300 | Void | Red Dot-ORS TrueSight IS Ranged Lens RLS3 | Persistence | Glass Half Full | Oracle Disruptor | Flared Magwell Field Scout Perfect Balance |
Corrective Measure (Year 1) | Legendary | Machine Guns | 248-300 | Void | Soft Ballistics Accurized Ballistics Field Choke | Persistence | Surplus | Oracle Disruptor | Armor Piercing Rounds Perfect Balance Field Scout |
Fatebringer (Year 1) | Legendary | Hand Cannons | 248-300 | Arc | SteadyHand IS SureShot IS Quickdraw | Firefly | Outlaw | Oracle Disruptor | Field Scout Single Point Sling Explosive Rounds |
Found Verdict (Year 1) | Legendary | Shotguns | 248-300 | Arc | Aggressive Ballistics Accurized Ballistics Field Choke | Full Auto | Final Round | Oracle Disruptor | Fitted Stock Single Point Sling Send It |
Hezen Vengeance (Year 1) | Legendary | Rocket Launchers | 248-300 | Solar | Hard Launch Confined Launch Smart Drift Control | Tripod | MIRV Mini | Oracle Disruptor | Heavy Payload Javelin Flared Magwell |
Praedyth's Revenge (Year 1) | Legendary | Sniper Rifles | 248-300 | Void | TacSys SLS15 Ambush SLH25 LongView SLR10 | Firefly | Feeding Frenzy | Oracle Disruptor | Flared Magwell Quick Draw Field Scout |
Praedyth's Timepiece (Year 1) | Legendary | Pulse Rifles | 248-300 | Arc | Red Dot-OES Red Dot-OAS Focus Lens FLA5 | Headseeker | Secret Round | Oracle Disruptor | Flared Magwell Field Scout Perfect Balance |
Praetorian Foil (Year 1) | Legendary | Fusion Rifles | 248-300 | Solar | SteadyHand IS Truesight IS Red Dot-ORES | Glass Half Full | Reactive Reload | Oracle Disruptor | Javelin Accelerated Coils Send It |
Vex Mythoclast (Year 1) | Exotic | Fusion Rifles | 302-365 | Solar | Aggressive Ballistics Linear Compensator Smart Drift Control | Timeless Mythoclast | Zen Moment | Crowd Control | Enhanced Battery Send It Lightweight |
Vision of Confluence (Year 1) | Legendary | Scout Rifles | 248-300 | Solar | Red Dot-OES SureShot IS Ranged Lens RLS3 | Full Auto | Zen Moment | Oracle Disruptor | Single Point Sling Perfect Balance Field Scout |
- Note that Vex Mythoclast is only from Vault of Glass Hard Mode.
- Hawkmoon and Monte Carlo are only available to PS3 and PS4 players.
- Players can also obtain all Exotic Weapons sold by Agent of the Nine.
Armor
- Currently only 1 of 2 sets of Armor for each class is available.
Titan Armor
Type | Defense | Light | Discipline | Intellect | Strength | Perk 1 | Perk 2 | Perk 3 | |
---|---|---|---|---|---|---|---|---|---|
Battlecage of Kabr (Year 1) | Helmets | 280-372 | 18 | ?? | ?? | ?? | Rain Blows | Inverse Shadow | Vex Striker Vex Breaker |
Faceguard of Kabr | Helmets | 280-372 | 18 | ?? | ?? | ?? | Rain Blows | Inverse Shadow | Vex Striker Vex Breaker |
Kabr's Brazen Grips (Year 1) | Gauntlets | 229-304 | 18 | ?? | ?? | ?? | Special Weapon Loader | Impact Induction | Anti Oracle Anti Praetorian |
Kabr's Defending Grasp | Gauntlets | 229-304 | 18 | ?? | ?? | ?? | Special Weapon Loader | Impact Induction | Anti Oracle Anti Praetorian |
Kabr's Forceful Greaves (Year 1) | Leg Armor | 204-270 | 18 | 0 | 114 | 0 | Heavy Weapon Ammo | ||
Kabr's Lifegiving Treads | Leg Armor | 204-270 | 18 | ?? | ?? | ?? | Heavy Weapon Ammo | ||
Kabr's Might | Chest Armor | 306-406 | 18 | ?? | ?? | ?? | Auto Rifle Ammo Pulse Rifle Ammo Scout Rifle Ammo Hand Cannon Ammo | Special Weapon Ammo | |
Kabr's Wrath (Year 1) | Chest Armor | 306-406 | 18 | ?? | ?? | ?? | Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon Ammo | Special Weapon Ammo |
- Helmets can only be obtained in Vault of Glass Hard Mode
Hunter Armor
Type | Defense | Light | Discipline | Intellect | Strength | Perk 1 | Perk 2 | Perk 3 | |
---|---|---|---|---|---|---|---|---|---|
Mantic Zealot Cuirass | Chest Armor | 306-406 | 18 | ?? | ?? | ?? | Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon Ammo | Special Weapon Ammo | |
Mantic Zealot Gloves | Gauntlets | 229-304 | 18 | ?? | ?? | ?? | Special Weapon Loader | Fastball | Anti Oracle Anti Praetorian |
Mantic Zealot Greaves | Leg Armor | 204-270 | 18 | ?? | ?? | ?? | Heavy Weapon Ammo | ||
Mantic Zealot Helm | Helmets | 280-372 | 18 | ?? | ?? | ?? | Light the Blade | Inverse Shadow | Vex Striker Vex Breaker |
Prime Zealot Cuirass (Year 1) | Chest Armor | 306-406 | 18 | ?? | ?? | ?? | Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon Ammo | Special Weapon Ammo | |
Prime Zealot Gloves (Year 1) | Gauntlets | 229-304 | 18 | ?? | ?? | ?? | Special Weapon Loader | Fastball | Anti Oracle Anti Praetorian |
Prime Zealot Greaves (Year 1) | Leg Armor | 204-270 | 18 | ?? | ?? | ?? | Heavy Weapon Ammo | ||
Prime Zealot Helm (Year 1) | Helmets | 280-372 | 18 | ?? | ?? | ?? | Light the Blade | Inverse Shadow | Vex Striker Vex Breaker |
- Helmets can only be obtained in Vault of Glass Hard Mode
Warlock Armor
Type | Defense | Light | Discipline | Intellect | Strength | Perk 1 | Perk 2 | Perk 3 | |
---|---|---|---|---|---|---|---|---|---|
Boots of the Hezen Lords | Leg Armor | 204-270 | 18 | ?? | ?? | ?? | Heavy Weapon Ammo | ||
Cowl of the Hezen Lords | Helmets | 280-372 | 18 | ?? | ?? | ?? | Energy Projection | Inverse Shadow | Vex Striker Vex Breaker |
Cuirass of the Hezen Lords (Year 1) | Chest Armor | 306-406 | 18 | ?? | ?? | ?? | Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon Ammo | Special Weapon Ammo | |
Facade of the Hezen Lords (Year 1) | Helmets | 280-372 | 18 | ?? | ?? | ?? | Energy Projection | Inverse Shadow | Vex Striker Vex Breaker |
Gloves of the Hezen Lords (Year 1) | Gauntlets | 229-304 | 18 | ?? | ?? | ?? | Special Weapon Loader | Serpent's Tail | Anti Oracle Anti Praetorian |
Grips of the Hezen Lords | Gauntlets | 229-304 | 18 | ?? | ?? | ?? | Special Weapon Loader | Serpent's Tail | Anti Oracle Anti Praetorian |
Robe of the Hezen Lords | Chest Armor | 306-406 | 18 | ?? | ?? | ?? | Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon Ammo | Special Weapon Ammo | |
Tread of the Hezen Lords (Year 1) | Leg Armor | 204-270 | 18 | ?? | ?? | ?? | Heavy Weapon Ammo |
- Helmets can only be obtained in Vault of Glass Hard Mode
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