Weapon Upgrades are addons that enhance or customize the stats and attributes of the weapons. Uncommon or rarer weapons gain Experience Points when players use the weapons. As the weapons gain EXP, upgrades will be unlocked. Players can "learn" these upgrades by spending certain currencies such as Glimmer.
- Rarer weapons have more upgrades.
Description | |
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450 RPM | |
900 RPM | |
Accelerant | Unlocks the Sunbreaker subclass node Explosive Pyre for free. Enemies brought down by your hammer explode, chaining fiery Solar damage to other enemies. |
Accelerated Coils | Reduces charge time. |
Activate IKELOS | Upgrades laser to allow multiple ricochets on hard surfaces. |
Air Control | Use to pitch the Sparrow forward or back while in the air. Pitch forward to fall faster, pitch back to fall slower. |
Air Traffic Control | All Rocket Launchers gain tracking, radar remains visible while zooming with Heavy Weapons, and Heavy Ammo drops increase when using a Rocket Launcher. |
Angel of Mercy | Gain bonus Super energy from reviving others. |
Antigrav Thrusters | Aiming weapons while in the air will hold you in place for a short time, and Orbs collected while your Super is full will recharge your melee ability. |
Appended Magazine | Increased Magazine, Size Slower Reload. |
Arc Accumulator | Arc melees have a chance to generate an Orb when killing a minion of the Darkness. |
Arc Armor | Increased Armor when using a Arc-based subclass. |
Arc Burn Defense | Reduces incoming Arc Burn damage. |
Arc Catalyst | Arc precision kills against a minion of the Darkness have a chance to generate an Orb. |
Arc Double-Down | Increased Agility for 5 seconds after an Arc double kill. |
Arc Recovery | Increased Recovery for 5 seconds after taking Arc splash damage. |
Arc Resonance | Arc grenades have a chance to generate an Orb when killing a minion of the Darkness. |
Arc-Forged Guard | Use to guard. Effective against Solar and Void attacks, less effective against Arc attacks. |
Arcmage | Your Stormcaller subclass upgrades 25% faster, and your Level increases 10% faster. |
Armor Piercing Rounds | These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling. |
Army of One | Unassisted kills with this weapon reduce grenade and melee cooldown. |
Ascend | Increases the Light and Defense values of this armor to the highest in Year 1. |
Ashes to Assets | Gain bonus Super energy on Grenade kills. |
Aspect Swap | This weapon can select between two different types of elemental damage. |
Auto Rifle Focus | Increases the upgrade rate for Auto Rifles. |
Automatic (Perk) | |
Battle Runner | Kills with this weapon grant a brief boost to the sprint’s top speed. |
Be the Danger | |
Better Already | Shields start recovery immediately after Orb pickup. |
Big Game | Golden Gun fires one shot, delivering 6x damage, while granting Keyhole for overpenetration. |
Blinding Light | Precision kills with this weapon have the chance to cause a bright flash that can blind nearby enemies. |
Blue Polyphage (Perk) | Generate additional Glimmer when killing Vex. |
Bolts from the Blue | Double kills with this weapon charge a small amount of Super energy and return ammo to the magazine. |
Bomb Disposal Shield | |
Bouncer | Kills inside Ward of Dawn with Armor of Light do not expend ammo. |
Braced Frame | Increased Stability, Reduced Magazine Size |
Brawler's Charge | Replenish Super energy when you kill an enemy with a melee. |
Buddy System | Faster weapon reload while in an Aura. |
Burgeoning Hunger | What power drives this appetite that grows after each meal? |
Burst Fire | |
Cabal Arbiter | Greatly increased Recovery and Super recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Cabal Rampart | Greatly increased Armor and Melee recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Cabal Stalker | Greatly increased Agility and Grenade recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Cannibalism | Husk exudes a sense of sinister satisfaction when used to expire its former allies. |
Capture King | |
Cascade | Melee kills increase the reload speed of this weapon for a short time. |
Casket Mag | Increased Magazine Size, Reduced Stability |
Chasm Rounds | |
Classic Scope | |
Cleansing Ritual | Generate additional Glimmer when killing Hive. |
Close and/or Personal | Short period of 25% bonus melee damage after landing a hit with this weapon. |
Clown Cartridge | Reloading this weapon has a chance to grant a larger than normal magazine. |
Cluster Bomb | Rockets create cluster bombs when they detonate. |
Cocoon | When stowed for a short time, this weapon is automatically reloaded from your reserves. |
Counterbalance | This weapon has increased stability. |
Crowd Control | Kills with this weapon grants bonus damage for a short time. |
Crucible Champion | Increases your Crucible reputation gains. |
Cursebringer | Precision kills with this weapon frequently trigger a Cursed Thrall explosion. |
Custom Optics | Precision glass for better zoom. |
Dagger's Draw | Replenish Super energy when you kill an enemy with a melee. |
Danger Close | This weapon gains increased reload and handling when two or more enemies are in close proximity. |
Dark Breaker | Projectiles will overpenetrate through Hive Knight's Wall of Darkness. |
David | Non precision kills temporarily increase Armor stat for 15 seconds. |
Dead Eye | Bonus to range, stability, and movement speed when aiming down sights. |
Demotion | This weapon has a chance to stun Fallen Captains. |
Devil's Touch | Stacking rapid hits has the chance to set your target on fire. |
Die by the Sword | Kills with the sword replenish grenade energy. |
Disciplinarian | This weapon deals a small amount of bonus damage to Fallen enemies. |
Doe or Die | Once per life, your Super charges faster when your teammates are dead. Chance to respawn with an overshield. |
Double Down (Perk) | |
Dreg Burn | This weapon deals moderate bonus damage to Fallen Dregs. |
Dubious Munitions | |
Dubious Ordnance | |
Elemental Transfusion | Causing damage with subclass abilities will transfuse that damage type to this weapon for a period of time. |
Eliksni Immunity | |
Elusive Shadow | Unlocks the Nightstalker subclass node Shadestep for free. Gain an evade on B , B . |
Enhanced Battery | Increases magazine size. |
Ether Bomb | Chance to generate Orbs when killing Fallen with grenades. |
Ether Claw | Chance to generate Orbs when killing Fallen with melee attacks. |
Ether Needle | Chance to generate Orbs when killing Fallen with precision hits. |
Ether Seeds (Perk) | Generate additional Glimmer when killing Fallen. |
Exhumed | This weapon gains improved range and handling for a short time after revival. |
Explosive Rounds | Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area. |
Extended Mag | A larger magazine. |
Extinction Cycle | |
Eye Of The Storm | This weapon becomes more accurate as your health gets lower. |
Eye of the Storm (Perk) | |
Fallen Arbiter | Greatly increased Recovery and Super recharge when fighting Fallen in the Prison of Elders. Equip prior to first Wave of each Round. |
Fallen Rampart | Greatly increased Armor and Melee recharge when fighting Fallen in the Prison of Elders. Equip prior to first Wave of each Round. |
Fallen Stalker | Greatly increased Agility and Grenade recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Fan Fire | The weapon can be fired quickly and continuously. |
Fast Enter | Reduces time needed to summon Sparrow. |
Fate of All Fools (Perk) | Chain body shots to get bonus damage for your next precision shot. |
Feather Mag | Faster Reload, Reduced Magazine Size |
Feeding Frenzy | Kills with this weapon increase reload speed for a short time. |
Feeling Blue | |
Felwinter's Covenant | |
Field Scout | Maximum Ammo capacity. |
Field Trip | Increased Tripmine Grenade duration and gain an additional Tripmine Grenade charge. |
Fighter | Increased accuracy, handling and damage resistance when shooting this weapon from behind cover. |
Final Round | The final round in a magazine deals bonus damage. |
Firefly | Precision kills with this weapon cause the target to explode. |
Fists Flying | Gain a boost to Agility per melee kill. Stacks for 20 seconds. |
Fitted Stock | Increases weapon stability. |
Flared Magwell | Reload this weapon even faster. |
Focused Fire | When zoomed, this weapon fires slower, but causes additional damage. |
Focused Firefly | |
Front Lines | This weapon has increased handling, stability and rate of fire when enemies are close. Kills automatically reload a portion of the mag. |
Full Auto (Perk) | This weapon can be fired in full auto mode |
Fusion Rifle Focus | Increases the upgrade rate for Fusion Rifles. |
Fusion Rifle Loader | Increases the reload speed of Fusion Rifles. |
Gheleon's Wit | |
Gladiator | Increases Future War Cult reputation gains, and adds a Future War Cult effect on spawn. |
Glass Half Full | The bottom half of each magazine causes additional damage. |
Glutton | Receive bonus melee energy for each enemy standing nearby you when you get a kill. |
Goliath | Precision kills temporarily increase Agility stat for 15 seconds. |
Grave Robber | Melee kills while this weapon is equipped have a chance to refill the magazine. |
Grayscale | |
Grenades and Horseshoes | Rockets from this weapon will detonate early based on prximity to targets. |
Grenadier | Kills with this weapon reduce the cooldown of your grenade. |
Guerilla Fighter | Increased accuracy, handling and damage resistance when shooting this weapon from behind cover. |
Hair Trigger | This weapon doesn't require a full trigger pull to fire. |
Hammer Forged | Improved range and accuracy. |
Hand Cannon Focus | Increases the upgrade rate for Hand Cannons. |
Hand Loaded | This weapon is effective at an extended range. |
Hand-laid Stock | Increased Stability, Reduced Range |
Hands-On | Gain bonus Super energy from melee kills on minions of the Darkness. |
Hannibal | This weapon deals bonus damage against Cabal Centurions. |
Harbinger's Spark | Multikills with this weapon spawn Orbs for your allies. |
Headseeker | Body shots with this weapon increase precision damage for a short time. |
Heavy Ammo | Carry more ammo for Heavy Weapons. |
Heavy Lifting | Gain bonus Super energy from Heavy Weapon kills on minions of the Darkness. |
Heavy Payload | Increases warhead blast radius. |
Heavy Weapon Loader | Increases the reload speed of all Heavy Weapons. |
Helium Extractor | Chance to find additional helium filaments when looting engrams on the Moon. |
Helium Filament Sensor | Detects and marks nearby Helium Filaments. |
Hidden Hand | This weapon gains better target acquisition. |
High Caliber Rounds | Oversize rounds built to stagger enemies and leave them reeling. Their mass makes a weapon harder to handle. |
Hip Fire | This weapon has bonus accuracy while firing from the hip. |
Hive Arbiter | Greatly increased Recovery and Super recharge when fighting Hive in the Prison of Elders. Equip prior to first Wave of each Round. |
Hive Disruptor | This weapon deals bonus damage to stronger Hive enemies. |
Hive Rampart | Greatly increased Armor and Melee recharge when fighting Hive in the Prison of Elders. Equip prior to first Wave of each Round. |
Hive Stalker | Greatly increased Agility and Grenade recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Holding Aces | Two more random bullets in your magazine deal considerable bonus damage. |
Hot Swap | Readying this weapon grants a brief period of bonus accuracy. |
Howling Flames | |
Hungering Void | Spawn with full grenade energy and your Axion Bolt grenade spawns an additional seeker. |
Hunter Bounty | Generate additional Glimmer when killing Hunters in the Crucible. |
Häkke Sidearm | This weapon has improved muzzle velocity. |
Icarus (Perk) | Improved accuracy while airborne. |
Ice Breaker (Perk) | Ice Breaker's victims spontaneous combust, dealing damage to others nearby. |
Imbue | Increase the base quality of Murmur by gaining Eris' favor. |
In Your Element | |
Incendiary Rounds | |
Increase Discipline | Increase the Discipline bonus provided by this piece of gear. |
Increase Intellect | Increase the Intellect bonus provided by this piece of gear. |
Increase Strength | Increase the Strength bonus provided by this piece of gear. |
Injection Mold | Increased Stability, Faster Handling, Reduced Range |
Invective (Perk) | Weapon regenerates ammo over time. |
Iron Lordly Sights | |
Iron Ranged Scope | |
Iron Red Dot | |
Iron Vigor Sights | |
Iron to Gold | Chance to gain Glimmer on Primary Ammo pickup. Orbs collected when your Super is full recharge your grenades and melee. |
Javelin | Increases warhead velocity. |
Jolder's Joy | |
Kneepads | Slider further while this weapon is equipped. |
Last Hope | |
Last Resort | This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. |
Last Word | Bonus damage and stability. Extra precision damage when firing from the hip. |
Lich Bane | Projectiles have a chance to disorient Hive Wizards. |
Life Leech | Three rapid kills with this weapon heals a small amount and starts health regeneration |
Life Support (Year 1) | Recovering from near death grants additional ammo and briefly increases reload speed. |
Life Support (Year 2) | Kills with this weapon while critically wounded have a chance to start regenerating health. |
Lifestealer | Three rapid kills in succession will heal a small amount and start shield regeneration. |
Lightning Rod | Unlocks the Stormcaller subclass node Landfall for free. On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you. |
Lightning Rounds | This weapon fires faster and more accurately the longer the trigger is held. |
Lightweight | |
Live by the Sword | Kills with the sword have a chance to grant Orbs. |
Luck in the Chamber | One random bullet in the magazine causes considerable bonus damage. |
MIDA Multi-Tool (Perk) | This weapon boosts move speed and fires on a hair trigger. |
Machine Gun Ammo | Increases the amount of Machine Gun ammunition you can carry. |
Machine Gun Focus | Increases the upgrade rate for Machine Guns. |
Machine Gun Loader | Increases the reload speed of Machine Guns. |
Make Your Luck | Arcbolt Grenade chains further. Spawn with full grenade energy. |
Malleus Maleficarum | This weapon deals bonus damage against Hive Wizards. |
Mark of the Devourer | Rounds pierce targets and cause lingering damage over time. |
Maverick | Precision kills move one round from your ammo reserves into the magazine. |
Metal Detector | Expect to find more ammo for this weapon. |
Monte Carlo Method | Dealing damage with this weapon reduces your melee cooldown. |
Mortal Medicine | Gain a boost to Recovery per grenade kill. Stacks for 20 seconds. |
Move to Survive | |
Mulligan | Missing a shot has a chance to return ammo directly to the magazine. |
Mutineer | This weapon has a chance of suppressing a Fallen Captain's abilities. |
Mutiny | This weapon deals bonus damage against Fallen Captains. |
Napalm | Release trigger after weapon fire to drop a Solar Damage napalm canister. |
Negative Rounds | |
Network Tap | Generate additional Glimmer when killing Cabal. |
New SIVA Directive | |
New Tricks | Improves Skip Grenade and you gain an additional Skip Grenade charge. |
Nightmare Fuel | Gain an additional melee charge. Melee damage has a chance to automatically reload your Primary Weapon. |
No Backpack | Cannot be reloaded. Regenerates ammo over time. |
Nocturnal | Your Nightstalker subclass upgrades 25% faster and your Level increases 10% faster. |
Not Bound By Law | Upgrades Double Jump with an additional jump. |
Oiled Frame | Faster Reload, Reduced Range |
Old Gods' Boon | Increased Armor while carrying the King's Fall relic. |
One Way | Bonus Agility on precision kills. Stacks up to three times. |
One-Two Punch | Unlocks the Striker subclass node Amplify for free. You gain an additional melee charge. |
Or Another | Bonus Armor on non-precision kills. Stacks up to three times. |
Outlaw | Precision kills with this weapon dramatically increase reload speed. |
Overflow | This weapon has better handling, rate of fire and stability while the wielder's Super is charged. |
Partial Refund | Chance to return a portion of the magazine after an assist. |
Pathfinder | Increases Dead Orbit reputation gains, and adds a Dead Orbit effect on spawn. |
Patience and Time (Perk) | You gain active camouflage while aiming down sights. |
Perfect Balance | This weapon has extremely low recoil. |
Perfectionist | Magazine is refunded if all shots fired are precision kills. |
Performance Bonus | Kills with this weapon grant bonus reserve ammo. |
Persistence (Perk) | This weapon grows more accurate the longer it is fired. |
Perun's Prowl | |
Phantom Gift | Three rapid precision hits will return one round to the mag. |
Phoenix Uppercut | Use to launch into a Solar Light uppercut. |
Plan C (Perk) | Charge and equip times are very short immediately after weapon swap. |
Pocket Infinity (Perk) | Fires in full auto mode and has a chance to return rounds that miss to the magazine. |
Primary Care | This Exotic Sniper Rifle can be equipped in the primary weapon slot. |
Primary Weapon Loader | Increased reload speed with Primary Weapons. |
Private Eye | Optical zoom length is increased while crouched. |
Prototype Trueseeker | Rounds fired from this weapon seek their targets aggressively. |
Pulse Rifle Focus | Increases the upgrade rate for Pulse Rifles. |
Pyromancer | Rounds fired from this weapon leave a Solar Flare upon detonation. |
Quick Reaction | |
Radegast's Fealty | |
Rangefinder | Aiming this weapon increases its effective range. |
Rapid Cooldown | |
Reactive Reload | Reloading this weapon grants a damage bonus for a short time. |
Reclamation (Perk) | Generate additional Glimmer when killing Taken. |
Red Death (Perk) | Each kill heals you and speeds up reloads. |
Reforge Shell | Changes the stats and upgrades available on this Ghost Shell. |
Reinforced Barrel | Increased Range, Reduced Stability |
Relentless Tracker | Kills with this weapon grant enhanced motion tracker resolution for a short time. |
Relic Iron Extractor | Chance to find additional relic iron when looting engrams on Mars. |
Relic Iron Sensor | Detects and marks nearby Relic Irons. |
Replenish | This weapon’s magazine will be refilled whenever a Super is cast. |
Rescue Mag | Chance to refill this weapon’s magazine when critically wounded. |
Reserve Ammo | This weapon always has ammo on respawn. |
Return to Sender | Kills with this weapon grants bonus ammo, directly to the magazine. |
Rewind Again | Precision hits are immediately returned to the magazine. |
Rifled Barrel | Increased Range, Slower Reload |
Rocket Launcher Ammo | Increases the amount of Rocket Launcher ammunition you can carry. |
Rocket Launcher Focus | Increases the upgrade rate for Rocket Launchers. |
Rocket Launcher Loader | Increases the reload speed of Rocket Launchers. |
Run for Your Life | Increased Agility while Torn Between Dimensions. |
Running Interference | |
SUROS Legacy | Bonus damage with bottom half of magazine. Chance to return health when dealing damage. |
SUROS Regime (Perk) | The bottom half of each magazine deals bonus damage and has a chance to return health when dealing damage. |
Scabbard | Increases Sword Ammo Capacity |
Scatter Charge | Enables tracking for Scatter Grenades. Hold an extra Scatter Grenade charge. |
Scavenger's Boon | |
Scholar's Draw | Replenish Super energy when you kill an enemy with a melee. |
Scout Rifle Focus | Increases the upgrade rate for Scout Rifles. |
Second Thoughts | Gain bonus Super energy from Special Weapon kills on minions of the Darkness. |
Secret Round | Missing a shot from this weapon's burst will fire a fourth shot. |
Self Spotter | Increased radar resolution when this weapon is equipped. |
Semi-Auto | |
Send It | Increases Range and Accuracy. |
Shank Burn | This weapon deals moderate bonus damage to Fallen Shanks. |
Shine On | Increased Super energy gained from killing minions of the Darkness. |
Shock Rounds | High ricochet shock rounds with enhanced target acquisition. |
Shoot to Loot | Shooting any type of ammo pick it up. |
Shot Package | Aiming this weapon reduces the spread of its projectiles. |
Shotgun Focus | Increases the upgrade rate for Shotguns. |
Shotgun Loader | Increases the reload speed of Shotguns. |
Sidearm Ammo | Increases the amount of Sidearm ammunition you can carry. |
Sidearm Focus | Increases the upgrade rate for Sidearms. |
Sidearm Loader | Increases the reload speed of Sidearms. |
Sign of Four | |
Similar's Joust | |
Single Point Sling | Switch weapons faster. Move quicker while aiming. |
Skip Rounds | Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling. |
Skorri's Harmony | |
Sleeper Simulant (Perk) | Weapon's laser tear through enemies and ricochet once on hard surfaces. |
Smallbore | Increased Range and Stability, Slower Reload, Reduced Magazine Size. |
Snapshot | Aiming this weapon is incredibly fast. |
Sniper Rifle Focus | Increases the upgrade rate for Sniper Rifles. |
Sniper Rifle Loader | Increases the reload speed of Sniper Rifles. |
Solar Accumulator | Solar melees have a chance to generate an Orb when killing a minion of the Darkness. |
Solar Armor | Increased Armor when using a Solar-based subclass. |
Solar Burn Defense | Reduces incoming Solar Burn damage. |
Solar Catalyst | Solar precision kills against a minion of the Darkness have a chance to generate an Orb. |
Solar Double-Down | Increased Agility for 5 seconds after an Solar double kill. |
Solar Recovery | Increased Recovery for 5 seconds after taking Solar splash damage. |
Solar Resonance | Solar grenades have a chance to generate an Orb when killing a minion of the Darkness. |
Solar-Forged Guard | Use to guard. Effective against Arc and Void attacks, less effective against Solar attacks. |
Special Ammo | Carry more ammo for Special Weapons. |
Speed Demon | Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting. |
Speed Demon (Armor Perk) | Increased sprint speed, increased movement speed while aiming your weapon, and tighter turn radius while sprinting. |
Speed Demon (Weapon Perk) | |
Speed Reload | Reload this weapon quickly. |
Spinmetal Extractor | Detects and marks nearby spinmetal formations. |
Spinmetal Sensor | Detects and marks nearby Spinmetals. |
Spinning Up | The longer this weapon is fired, the faster it fires. |
Spirit Bloom Extractor | Chance to find additional spirit blooms when looting engrams on Venus. |
Spirit Bloom Sensor | Detects and marks nearby spirit blooms. |
Spray and Play | Increases the reload speed of this weapon when its mag is empty. |
Strange Angles | Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching the ammo's type. |
Strange Angles (Armor Perk) | Gain faster movement speed while crouching. Picking up ammo automatically reloads the weapon matching that ammo's type. |
Strange Angles (Weapon Perk) | |
Strange Gravity | |
Strength of the Ram | Increased armor. All Voidwalker melees trigger Life Steal on hit. |
String of Curses | This weapon reloads instantly and increases damage for a short time after each kill. Each kill also reduces the cooldown of your Super. |
Sun God | Your Sunbreaker subclass upgrades 25% faster and your Level increases 10% faster. |
Super Good Advice (Perk) | Almost all shots that miss their target will return to your magazine. |
Supermassive Vortex | Use to unleash a spiral of Void energy in all directions. |
Surplus | Expect to find more ammo for this weapon. |
Surrounded | This weapon gains bonus damage when three or more enemies are in close proximity. |
Sword Strike | Use to attack with the sword. |
Sword of Aegeus | This weapon deals bonus damage against Vex Minotaurs. |
Sword of Thunder | Use to shoot a beam of Arc Light from your sword creating a lingering electrical storm. |
Tactical Air Support | Press , while airborne to evade. |
Take That | Orb pickups create the chance for temporary bonus precision damage to Taken. |
Take a Knee | Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire. |
Target Mark | Enemies hit by this weapon are briefly highlighted. |
Teleportation | Reduces Blink cooldown and increases travel distance. |
Tempered Light | Increased Armor when wielding the sword. |
The Chaperone (Perk) | Crouching increases scope zoom and makes it easier to aim under fire. |
The Corruption Spreads | |
The First Curse (Perk) | Precision kills while aiming down sights grant increased range and stability until the next reload. |
The Golden Age | |
The Hereafter | Crouching increases scope zoom and makes it easier to aim under fire. |
The Master | Increased precision damage. Kills briefly increase damage against next target. |
The Roadborn | Precision kills briefly grant bonus handling, range and precision damage with this weapon. |
The Survivor | Three rapid precision kills while Born on the Road is active will return two rounds to the chamber. |
The Tarantella | Take reduced Arc damage from minions of the Darkness; Arc Grenades and Arc Blade recharge faster. |
Third Eye | Radar stays active while aiming down this weapon's sights. |
Thrive by the Sword | Kills with the sword grant Super energy. |
Thunderer | A single trigger pull fires all four barrels. |
Timeless Mythoclast | This weapon has no charge time. It fires a single bolt with each trigger pull. |
Timur's Demons | |
Titan Bounty | Generate additional Glimmer when killing Titans in the Crucible. |
Touch of Malice (Perk) | Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force. |
Touch of Mercy | Three rapid kills will return a portion of the wielder's health. |
Tracking | Shells fired from this weapon track their targets |
Triple Double | |
Triple Tap | Rapidly landing precision hits will return one round to the magazine. |
Tripod | This launcher's tube can hold three shells. |
Twist Fate | Changes the stats and upgrades available on this Armor. |
Two for One | |
Type I Coating | ???? |
Underdog | This weapon gains a boost to range and handling when health is low. |
Unflinching | It's easier to aim under fire using this weapon. |
Universal Remote (Perk) | Range and Precision damage increases greatly while aiming down sights. |
Unplanned Reprieve | Fusion projectiles attach and detonate with a delayed Void blast. |
Unrepentant | |
Upgrade Damage | Increases Attack |
Vacuum | Increases the pick-up radius of ammo drops for this weapon. |
Vandal Burn | This weapon deals moderate bonus damage to Fallen Vandals. |
Vanguard Champion | Increases your Vanguard reputation gains. |
Vanquisher | Increases New Monarchy reputation gains, and adds a New Monarchy effect on spawn. |
Versatile Shooter | Heavy Weapon kills have a chance to create Orbs. Orbs collected when your Super is full have a chance to grant Special ammo. |
Vex Arbiter | Greatly increased Recovery and Super recharge when fighting Vex in the Prison of Elders. Equip prior to first Wave of each Round. |
Vex Rampart | Greatly increased Armor and Melee recharge when fighting Vex in the Prison of Elders. Equip prior to first Wave of each Round. |
Vex Stalker | Greatly increased Agility and Grenade recharge when fighting Cabal in the Prison of Elders. Equip prior to first Wave of each Round. |
Viper Totemic | Improved Energy Drain, and weapons ready and reload very quickly. |
Viper Totemic (Armor Perk) | Improved Siphon and weapons ready and reloads very quickly. |
Viper Totemic (Weapon Perk) | |
Virulence | |
Void Accumulator | Void melees have a chance to generate an Orb when killing a minion of the Darkness. |
Void Armor | Increased Armor when using a Void-based subclass. |
Void Burn Defense | Reduces incoming Void Burn damage. |
Void Catalyst | Void precision kills against a minion of the Darkness have a chance to generate an Orb. |
Void Double-Down | Increased Agility for 5 seconds after an Void double kill. |
Void Recovery | Increased Recovery for 5 seconds after taking Void splash damage. |
Void Resonance | Void grenades have a chance to generate an Orb when killing a minion of the Darkness. |
Void-Forged Guard | Use to guard. Effective against Arc and Solar attacks, less effective against Void attacks. |
Volatile Light | Rounds fired from this weapon overpenetrate targets and ricochet on hard surfaces. |
Wait for It | |
Warlock Bounty | Generate additional Glimmer when killing Warlocks in the Crucible. |
Warrior of Light | Increased damage for your attack. |
Whirlwind's Curse | |
White Nail | Three consecutive precision hits in rapid succession will refill the mag. |
Who's Next? | |
Will of Light | This weapon deals bonus damage against Taken enemies. |
Wolfpack Rounds | Rounds fired from this weapon split into tracking cluster missiles upon detonation. |
World Turned Upside Down | |
Wormspore Extractor | Chance to find additional wormspore when looting engrams on Oryx's Dreadnaught. |
Wormspore Sensor | Detects and marks nearby Wormspores. |
Zen Moment | Causing damage with this weapon increases its stability. |
Zhalo Supercell (Perk) | Arc projectiles have the chance to chain lightning when enemies are close together. |