Titan is the tanky class of Destiny. Tank has two subclasses Striker and Defender. Striker is the offensive and solo-oriented subclass while Defender is the defensive and group-oriented subclass. Titan has more armor and defensive capabilities than both Hunter and Warlock.
Play Style
Striker
- Main article: Striker
Abilities
| Type | Description | Fist of Havoc | Supers | Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light. |
Flashbang Grenade | Grenades | An explosive grenade that disorients the enemies it damages. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Lightning Grenade | Grenades | A grenade that sticks to any surface, periodically emitting bolts of lightning. |
Pulse Grenade (Striker) | Grenades | A grenade that periodically damages enemies inside its explosion radius. |
Storm Fist | Melee Abilities | A punishing melee attack that deals bonus damage. |
Upgrades
Ability Upgrades
| Ability | Description | Aftermath | Fist of Havoc | Fist of Havoc leaves a damage-dealing field in its wake. |
Amplify | Storm Fist | Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc. |
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Death from Above | Fist of Havoc | After jumping, Fist of Havoc can be aimed at enemies below. |
Discharge | Storm Fist | Hits with Storm Fist have a chance to deal area of effect damage around the target. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Overload | Storm Fist | Hits with Storm Fist have a chance to immediately reset its cooldown. |
Shockwave | Fist of Havoc | Fist of Havoc unleashes a wave of devastating energy which travels along the ground. |
Miscellaneous Upgrades
| Description | Aftershocks | Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath. |
Headstrong | Sprinting increases the leap distance of Fist of Havoc. Increases Agility by 1. |
Juggernaut | After sprinting for a short time, gain a protective shield. |
Shoulder Charge | After sprinting for a short time, press R1 or RB to unleash a devastating melee attack. |
Transfusion | Kills with melee attacks immediately trigger health regeneration. |
Unstoppable | You are harder to kill while using Fist of Havoc. Increases Armor by 1. |
Defender
- Main article: Defender
Abilities
| Type | Description | Disintegrate | Melee Abilities | Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Magnetic Grenade | Grenades | A grenade that attaches to enemies and explodes twice. |
Spike Grenade (Defender) | Grenades | A grenade that attaches to any surface and emits a torrent of damaging Void Light. |
Suppressor Grenade | Grenades | An explosive grenade that prevents enemies from using abilities for a short time. |
Ward of Dawn | Supers | Shape Void Light into an indestructible shield to protect you and your allies from harm. |
Upgrades
Ability Upgrades
| Ability | Description | Armor of Light | Ward of Dawn | While inside Ward of Dawn, you and your allies gain significant damage resistance. |
Blessing of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary shield. |
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Gift of Light | Disintegrate | While the shield created by Disintegrate is active, all of your melee kills have a chance to create Orbs of Light. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Unbreakable | Disintegrate | Force Barrier continually recharges |
War Machine | Disintegrate | While Force Barrier is active, all your weapons reload and ready blindingly fast. |
Weapons of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage. |
Miscellaneous Upgrades
| Description | Bastion (Perk) | Increases the duration of Ward of Dawn. Increases Armor by 2. |
Gift of the Void | As Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light. |
Illuminated | Increases the benefits granted by Blessing of Light and Weapons of Light. |
Illumination | Seal this Subclass, locking previous choices. |
Iron Harvest | Heavy Weapon kills have a chance to create Orbs of Light for your allies. |
Relentless | Increases the duration and strength of the shield created by Disintegrate. |
Untouchable | Reduces the cooldown time of Ward of Dawn. Increases Armor by 1. |
Training Upgrades
Images
Last modified on 11 September 2014, at 06:55