Duck Hunt (PMGT)
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Revision as of 12:26, 21 September 2016 by Mashiro21 (Talk | contribs) (Created page with "{{PMGT Infobox |name=Duck Hunt |image= |Map=Any |Mood=Casual/Fun |Game Type=Mayhem, Clash |Player Count=2-12 |Additional Info=Private Match Game Types }} __NOTOC__...")
Duck Hunt | |
Map | Any |
Mood | Casual/Fun |
Game Type | Mayhem, Clash |
Player Count | 2-12 |
Additional Info | Private Match Game Types |
Restrictions
Hunters only. No Deadeye, Combusion, or Achlyophage Symbiote.
Description
- Teams will alternate who is shooting and who is evading.
- The shooting team will go one player at a time who will stand in a designated spot and cannot move.
- The evading team must all stay within the designated playable area. Other members of the shooting team can stand at the boundaries to make them more visible to players.
- The shooter is allowed 6 total golden gun shots within a maximum of 2 super usages.
- The evading team uses Nightstalkers and must try to avoid as many shots as possible.
- Nightstalkers can use Bones of Eao
- Gunslingers cannot use Deadeye, Combustion, or Achlyophage Symbiote
The team with the most points after all 6 shooters have gone for each team wins.
Variations
Notes and Ideas
- Mostly for shade step so they have both an upward dodge and sideways dodge but you bring up a good point about cloaking grenades.
- This would work great on sky shock with Twilight Garrisons instead of shadesteps.
- The only trick with that is players will have to change characters so alternating every round would be tough. I decided alternating and not all in one team taking a turn first would make it more exciting.