The Calming
From Destiny 1 Wiki
Revision as of 03:32, 9 December 2014 by Destiny guide (Talk | contribs) (Text replacement - "|Damage Type=Multiple" to "|Damage Type=Void, Solar, Arc")
The Calming | |
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Information | |
Type | Fusion Rifle |
Slot | Special Weapon |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Void, Solar, Arc |
Attack | 248-300 |
Impact | 71 |
Charge Rate | 37 |
Range | 35 |
Stability | 33 |
Reload | 51 |
Magazine | 6 |
Zoom | 15 |
Recoil | 46 |
Equip Speed | 20 |
Aim Assist | 70 |
Acquired by | Achieving Rank ?? with the Future War Cult, Decrypted from Legendary Engrams |
Description | An energy weapon named and sanctified by the leaders of the Future War Cult. |
The Calming is a level 20 Legendary Fusion Rifle. It is obtained by achieving Rank ?? with the Future War Cult or decrypted from Rare, Legendary or Exotic Engrams.
Mods and Upgrades
Sights
- Random: SteadyHand IS or QuickDraw IS or Red Dot-ORS or Red Dot-ORES
- Random: SureShot IS or TrueSight IS or Red Dot-OES
- Random: FastDraw IS or Red Dot-OAS or Red Dot-ORS1
Special Upgrades
- Random: Double Down or Hip Fire or Performance Bonus or Rangefinder or Vacuum or Spray and Play
- Random: Cascade or Grenadier or Feeding Frenzy or Who's Next? or Kneepads
Optional Upgrades
- Random: Quickdraw or Flared Magwell or Single Point Sling
- Random: Perfect Balance or Accelerated Coils or Send It
- Random: Enhanced Battery or Armor Piercing Rounds or Lightweight
Damage Upgrades
- Upgrade Damage X 5