Voidwalker
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Revision as of 07:57, 12 June 2014 by Destiny guide (Talk | contribs)
Voidwalker is a subclass of Warlock. Voidwalker is a damage dealing focus of the Warlock. It excels in solo-play.
Voidwalker's super ability is the Nova Bomb.
Contents
Abilities
Type | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
---|---|---|---|---|---|
Axion Bolt | Grenades | A bolt of Void Light which forks into smaller bolts on impact which seek toward enemies. | |||
Energy Drain | Melee Abilities | A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade. | |||
Glide | Jumps | Jump and then press (X) or (A) again while in the air to activate Glide. | |||
Nova Bomb | Supers | Hurl an explosive bolt of Void Light at the enemy, disintegrating those caught within its blast. | |||
Scatter Grenade | Grenades | A grenade that splits into many submunitions and covers a large area with explosions. | |||
Vortex Grenade (Voidwalker) | Grenades | A grenade that creates a vortex which continually damages enemies trapped inside. |
Upgrades
Ability Upgrades
Type | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
---|---|---|---|---|---|
Aftermath | Abilities | Fist of Havoc leaves a damage-dealing field in its wake. | |||
Amplify | Abilities | Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc. | |||
Amplitude | Abilities | Your Thunderstrike has greater range | |||
Armor of Light | Abilities | While inside Ward of Dawn, you and your allies gain significant damage resistance. | |||
Backstab | Abilities | Hitting an enemy from behind with Blink Strike causes significantly more damage. | |||
Balanced Glide | Abilities | Upgrades Glide to provide bonuses to both speed and control. | |||
Better Control | Abilities | Upgrades Double Jump for better directional control while in air. | |||
Black Hole | Abilities | The Void Anchor has increased range, lasts significantly longer, and can tether more targets. | |||
Blessing of Light | Abilities | Passing through Ward of Dawn grants you and your allies a temporary shield. | |||
Blink (Bladedancer) | Abilities | A short-distance teleport that replaces Double Jump. | |||
Blink (Voidwalker) | Abilities | A short distance teleport which replaces Glide. | |||
Blood Bound | Abilities | Tethered enemies explode when killed. Damage to tethered enemies is shared to all. | |||
Brimstone | Abilities | Killing enemies with Scorch causes them to explode | |||
Catapult | Abilities | Upgrades Lift to provide a strong initial burst of momentum. | |||
Chain Lightning | Abilities | Your Thunderstrike chains to another nearby enemy. | |||
Circle of Life | Abilities | Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. Also increase armor by 1. | |||
Combustion | Abilities | Killing an enemy with Golden Gun causes them to explode. | |||
Deadeye | Abilities | Significantly increases the accuracy of Golden Gun. | |||
Death from Above | Abilities | After jumping, Fist of Havoc can be aimed at enemies below. | |||
Discharge | Abilities | Hits with Storm Fist have a chance to deal area of effect damage around the target. | |||
Envenomed | Abilities | Adds a toxin that suffocates enemies within smoke. | |||
Escape Artist | Abilities | Hitting an enemy with Blink Strike grants brief invisibility | |||
Fast Twitch | Abilities | Reduces the cooldown of Blink Strike | |||
Fireborn | Abilities | Radiance can now be activated from beyond the grave. Doing so returns you to life. | |||
Flame Shield | Abilities | Killing an enemy with Scorch reduces incoming damage for a short time. Increases armor by 1 | |||
Focused Burst | Abilities | Upgrades Glide to provide an initial boost of speed. | |||
Focused Control | Abilities | Upgrades Glide for better directional control while in air. | |||
Forgemaster | Abilities | Throw more hammers, and hammers cause bigger explosions. | |||
Gift of Light | Abilities | While the shield created by Disintegrate is active, all of your melee kills have a chance to create Orbs of Light. | |||
Gunfighter | Abilities | Reduces the cooldown of Golden Gun, allowing it to be used more often. | |||
Higher Jump | Abilities | Upgrades Double Jump for even greater heights | |||
Incendiary Blade | Abilities | Throwing Knife catches enemies on fire, dealing additional damage over time. | |||
Increased Control | Abilities | Upgrades Lift for better directional control while in the air. | |||
Increased Height | Abilities | Upgrades Lift to travel to greater heights. | |||
Ionic Blink | Abilities | Press L3 to teleport during Stormtrance. | |||
Knife Juggler | Abilities | Precision kills with the throwing knife immediately resets its cooldown. | |||
Lance | Abilities | Nova Bomb travels farther and faster. | |||
Landfall | Abilities | On casting Stormtrance, fire a bolt of lightning into the ground, creating a devastating shockwave under you. | |||
Life Steal | Abilities | Killing an enemy with Energy Drain immediately restores a significant portion of your health. | |||
Melting Point | Abilities | Burn away your target’s defense. While burning, targets are weakened to both you and your allies. | |||
Overload | Abilities | Hits with Storm Fist have a chance to immediately reset its cooldown. | |||
Quiver | Abilities | Fire Shadowshot up to three times. Void Anchors have reduced range. | |||
Radiant Skin | Abilities | While active, Radiance reduces incoming damage. | |||
Razor's Edge | Abilities | Press R2 or RT during Arc Blade to unleash a destructive wave of energy that travels along the ground. | |||
Rising Storm | Abilities | Hits with Thunderstrike charge your Super, Grenade and Melee energy | |||
Scorched Earth | Abilities | Ignite the world, creating Sunspots where your Hammer of Sol impacts. | |||
Shatter | Abilities | Nova Bomb splits into three projectiles. | |||
Shockwave | Abilities | Fist of Havoc unleashes a wave of devastating energy which travels along the ground. | |||
Showstopper | Abilities | Press R2 or RT during Arc Blade to damage nearby enemies. | |||
Snare | Abilities | Allows Smoke to stick to surfaces, detonating when enemies are near. | |||
... further results |