Fatebringer (Year 1)
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Revision as of 22:34, 3 April 2017 by Coolio (Talk | contribs) (Coolio moved page Fatebringer to Fatebringer (Year 1))
Fatebringer (Year 1) | |
---|---|
Information | |
Type | Hand Cannon |
Slot | Primary Weapon |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Arc |
Attack | 248-300 |
Impact | 81 |
Rate of Fire | 22 |
Range | 40 |
Stability | 32 |
Reload | 33 |
Magazine | 12 |
Zoom | 17 |
Recoil | 95 |
Equip Speed | 36 |
Aim Assist | 61 |
Sights | SteadyHand IS, SureShot IS, Quickdraw |
Perk 1 | Firefly |
Perk 2 | Outlaw |
Perk 3 | Oracle Disruptor |
Optional Perks | Field Scout, Single Point Sling, Explosive Rounds |
Acquired by | Vault of Glass |
Description | Delivering the inevitable, one pull at a time. A Year Two version, called the Imago Loop, is also available. It's like Fatebringer except silver. |
Perks
Sights
Special Perks
Optional Perks
Damage Upgrades
- Upgrade Damage X 5
Tips and Tricks
Pros
- Precision Kills make reload faster than my sex life any other hand cannons.
((Editor on 11/29/16: This is so funny I'm not even gonna change it. -ckwkeys)) This saved me from numerous situations when enemies just run towards me and I have little to no ammo left.
- Good AoE damage in PvE
- Magazine size.
- Field Scout further sizes ammo potential.
- Frees up an exotic slot.
Cons
Upgrades are not that good.