Oryx Challenge Mode
From Destiny 1 Wiki
- See also: King's Fall
Success Criteria
You must have different aura holders with each damage phase. No guardian can hold the aura more than once otherwise you will not receive the challenge mode drops. You CAN have someone die (although avoiding this is preferable).
Team Composition
- Ideally bring at least 2 titans (one using weapons and one using blessing of light for the entire fight), OR at least one titan and 2 hunters (use weapons in the first damage phase, then switch to blessings after that). Hunters should be using a black hole with their tether.
- Other classes do not matter
Gear
- Black spindle is very good for damaging the warpriest if you can consistently hit crit shots.
- Bring a machine gun for the adds while you are the aura holder.
- An alternative setup which is also good for warpriest DPS is defiance of yasmin and sleeper simulant : 4 sniper shots, switch to 3 sleeper shots, switch to 4 sniper shots, reload sleeper while refreshing your buff (weapons or blessing of light), etc.... If running this setup, you need a strong primary to take down adds as aura holder, or just let someone else grab the aura.
- If you do not have black spindle or defiance and sleeper, use a high impact sniper rifle with triple tap (ex: vanguard vendor 100 yard stare - ideal for newer players) and a machine gun.
- A scout rifle with firefly is ideal for clearing adds in between DPS phases (ex: hung jury, gun smith cocytus with a firefly roll). Don't use this when you are the aura holder though, use your machine gun. If you are using the sleeper instead of a machine gun, choose a different primary (you don't want to kill multiple adds at once with firefly accidentally as aura holder).
- If you are not using an exotic primary or heavy, bad juju is a good tool for add clearing and will help you get a super faster
- High intellect gear for hunters and titans to have super each damage phase is helpful as is the raid helm with the "shine on" perk
- Bring an armor piece that lets you carry extra sniper amoo and also extra heavy ammo for the type of your choice.
Strategy Tips
- Always DPS from the right side first, then the middle, then the middle again (or right, middle, left, middle if you have low damage which is rare at this point). The reason for this is due to the abilities warpriest gains when you DPS from each side. The least dangerous is right (black balls that are very easy to dodge), then middle, then left. Right and middle are also easier for everyone to run to than left and its easier to shoot WP from right and middle.
- The plate sequence will begin when all 3 hallowed knights are dead. Calling out when your knight is dead is helpful.
- If the fight goes to 3 phases, remember that the yellow taken knights will spawn directly on the plates!
- Assign one person to call out plates as normal from behind the totems and have 2 people cover each plate
- The first plate is always top (left) each time in the first phase
- Use clear language for callouts (top left, middle, right). Callouts should be done from the team's perspective and not the caller's perspective.
- If a totem is down everyone can see when its turn is up in the sequence (just look for the orange burning thing above it).
- Assign weaker players to the top left section, they will never get the aura in the first phase and rarely get it in the second phase.
- As an aura holder, use a machine gun to kill adds but don't aim down sights at them until you are ready to kill (this makes them take cover). Kill an add with 2-3 seconds left on the timer to not take a risk. Don't kill before that or you will shorten the DPS phase. The aura holder can also DPS the Warpriest, but look out for the timer (don't let it run out). Don't do this if youre not confident in your ability to stay alive.
- Don't be overconfident as a warlock aura holder. If you die with the aura due to time running out, you can NOT revive yourself (at least on hard mode).
- Be sure to use a blessing of light for the second and third damage phases (if applicable). You can have a weapons bubble too but if you only have one titan he should be using blessing during these phases. If you have 2 bubbles, always stack them on top of eachother so people can get both buffs easily.
- Make sure hunters don't use tethers simultaneously. First hunter uses tether, DPS, wait a few seconds, then second hunter makes a second tether. This will maximize DPS and stagger time.
- Once the warpriest "draws on power of a monolith" message appears, you are free to leave the shadow of the monolith without fear of death.
- As a hunter, throw an invis smoke after this to help people run to their positions with no danger.
- Whoever is on the left plate can use the stairs in the back right after the first DPS phase to get to their position much more easily and having full cover.
Rewards
- Hard mode: 320 raid heavy or sniper + 320 artfiact
- Normal mode: 310 raid heavy or sniper + 310 artifac