GIVE/Take .95
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Revision as of 22:56, 22 August 2015 by Coolio (Talk | contribs) (Text replacement - "Optional Upgrades" to "Optional Perks")
GIVE/Take .95 | |
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GIVE/Take .95 | |
Information | |
Type | Fusion Rifle |
Slot | Special Weapon |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Random Elemental |
Attack | 300-365 |
Impact | 81 |
Charge Rate | 28 |
Range | 44 |
Stability | 40 |
Reload | 59 |
Magazine | 6 |
Zoom | 15 |
Recoil | 79 |
Equip Speed | 41 |
Aim Assist | 53 |
Acquired by | Purchased from Vanguard Quartermaster |
Vendor | Vanguard Quartermaster |
Cost | 150 Crucible Marks |
Description | We're going to have so much fun together. |
- Released after House of Wolves expansion.
Perks and Upgrades
Sights
- Random: SteadyHand IS or QuickDraw IS or Red Dot-ORS or Red Dot-ORES
- Random: SureShot IS or TrueSight IS or Red Dot-OES
- Random: FastDraw IS or Red Dot-OAS or Red Dot-ORS1
Special Upgrades
- Random: Double Down or Hip Fire or Performance Bonus or Rangefinder or Vacuum or Spray and Play
- Random: Cascade or Grenadier or Life Support or Who's Next? or Kneepads
Optional Perks
- Random: Quickdraw or Accelerated Coils or Flared Magwell
- Random: Perfect Balance or Lightweight or Hammer Forged
- Random: Enhanced Battery or Armor Piercing Rounds or Skip Rounds
Damage Upgrades
- Upgrade Damage X 5