Don't Touch Me (Year 1)
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Revision as of 21:22, 22 August 2015 by Coolio (Talk | contribs) (Text replacement - "Upgrade 2" to "Perk 2")
Don't Touch Me (Year 1) | |
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Information | |
Type | Gauntlet |
Class | Hunter |
Level | 20 |
Item Level | 70 |
Rarity | Exotic |
Defense | 333-402 |
Light | 30-42 |
Discipline | 75-120 |
Perk 1 | Special Weapon Loader |
Perk 2 | Inverse Shadow |
Acquired by | Purchased from Xur |
Vendor | Xur |
Cost | 13 Strange Coins |
Description | Amputated from a creature that stumbled out of a Vex gate. A vestigial defensive reflex still remains. |
- Released after The Dark Below expansion.
Unique Upgrade: Defensive Reflex - Taking damage from a melee attack makes you briefly invisible.
Perks and Upgrades
Perk 1:
- Special Weapon Loader - Increases the reload speed of all Special Weapons.
Perk 2:
- Inverse Shadow - Increased Super energy gained from killing minions of the Darkness.
Upgrade 3:
- Defensive Reflex - Taking damage from a melee attack makes you briefly invisible.
Defense Upgrades:
- Upgrade Defense X 4
Tips and Tricks
These are incredibly useful as they can save your life repeatedly for example if a Hive Ultra Knight hits you or a swarm of Thralls attack you *poof* you've got instant invisibility to get away. You have to sacrifice a Primary Weapon reload boost for a Special one but if you're a Gunslinger using Chain of Woe you won't miss it. If you're a Bladedancer when fighting the Hive, you'll be invisible half the time.