Difference between revisions of "Monte Carlo (Year 2)"
From Destiny 1 Wiki
m |
|||
Line 1: | Line 1: | ||
− | {{Weapon Infobox | + | {{Exotic Weapon Infobox |
|image= monte carlo icon3.jpg | |image= monte carlo icon3.jpg | ||
|Year= 2 | |Year= 2 | ||
Line 8: | Line 8: | ||
|Rarity= [[Exotic]] | |Rarity= [[Exotic]] | ||
|Damage Type= [[Kinetic]] | |Damage Type= [[Kinetic]] | ||
− | |Attack= | + | |Attack= 400 |
|Impact= 8 | |Impact= 8 | ||
|Blast Radius= | |Blast Radius= | ||
Line 27: | Line 27: | ||
|Perk 3= | |Perk 3= | ||
|Optional Perks= | |Optional Perks= | ||
− | | | + | |Engrams= Exotic |
− | | | + | |Xur= 23 Strange Coins |
− | + | |Activities= Nightfall | |
|Requirement= | |Requirement= | ||
|Description= There will always be paths to tread and methods to try. Roll with it. | |Description= There will always be paths to tread and methods to try. Roll with it. | ||
|Extra= | |Extra= | ||
}} | }} | ||
− | |||
− | |||
− | |||
__NOTOC__ | __NOTOC__ | ||
==Perks== | ==Perks== | ||
Line 63: | Line 60: | ||
*[[Superspy]] | *[[Superspy]] | ||
*[[Royal Flush]] | *[[Royal Flush]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Images== | ==Images== |
Latest revision as of 22:41, 31 July 2017
Monte Carlo (Year 2) | |
---|---|
Attributes | |
Year | 2 |
Type | Auto Rifle |
Slot | Primary Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack Cap | 400 |
Description | There will always be paths to tread and methods to try. Roll with it. |
Statistics | |
Impact | 8 |
Rate of Fire | 88 |
Range | 46 |
Stability | 64 |
Reload | 79 |
Magazine | 36 |
Recoil Direction | 80 |
Equip Speed | 60 |
Aim Assist | 50 |
How to Obtain | |
Engrams | Exotic |
Xur | 23 Strange Coins |
Activities | Nightfall |
Perks
Intrinsic Perks
- Kinetic Damage - This weapon causes Kinetic damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Primary Perks
- Hip Fire - This weapon has bonus accuracy while firing from the hip.
Exotic Perks
- Monte Carlo Method - Dealing damage with this weapon reduces your melee cooldown and grants a chance to fully charge your melee ability with each kill.
Selectable Perk 1
- CQB Ballistics - Greatly reduced recoil. Significant penalty to range.
- Smart Drift Control - Predictable and controllable recoil. Penalty to range.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
Selectable Perk 2
- High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
- Send It - Increases range and accuracy. Harder to handle. Decreases carried ammo capacity.
- Field Scout - Increased carried ammo capacity.