Difference between revisions of "Doom of Chelchis (Adept)"
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==Tips and Tricks== | ==Tips and Tricks== | ||
+ | ===PvP=== | ||
+ | *[[Time-to-Kill]]: 1.00s (2 crit shots and 2 body shots) | ||
+ | *63 damage per crit shot, 42 per body shot | ||
+ | |||
+ | '''Pros and Cons''' | ||
+ | *Pros - Very high mag size. | ||
+ | *Neutral - Average aim assist. | ||
+ | *Cons - Very low range and reload speed. Low stability. | ||
+ | |||
+ | '''Recommended Perks''' | ||
+ | *[[Linear Compensator]] | ||
+ | *[[Cocoon]] | ||
+ | *[[Perfect Balance]] (PvE) or [[Smallbore]] (PvP) | ||
+ | *[[Life Support]], [[Eye of the Storm]], [[Full Auto]], [[Rangefinder]] | ||
+ | |||
+ | '''Review''' | ||
+ | |||
+ | A member of the mid-impact class of scouts, the Doom of Chelchis doesn't bring too much to the table besides a massive mag size. The perk options are average, nothing great, and the slow TtK means this weapon isn't really competitive in PvP, and if I'm being honest, I feel like it's outclassed pretty heavily in PvE by the VoC. Very low range, low stability, and average aim assist mean this gun just isn't something I recommend for many activities. Like all King's Fall weapons, it does do bonus damage to Taken enemies, so it isn't the worst option for the raid itself, and I'd want a variant with Life Support in that situation. Otherwise, I say stay away from it. | ||
==Trivia== | ==Trivia== |
Revision as of 02:40, 15 April 2017
Doom of Chelchis (Adept) | |
---|---|
Information | |
Year | 3 |
Type | Scout Rifle |
Slot | Primary Weapon |
Level | ?? |
Rarity | Exotic |
Damage Type | Void |
Attack | 320–400 |
Impact | 48–49 |
Rate of Fire | 37 |
Range | 48–60 |
Stability | 35–58 |
Reload | 40–48 |
Magazine | 18–20 |
Zoom | 20 |
Recoil | 80–100 |
Equip Speed | 65 |
Aim Assist | 55–65 |
Acquired by | King's Fall (Age of Triumph) |
Description | "All is silent. Nothing answers me. The hunger comes." —Chelchis, Kell of Stone |
- Doom of Chelchis (Adept) is a Year 3 Exotic Weapon released in Age of Triumph event.
Perks
Column 1
- Void Damage - This weapon causes Void Damage.
- Will of Light - This weapon deals bonus damage against Taken enemies.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Linear Compensator - More predictable recoil. Slight boosts to range and impact. More recoil.
- Accurized Ballistics - More range and impact. Increased recoil.
- Field Choke - More range and impact. Increased recoil.
Column 3
- Cocoon - When stowed for a short time, this weapon is automatically reloaded from your reserves.
Column 4
- Hand Loaded - This weapon is effective at an extended range.
- Lightweight - When held, this weapon grants +2 character Agility.
- Smallbore - Increased Range and Stability Slower Reload, Reduced Magazine Size
Column 5
- Full Auto - This weapon can be fired in full auto mode.
Tips and Tricks
PvP
- Time-to-Kill: 1.00s (2 crit shots and 2 body shots)
- 63 damage per crit shot, 42 per body shot
Pros and Cons
- Pros - Very high mag size.
- Neutral - Average aim assist.
- Cons - Very low range and reload speed. Low stability.
Recommended Perks
- Linear Compensator
- Cocoon
- Perfect Balance (PvE) or Smallbore (PvP)
- Life Support, Eye of the Storm, Full Auto, Rangefinder
Review
A member of the mid-impact class of scouts, the Doom of Chelchis doesn't bring too much to the table besides a massive mag size. The perk options are average, nothing great, and the slow TtK means this weapon isn't really competitive in PvP, and if I'm being honest, I feel like it's outclassed pretty heavily in PvE by the VoC. Very low range, low stability, and average aim assist mean this gun just isn't something I recommend for many activities. Like all King's Fall weapons, it does do bonus damage to Taken enemies, so it isn't the worst option for the raid itself, and I'd want a variant with Life Support in that situation. Otherwise, I say stay away from it.