Difference between revisions of "Husk of the Pit (Year 3)"
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'''[[The First Firewall]]''': If you (still) have access to this mission, it's a good spot. | '''[[The First Firewall]]''': If you (still) have access to this mission, it's a good spot. | ||
− | '''[[Dreadnaught Patrol]]''': Run around the Court of Oryx, there's a bunch of knights spawning here and there (counted at least 5 or 6 of them). | + | '''[[Dreadnaught Patrol]]''': Run around the [[Court of Oryx]], there's a bunch of knights spawning here and there (counted at least 5 or 6 of them). |
− | '''[[Earth Patrol]]''': Go to Rocketyard, 4 knights are in this area and they respawn fairly fast. | + | '''[[Earth Patrol]]''': Go to [[Rocketyard]], 4 knights are in this area and they respawn fairly fast. |
+ | *Rocketyard for Knights: one fighting dregs and a Servitor at the entrance to the area, one fighting Fallen along with some Acolytes in the middle of the area, and two in the sunken area before the entrance to the Devils' Lair strike. Alternated between killing the two, running back to the middle to kill the one, and then repeating back to the two (very fast spawn). Took me about 15 minutes contending with the Taken event as well. | ||
− | '''[[Moon Patrol]]''': Near the beginning of the Summoning Pits Strike, right at the entrance of the undergrounds, 3 knights spawns quite often there | + | '''[[Moon Patrol]]''': Near the beginning of the [[Summoning Pits]] [[Strike]], right at the entrance of the undergrounds, 3 knights spawns quite often there. |
'''[[The World's Grave]]''': If you're an adept of the "Rinse'n'Repeat" Method, you can run through that mission until the very last room, kill all knights (there should be 1 outside the room and 2 inside), die and repeat (you will respawn not far from that room). If you play with a friend who needs thralls, you can stick together and do this missions since there's a bunch of thralls at the same checkpoint. | '''[[The World's Grave]]''': If you're an adept of the "Rinse'n'Repeat" Method, you can run through that mission until the very last room, kill all knights (there should be 1 outside the room and 2 inside), die and repeat (you will respawn not far from that room). If you play with a friend who needs thralls, you can stick together and do this missions since there's a bunch of thralls at the same checkpoint. | ||
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'''[[Chamber of Night]]''': If you're more into running though a mission crushing everything on your road, this a pretty good mission : I counted a good dozen of knights. Only downside : it actually take some time to encounter your first knight. | '''[[Chamber of Night]]''': If you're more into running though a mission crushing everything on your road, this a pretty good mission : I counted a good dozen of knights. Only downside : it actually take some time to encounter your first knight. | ||
− | '''[[Siege of the Warmind]]''': Same checkpoint as for thralls, just go for the knights (2 of them spawn here). | + | '''[[Siege of the Warmind]]''': Same checkpoint as for thralls, just go for the knights (2 of them spawn here). |
===Wizards=== | ===Wizards=== |
Revision as of 06:38, 30 March 2017
Husk of the Pit (Year 3) | |
---|---|
Information | |
Year | 3 |
Type | Auto Rifle |
Slot | Primary Weapon |
Level | ?? |
Rarity | Common |
Damage Type | Kinetic |
Attack | 250–350 |
Impact | 2 |
Rate of Fire | 100 |
Range | 13 |
Stability | 37 |
Reload | 51 |
Magazine | 37 |
Zoom | 15 |
Recoil | 70 |
Equip Speed | 35 |
Aim Assist | 40 |
Description | Dessicated and nigh-inoperable this Hive artifact still manages to send shivers up your spine when fired. |
- See also: Husk of the Pit (Year 1)
Husk of the Pit (Year 3) is a level ?? Common Auto Rifle. It can be upgraded into Eidolon Ally (Year 3) and finally Necrochasm (Year 3) (an Exotic Auto Rifle) in The Crux of Darkness quest.
- Husk of the Pit (Year 3) is a Year 3 Common Weapon released in Age of Triumph event.
Farming Thralls/Knights/Wizards to Feed HotP Guide
- You know what enemies you have to fight by hovering above the last perk of your Husk of the Pit.
- Enemies with yellow bars will not fill the HotP progression bar.
- Named enemies (even with red bars) will not fill progression bar.
Thralls
The Dark Beyond: Fast and easy, this good old method (as old as Destiny itself) consist in running through the mission until you revive a fallen guardian. Once the cutscene over, kill as many thralls as you can (there will be quite a lot of them), then die and repeat.
Siege of the Warmind: Also an old farming spot. Run through the mission until you get in the Bunker. There will be a lot of thralls in here, kill them all then jump of the map to kill yourself and repeat the process. This is probably even faster than the previous method.
Crota's End : Another way of harvesting thrall souls for your Husk of the Pit is jumping in the Abyss of Crota's End. Many thralls will be waiting for your Husk to quench its thirst on their lost souls.
Knights
The First Firewall: If you (still) have access to this mission, it's a good spot.
Dreadnaught Patrol: Run around the Court of Oryx, there's a bunch of knights spawning here and there (counted at least 5 or 6 of them).
Earth Patrol: Go to Rocketyard, 4 knights are in this area and they respawn fairly fast.
- Rocketyard for Knights: one fighting dregs and a Servitor at the entrance to the area, one fighting Fallen along with some Acolytes in the middle of the area, and two in the sunken area before the entrance to the Devils' Lair strike. Alternated between killing the two, running back to the middle to kill the one, and then repeating back to the two (very fast spawn). Took me about 15 minutes contending with the Taken event as well.
Moon Patrol: Near the beginning of the Summoning Pits Strike, right at the entrance of the undergrounds, 3 knights spawns quite often there.
The World's Grave: If you're an adept of the "Rinse'n'Repeat" Method, you can run through that mission until the very last room, kill all knights (there should be 1 outside the room and 2 inside), die and repeat (you will respawn not far from that room). If you play with a friend who needs thralls, you can stick together and do this missions since there's a bunch of thralls at the same checkpoint.
Chamber of Night: If you're more into running though a mission crushing everything on your road, this a pretty good mission : I counted a good dozen of knights. Only downside : it actually take some time to encounter your first knight.
Siege of the Warmind: Same checkpoint as for thralls, just go for the knights (2 of them spawn here).
Wizards
Perks
Column 1
- Kinetic Damage - This weapon causes kinetic damage.
Column 2
- Cannibalism - The Husk exudes a sense of sinister satisfaction when used to destroy Thrall/Knights/Wizards.