Difference between revisions of "Knight"
Karatetoes (Talk | contribs) (Added Arsenal Section) |
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| Weapons = Shredder, Cleaver | | Weapons = Shredder, Cleaver | ||
| Epic = [[Arc Shield]] | | Epic = [[Arc Shield]] | ||
+ | | Normal Point Value = 450 | ||
+ | | Major Point Value = 800 | ||
+ | | Ultra Point Value = 5000 | ||
| Drops = | | Drops = | ||
| Description = | | Description = |
Latest revision as of 03:35, 31 December 2016
Knight | |
---|---|
Information | |
Type | Normal |
Faction | Hive |
Locations | Moon |
Weakspot | Head |
Damage Type | Arc, Kinetic |
Variants | Boomer |
Weapons | Shredder, Cleaver |
Epic | Arc Shield |
Normal Point Value | 450 |
Major Point Value | 800 |
Ultra Point Value | 5000 |
Knights are heavily armed and armored warriors of The Hive. When they are hurt, they can spawn a protective shield that make them temporarily invulnerable.
Tactics
Knights have a lot of health but they are also slow. Melee Knights charge at players with Cleavers and can deal heavy damage if they get in melee range. Ranged Knights fire at players with their Boomers. When Knights are hurt they spawn a shield that make them invulnerable for a few seconds. When their invulnerability comes down, blast them with all you got.
In Epic difficulty, Knight has a Arc Shield that is vulnerable to Arc damage weapons.
Lore
- Main article: Knight (Grimoire Card)
A roaring, striding fortress, the Knight is the Hive's foremost and most zealous defender. Centuries of battle have toughened the bony protrusions on its body into an armor as hard as relic iron - a defense only strengthened by the Hive magic that Knights use to summon shields of burning force.
Arsenal
Attack | Damage Type |
---|---|
Sword | Kinetic |
Boomer | Arc |
Shredder | Void |
Images
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