Difference between revisions of "Ice Breaker (Year 3)"
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|Perk 3= | |Perk 3= | ||
|Optional Perks= | |Optional Perks= | ||
− | |Acquired by=Quest start from weekly nightfall bounty | + | |Acquired by=Quest start drops from Sunrise, the weekly nightfall Vanguard Elite bounty |
|Vendor= | |Vendor= | ||
|Cost= | |Cost= | ||
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}} | }} | ||
{{see also|Ice Breaker (Year 1)}} | {{see also|Ice Breaker (Year 1)}} | ||
− | [[Ice Breaker (Year 3)]] is a level 40 [[Exotic]] [[Sniper Rifle]]. Ice Breaker is acquired by a quest drop from the weekly nightfall | + | [[Ice Breaker (Year 3)]] is a level 40 [[Exotic]] [[Sniper Rifle]]. Ice Breaker is acquired by a quest drop from the [[Sunrise]] weekly nightfall [[Vanguard Elite Bounty]] during [[The Dawning]] [[event]] in [[Rise of Iron]]. |
'''Unique Perk 1''': [[Ice Breaker (Perk)]] - Ice Breaker's victims spontaneous combust, dealing damage to others nearby. | '''Unique Perk 1''': [[Ice Breaker (Perk)]] - Ice Breaker's victims spontaneous combust, dealing damage to others nearby. |
Revision as of 07:47, 20 December 2016
Ice Breaker (Year 3) | |
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Ice Breaker (Year 3) | |
Information | |
Type | Sniper Rifle |
Slot | Special Weapon |
Level | 40 |
Item Level | 70 |
Rarity | Exotic |
Damage Type | Solar |
Attack | 370 |
Impact | 31 |
Rate of Fire | 19 |
Range | 100 |
Stability | 15 |
Reload | 62 |
Magazine | 6 |
Zoom | 60 |
Recoil | 90 |
Equip Speed | 1 |
Aim Assist | 30 |
Acquired by | Quest start drops from Sunrise, the weekly nightfall Vanguard Elite bounty |
Description | Please replace these components if use causes fatal damage: HEAT SINK. MAGAZINE. OPERATOR |
- See also: Ice Breaker (Year 1)
Ice Breaker (Year 3) is a level 40 Exotic Sniper Rifle. Ice Breaker is acquired by a quest drop from the Sunrise weekly nightfall Vanguard Elite Bounty during The Dawning event in Rise of Iron.
Unique Perk 1: Ice Breaker (Perk) - Ice Breaker's victims spontaneous combust, dealing damage to others nearby.
Unique Perk 2 No Backpack - Does not need to be reloaded, regenerates ammo over time.
Perks
Column 1
- No Backpack - Cannot be reloaded. Regenerates ammo over time
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Accurized Ballistics - More range and impact. Increased recoil.
- Field Choke - More range and impact. Increased recoil.
- Linear Compensator - More predictable recoil. Slight boosts to range and impact. More recoil.
Column 3
- Mulligan - Missing a shot has a chance to return ammo directly to the magazine.
Column 4
- Quickdraw - This weapon can be drawn unbelievably fast
- Lightweight - When held, this weapon grants +2 character Agility.
- Snapshot - Aiming this weapon is incredibly fast.
Column 5
- Ice Breaker (Perk) - Ice Breaker's victims spontaneously combust, dealing damage to others nearby.
Ornaments
- Dunemaker - Applies an Ornament to this weapon.
- Nanohance - Adorn your weapons with elaborate new designs.
Tips and Tricks
- Ice Breaker starts with 0 ammunition and generates 1 ammo every 5 seconds. It will take 30 seconds to generate a full clip of 6 rounds.
- You cannot reload or pick up ammo with this weapon.
- If you need ammo for another Special Weapon, equip Ice Breaker, let it generate ammunition then swap to another Special Weapon.