Difference between revisions of "Thorn (Year 3)"
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{{see also|Thorn (Year 1)}} | {{see also|Thorn (Year 1)}} | ||
− | [[Thorn (Year 3)]] is a level 40 [[Exotic]] [[Hand Cannon]]. Thorn can be obtained by completing the [[A Light in the Dark (Quest)]]. The Quest is obtained by completing [[Iron Lord Bounties]] for [[Shiro-4]]. | + | [[Thorn (Year 3)]] is a level 40 [[Exotic]] [[Hand Cannon]]. Thorn can be obtained by completing the [[A Light in the Dark (Quest)]]. The Quest is obtained by completing [[Iron Lord Bounties]] for [[Shiro-4]] (Random!). |
'''Unique Exotic Perk''': [[Mark of the Devourer]] - Rounds pierce targets and cause lingering damage over time. | '''Unique Exotic Perk''': [[Mark of the Devourer]] - Rounds pierce targets and cause lingering damage over time. |
Revision as of 00:41, 28 September 2016
Thorn (Year 3) | |
---|---|
Information | |
Year | 3 |
Type | Hand Cannon |
Slot | Primary Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack | 350 |
Impact | 68 |
Rate of Fire | 32 |
Range | 29 |
Stability | 31 |
Reload | 43 |
Magazine | 9 |
Zoom | 15 |
Recoil | 80 |
Equip Speed | 30 |
Aim Assist | 50 |
Acquired by | A Light in the Dark (Quest) |
Description | "To rend one's enemies is to see them not as equals, but objects—hollow of spirit and meaning." —13th Understanding, 7th Book of Sorrow |
- See also: Thorn (Year 1)
Thorn (Year 3) is a level 40 Exotic Hand Cannon. Thorn can be obtained by completing the A Light in the Dark (Quest). The Quest is obtained by completing Iron Lord Bounties for Shiro-4 (Random!).
Unique Exotic Perk: Mark of the Devourer - Rounds pierce targets and cause lingering damage over time.
- Thorn (Year 3) is a Year 3 Exotic Weapon released in Rise of Iron expansion.
Perks
Column 1
- Kinetic Damage - This weapon causes kinetic damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Accurized Ballistics - More range and impact. Increased recoil.
- Field Choke - More range and impact. Increased recoil.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
Column 3
- Final Round - The last round in a magazine deals bonus damage.
Column 4
- Snapshot - Aiming this weapon is incredibly fast.
- Send It - Increases range and accuracy. Harder to handle. Decreases carried Ammo capacity.
- Perfect Balance - This weapon has extremely low recoil.
Column 5
- Mark of the Devourer - Rounds pierce targets and cause lingering damage over time.