Difference between revisions of "Seven To Smoke (PMGT)"
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==Notes and Ideas== | ==Notes and Ideas== | ||
+ | Example: 1. Eyasluna 2. Hawksaw 3. Doctrine of Passing 4. Red Death 5. Suros Regime 6. The Inward Lamp 7. Red Spectre. This is just my opinion of a good choice and doesn't necessarily have to be agreed upon by everybody here. | ||
[[Category:Private Match Game Modes]] | [[Category:Private Match Game Modes]] |
Revision as of 11:44, 18 September 2016
Seven To Smoke | |
Map | Any map with an "arena"-type of area, i.e. Timekeeper by the pool area, maybe Widow's Court at church heavy |
Mood | Casual to Competitive |
Game Type | Rumble |
Player Count | At least 3-4, 6 is best though |
Additional Info | Private Match Game Modes |
Restrictions
No supers, no special weapons, no heavy. Primaries, Grenades and Melees only
Description
Who's the best guardian in your group and who is the most versatile? Find an arena to fight in, choose 2 guardians to face off in a 1v1 the others are waiting in a queue. Whoever wins stays in the arena and the next guardian challenges him. The losers take the last place in the queue. The goal is to win 7 1v1s before anybody else does. For an extra challenge as a group choose 7 primary weapons with decreasing quality or Ttk or whatever. Just make sure it becomes harder and harder to kill people because as you win, your weapons get worse.
Variations
Notes and Ideas
Example: 1. Eyasluna 2. Hawksaw 3. Doctrine of Passing 4. Red Death 5. Suros Regime 6. The Inward Lamp 7. Red Spectre. This is just my opinion of a good choice and doesn't necessarily have to be agreed upon by everybody here.