Difference between revisions of "Weapons of Light"
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− | Weapons of | + | Weapons of Light is a [[Class Perk|perk]] for [[Defender]]'s [[Supers|Super]] [[Ward of Dawn]]. With the upgrade, Ward of Dawn grants the player and their allies 25% more weapon damage for 10 seconds when they pass through the Super Ability. This upgrade significantly increases the damage of your fireteam. |
− | *Note that it only increases weapon damage, NOT | + | *Note that it only increases weapon damage, NOT Super, grenade or melee damage. |
==Tips and Tricks== | ==Tips and Tricks== | ||
*When paired with [[Illumination]], damage boost is increased to 35%. | *When paired with [[Illumination]], damage boost is increased to 35%. |
Latest revision as of 17:43, 20 October 2015
Weapons of Light | |
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Information | |
Class | Titan |
Subclass | Defender |
Type | Ability |
Ability | Ward of Dawn |
Prerequisite | Blessing of Light |
Next | None |
Description | Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage. |
Weapons of Light is a perk for Defender's Super Ward of Dawn. With the upgrade, Ward of Dawn grants the player and their allies 25% more weapon damage for 10 seconds when they pass through the Super Ability. This upgrade significantly increases the damage of your fireteam.
- Note that it only increases weapon damage, NOT Super, grenade or melee damage.
Tips and Tricks
- When paired with Illumination, damage boost is increased to 35%.
- In both PvP and PvE, Weapons of Light significantly increases the damage of your fireteam, enabling you to clear out large groups of enemies quickly.
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