Difference between revisions of "Black Spindle"
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==How to Acquire== | ==How to Acquire== | ||
− | + | *Start the mission [[Lost to Light]] with [[Heroic]] [[modifier]] ([[Light]] 240) | |
+ | |||
+ | *Go through the mission quickly, you can die but your fireteam cannot wipe. | ||
+ | |||
+ | *When you reach the third door with the 3 relics, do not place the relics, instead go past the door to where the you board the Tanik's Ketch, from [[The Shadow Thief]] [[strike]]. | ||
+ | |||
+ | *If you made it to the Ketch fast enough and did not wipe, the door will open and you will have 10 minutes to defeat all the [[Taken]] in the Ketch including a [[Taken Captain]] named [[Driviks]]. | ||
+ | |||
+ | *if you complete the objective within 10 minutes, everyone on your fireteam is awarded Black Spindle. If you fail you will be sent back to the orbit. | ||
+ | |||
==Perks== | ==Perks== | ||
===Column 1=== | ===Column 1=== |
Revision as of 20:02, 23 September 2015
Black Spindle | |
---|---|
Information | |
Type | Sniper Rifle |
Slot | Special Weapon |
Level | 30 |
Rarity | Exotic |
Damage Type | Solar |
Attack | 310 |
Impact | ?? |
Rate of Fire | ?? |
Range | ?? |
Stability | ?? |
Reload | ?? |
Magazine | 3 |
Acquired by | ???? |
Description | "Your only existence shall be that which I weave for you out of sorrow and woe." |
- The Perks are the same as that of the Black Hammer.
- Black Spindle is a Year 2 Exotic Weapon released in The Taken King expansion.
How to Acquire
- Start the mission Lost to Light with Heroic modifier (Light 240)
- Go through the mission quickly, you can die but your fireteam cannot wipe.
- When you reach the third door with the 3 relics, do not place the relics, instead go past the door to where the you board the Tanik's Ketch, from The Shadow Thief strike.
- If you made it to the Ketch fast enough and did not wipe, the door will open and you will have 10 minutes to defeat all the Taken in the Ketch including a Taken Captain named Driviks.
- if you complete the objective within 10 minutes, everyone on your fireteam is awarded Black Spindle. If you fail you will be sent back to the orbit.
Perks
Column 1
- Solar Damage - This weapon causes solar damage.
- Infusion - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Ambush SLH25 - Agile, snappy scope. Handles beautifully. Rewards a skilled hand.
- TacSys SLS15 - Mid-zoom scope. Useful for unpredictable situations.
- Hawkeye SLR15 - Mid-zoom precision scope. Increased range and target acquisition. Heavy.
Column 3
- White Nail - Three consecutive precision hits in rapid succession will refill the magazine.
Column 4
- Snapshot - Aiming this weapon is incredibly fast.
- Flared Magwell - Reload this weapon even faster.
- Perfect Balance - This weapon has extremely low recoil.
Column 5
- Mulligan - Missing a shot has a chance to return ammo directly to the magazine.