Difference between revisions of "Majors and Ultras"
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==Related Bounties== | ==Related Bounties== | ||
− | *[[ | + | *[[Elite Breaker]] |
− | *[[ | + | *[[Heavy Duty Models]] |
− | *[[ | + | *[[Hunting the Exalted]] |
− | *[[ | + | *[[House Breaking]] |
+ | |||
+ | *[[Taken Hunting]] |
Revision as of 06:35, 14 September 2015
Contents
General Information
Majors and Ultras are uniquely more powerful versions of ordinary Fallen, Hive, Vex and Cabal enemies that you might battle during a Story Mission or Strike.
Majors have yellow name tags. They also have more health, own more powerful shields that recharge faster, and have better Artificial Intelligence. Their headshot damage is also reduced by half compared to normal variants of the enemy. These enemies come in various names and types. You can I.D. them because of their yellow names.
Ultras have a skull mark on their name tags. They are even more powerful than Majors. They retain the extra defense from headshots granted to major enemies. In Addition to better stats, shields and A.I like the Majors, Ultras have circular AoE abilities that knock you back if you get too close.