Difference between revisions of "Don't Touch Me (Year 2)"
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− | [[Don't Touch Me]] is a level 30 [[Exotic]] [[Hunter]] [[Gauntlets]]. It can be Purchased from [[Xur]] for 13 [[Strange Coins]]. | + | {{see also|Don't Touch Me (Year 1)}} |
+ | [[Don't Touch Me (Year 2)]] is a level 30 [[Exotic]] [[Hunter]] [[Gauntlets]]. It can be Purchased from [[Xur]] for 13 [[Strange Coins]]. | ||
*Don't Touch Me is a [[Year 2]] [[Exotic Armor]] released in [[The Taken King]] [[expansion]]. | *Don't Touch Me is a [[Year 2]] [[Exotic Armor]] released in [[The Taken King]] [[expansion]]. | ||
__NOTOC__ | __NOTOC__ |
Revision as of 10:51, 12 September 2015
Don't Touch Me (Year 2) | |
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Information | |
Type | Gauntlets |
Class | Hunter |
Level | 30 |
Rarity | Exotic |
Defense | 280 |
Discipline | 28 - 47 |
Strength | 28 - 75 |
Intellect | 28 - 47 |
Acquired by | Purchased from Xur |
Vendor | Xur |
Cost | 13 Strange Coins |
Description | Amputated from a creature that stumbled out of a Vex gate. A vestigial defensive reflex still remains. |
- See also: Don't Touch Me (Year 1)
Don't Touch Me (Year 2) is a level 30 Exotic Hunter Gauntlets. It can be Purchased from Xur for 13 Strange Coins.
- Don't Touch Me is a Year 2 Exotic Armor released in The Taken King expansion.
Perks
Column 1
- Defensive Reflex - Taking damage from a melee attack makes you briefly invisible.
- Infuse - Consume a more powerful piece of Armor to boost the Defense value of this Armor.
- Reforge Armor - Changes the stats and upgrades available on this Armor.
Column 2
- Random: Increase Discipline or Increase Intellect or Increase Discipline
- Random: Increase Strength or Increase Strength or Increase Strength
Column 3
- Switchblade - Decreases melee attack cooldown time.
- Random: Momentum Transfer or Impact Induction
Column 4
- Random: Auto Rifle Loader or Pulse Rifle Loader or Scout Rifle Loader or Hand Cannon Loader
- Random: Fusion Rifle Loader or Sidearm Loader or Shotgun Loader or Sniper Rifle Loader or Machine Gun Loader or Rocket Launcher Loader