Difference between revisions of "Murmur"
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Korruptor23 (Talk | contribs) |
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|Sights=CQB Ballistics, Smart Drift Control, Accurized Ballistics | |Sights=CQB Ballistics, Smart Drift Control, Accurized Ballistics | ||
− | | | + | |Perk 1=[[Aspect Swap]] |
|Upgrade 2=[[Grenadier]] | |Upgrade 2=[[Grenadier]] | ||
|Upgrade 3=[[Kneepads]] | |Upgrade 3=[[Kneepads]] |
Revision as of 20:22, 22 August 2015
Murmur | |
---|---|
Information | |
Type | Fusion Rifle |
Level | 20 |
Item Level | 80 |
Rarity | Legendary |
Damage Type | Arc or Solar |
Attack | 272-331 |
Impact | 84 |
Charge Rate | 25 |
Range | 40 |
Stability | 55 |
Magazine | 65 |
Zoom | 15 |
Recoil | 60 |
Equip Speed | 50 |
Aim Assist | 60 |
Sights | CQB Ballistics, Smart Drift Control, Accurized Ballistics |
Perk 1 | Aspect Swap |
Acquired by | The Wakening |
Description | "The Hive have learned our secrets. Take them back with fire AND lightning." -Eris |
- Murmur was introduced in The Dark Below expansion.
Unique Upgrade: Aspect Swap - This weapon can select between two different types of elemental damage. Allows Murmur to deal either Solar or Arc damage.
- Final Upgrade Damage for Murmur requires 1 Runed Core.
Perks and Upgrades
Sights
Special Upgrades
Optional Upgrades
Damage Upgrades
- Upgrade Damage X 5
Tips and Tricks
Arc mode has higher Charge Rate and Reload (charges faster and reloads faster).
Solar mode has higher Impact and Range (deals more damage and hits targets further away).
Best all around Fusion Rifle in The Dark Below because its abilities to switch between damage types.