Difference between revisions of "Weapon Perks"
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Revision as of 17:11, 24 July 2014
Description | |
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450 RPM | |
900 RPM | |
Accelerated Coils | Reduces charge time. |
Accurized Ballistics | This barrel provides enhanced range and damage, but more recoil. |
Activate IKELOS | Upgrades laser to allow multiple ricochets on hard surfaces. |
Aggressive Ballistics | Enhanced damage and predictably vertical recoil, but at the cost of shorter range and sharper recoil. |
Aggressive Launch | More predictable recoil. Enhanced Impact. Shorter range and more recoil. |
Ambush SLH25 | Agile, snappy scope. Handles beautifully. Rewards a skilled hand. |
Ammunition (Weapon Perk) | Increase your ammo capacity, shoot longer without reloading. |
Appended Magazine | Increased Magazine, Size Slower Reload. |
Arc Damage (Weapon Perk) | This weapon causes Arc Damage. |
Arc Double-Down | Increased Agility for 5 seconds after an Arc double kill. |
Arc-Forged Guard | Use to guard. Effective against Solar and Void attacks, less effective against Arc attacks. |
Armor Piercing Rounds | These iridium-core rounds overpenetrate targets. Their mass slows down weapon handling. |
Army of One | Unassisted kills with this weapon reduce grenade and melee cooldown. |
Ascend | Increases the Light and Defense values of this armor to the highest in Year 1. |
Aspect Swap | This weapon can select between two different types of elemental damage. |
Automatic (Perk) | |
Battle Runner | Kills with this weapon grant a brief boost to the sprint’s top speed. |
Be the Danger | |
Blinding Light | Precision kills with this weapon have the chance to cause a bright flash that can blind nearby enemies. |
Bolts from the Blue | Double kills with this weapon charge a small amount of Super energy and return ammo to the magazine. |
Bomb Disposal Shield | |
Bouncer | Kills inside Ward of Dawn with Armor of Light do not expend ammo. |
Braced Frame | Increased Stability, Reduced Magazine Size |
Burgeoning Hunger | What power drives this appetite that grows after each meal? |
Burst Fire | |
CQB Ballistics | This barrel provides greatly reduced recoil at the cost of range. |
Cannibalism | Husk exudes a sense of sinister satisfaction when used to expire its former allies. |
Capture King | |
Cascade | Melee kills increase the reload speed of this weapon for a short time. |
Casket Mag | Increased Magazine Size, Reduced Stability |
Chasm Rounds | |
Classic Scope | |
Close and/or Personal | Short period of 25% bonus melee damage after landing a hit with this weapon. |
Clown Cartridge | Reloading this weapon has a chance to grant a larger than normal magazine. |
Cluster Bomb | Rockets create cluster bombs when they detonate. |
Cocoon | When stowed for a short time, this weapon is automatically reloaded from your reserves. |
Colony Rounds | These smart rounds have swarm intelligence, allowing you to carry more in reserve and enhancing impact. |
Colony Warhead | This smart warhead has swarm intelligence, allowing you to carry more in reserve and enhancing impact. |
Combat Sights | Low-zoom sights with faster charge time and ability energy display. |
Confined Launch | Greatly reduced recoil. Significant penalty to range. |
Counterbalance | This weapon has increased stability. |
Countermass | Less recoil. Penalty to impact. |
Crowd Control | Kills with this weapon grants bonus damage for a short time. |
Cursebringer | Precision kills with this weapon frequently trigger a Cursed Thrall explosion. |
Custom Optics | Precision glass for better zoom. |
Danger Close | This weapon gains increased reload and handling when two or more enemies are in close proximity. |
Dark Breaker | Projectiles will overpenetrate through Hive Knight's Wall of Darkness. |
David | Non precision kills temporarily increase Armor stat for 15 seconds. |
Dead Eye | Bonus to range, stability, and movement speed when aiming down sights. |
Demotion | This weapon has a chance to stun Fallen Captains. |
Devil's Touch | Stacking rapid hits has the chance to set your target on fire. |
Die by the Sword | Kills with the sword replenish grenade energy. |
Disciplinarian | This weapon deals a small amount of bonus damage to Fallen enemies. |
Double Down (Perk) | |
Dreg Burn | This weapon deals moderate bonus damage to Fallen Dregs. |
Dubious Munitions | |
Dubious Ordnance | |
EagleEye SLR20 | Longest-range scope. Heavy optics for pinpoint sniping. |
Eagleeye SLR20 | Longest-range scope. Heavy optics for pinpointing sniping. |
Elemental Transfusion | Causing damage with subclass abilities will transfuse that damage type to this weapon for a period of time. |
Eliksni Immunity | |
Enhanced Battery | Increases magazine size. |
Exhumed | This weapon gains improved range and handling for a short time after revival. |
Explosive Rounds | Volatile payload explodes on impact, dealing a portion of the weapon's damage in an area. |
Extended Mag | A larger magazine. |
Extinction Cycle | |
Eye Of The Storm | This weapon becomes more accurate as your health gets lower. |
Eye of the Storm (Perk) | |
Fan Fire | The weapon can be fired quickly and continuously. |
FastDraw IS | Standard sight. A lightweight design, good for recoil control. |
Fastdraw IS | Standard sight. A lightweight design, good for recoil control. |
Fate of All Fools (Perk) | Chain body shots to get bonus damage for your next precision shot. |
Feather Mag | Faster Reload, Reduced Magazine Size |
Feeding Frenzy | Kills with this weapon increase reload speed for a short time. |
Feeling Blue | |
Felwinter's Covenant | |
Field Choke | This barrel provides tighter spread, increasing range and damage but greatly increasing recoil. |
Field Scout | Maximum Ammo capacity. |
Fieldwire Fragments | Charged fieldwire sharpnel enhances impact. |
Fieldwire Rounds | A charged fieldwire jacket enhances impact. |
Fighter | Increased accuracy, handling and damage resistance when shooting this weapon from behind cover. |
Final Round | The final round in a magazine deals bonus damage. |
Firefly | Precision kills with this weapon cause the target to explode. |
Fitted Stock | Increases weapon stability. |
Flared Magwell | Reload this weapon even faster. |
Focus Lens FLA5 | Sharpshooter scope. Long range, with enhanced target acquisition. Surprisingly light. |
Focus Lens FLAS10 | Heavy-duty scope. Superb target acquisition and recoil control. Awful weight and handling. |
Focus Lens FLS2 | Agile scope. Modest zoom. Light and snappy. |
Focused Fire | When zoomed, this weapon fires slower, but causes additional damage. |
Focused Firefly | |
Front Lines | This weapon has increased handling, stability and rate of fire when enemies are close. Kills automatically reload a portion of the mag. |
Full Auto (Perk) | This weapon can be fired in full auto mode |
Full Force | Tear through targets with a high rate of overpenetration. |
Gathering Storm (Weapon Perk) | With every kill, the fury of the weapon builds, granting bonus damage for a limited time. |
Gheleon's Wit | |
Glass Half Full | The bottom half of each magazine causes additional damage. |
Goliath | Precision kills temporarily increase Agility stat for 15 seconds. |
Grave Robber | Melee kills while this weapon is equipped have a chance to refill the magazine. |
Grayscale | |
Grenades and Horseshoes | Rockets from this weapon will detonate early based on prximity to targets. |
Grenadier | Kills with this weapon reduce the cooldown of your grenade. |
Hair Trigger | This weapon doesn't require a full trigger pull to fire. |
Hammer Forged | Improved range and accuracy. |
Hand Loaded | This weapon is effective at an extended range. |
Hand-laid Stock | Increased Stability, Reduced Range |
Hannibal | This weapon deals bonus damage against Cabal Centurions. |
Harbinger's Spark | Multikills with this weapon spawn Orbs for your allies. |
Hard Launch | More range and Impact. Increased recoil. |
Hawkeye SLR15 | Mid-zoom precision scope. Increased range and target acquisition. Heavy. |
Headseeker | Body shots with this weapon increase precision damage for a short time. |
Heavy Payload | Increases warhead blast radius. |
Hidden Hand | This weapon gains better target acquisition. |
High Caliber Rounds | Oversize rounds built to stagger enemies and leave them reeling. Their mass makes a weapon harder to handle. |
Hip Fire | This weapon has bonus accuracy while firing from the hip. |
Hive Disruptor | This weapon deals bonus damage to stronger Hive enemies. |
Holding Aces | Two more random bullets in your magazine deal considerable bonus damage. |
Hot Swap | Readying this weapon grants a brief period of bonus accuracy. |
Howling Flames | |
Häkke Sidearm | This weapon has improved muzzle velocity. |
I10 Smart Mag | More ammo per mag. Carry more reserve ammo. Slight bonus to recoil control. |
I15 Compression Mag | A mass-compression device that packs in slightly more ammo, at no penalty. |
Icarus (Perk) | Improved accuracy while airborne. |
Ice Breaker (Perk) | Ice Breaker's victims spontaneous combust, dealing damage to others nearby. |
Imbue | Increase the base quality of Murmur by gaining Eris' favor. |
In Your Element | |
Incendiary Rounds | |
Injection Mold | Increased Stability, Faster Handling, Reduced Range |
Invective (Perk) | Weapon regenerates ammo over time. |
Iron Lordly Sights | |
Iron Ranged Scope | |
Iron Red Dot | |
Iron Vigor Sights | |
Javelin | Increases warhead velocity. |
Jolder's Joy | |
Kinetic Damage | This weapon causes kinetic damage. |
Kneepads | Slider further while this weapon is equipped. |
Last Hope | |
Last Resort | This weapon handles and reloads faster when the wielder is the last living player of their Fireteam. |
Last Word | Bonus damage and stability. Extra precision damage when firing from the hip. |
Lich Bane | Projectiles have a chance to disorient Hive Wizards. |
Life Leech | Three rapid kills with this weapon heals a small amount and starts health regeneration |
Life Support (Year 1) | Recovering from near death grants additional ammo and briefly increases reload speed. |
Life Support (Year 2) | Kills with this weapon while critically wounded have a chance to start regenerating health. |
Lifestealer | Three rapid kills in succession will heal a small amount and start shield regeneration. |
Light Warhead | This compact, lightweight warhead allows you to carry many more in reserve |
Lightning Rounds | This weapon fires faster and more accurately the longer the trigger is held. |
Lightweight | |
Linear Compensator | This barrel increases recoil, but its recoil is more predictably vertical. Slight boosts to range and damage. |
Live by the Sword | Kills with the sword have a chance to grant Orbs. |
Lock In | Increases Attack but locks in all previous choices |
LongView SLR10 | Low-zoom scope. Improved range and handling. |
LongView SLR20 | Long-range scope. Excellent target acquisition. Improves weapon range. |
Longview SLR10 | Low-zoom scope. Improved range and handling. |
Longview SLR20 | Long-range scope. Excellent target acquisition. Improves weapon range. |
Luck in the Chamber | One random bullet in the magazine causes considerable bonus damage. |
M12-S Pack Mag | An oversize magazine. It throws off weapon balance, worsening recoil. |
M15-R Tactical Mag | An oversize magazine. Difficult to reload rapidly. |
M15-RE Tactical Mag | An oversize magazine. Heavy and sluggish, it slows weapon handling. |
M20-RE Heavy Mag | A really huge magazine. Slower handling and reload speed. |
MD-Reflex | Significantly improved handling. |
MIDA Multi-Tool (Perk) | This weapon boosts move speed and fires on a hair trigger. |
MIRV Mini | Rockets fired from this weapon split into several smaller shells upon detonating. |
MR5 Smart Mag | This magazine incorporates smart materials - it holds more, reloads faster and weigh less. |
Malleus Maleficarum | This weapon deals bonus damage against Hive Wizards. |
Mark of the Devourer | Rounds pierce targets and cause lingering damage over time. |
Marksman Sights | Long-range sights with slower charge time, greater damage, and ammo and charge displays. |
Maverick | Precision kills move one round from your ammo reserves into the magazine. |
Metal Detector | Expect to find more ammo for this weapon. |
Monte Carlo Method | Dealing damage with this weapon reduces your melee cooldown. |
Move to Survive | |
Mulligan | Missing a shot has a chance to return ammo directly to the magazine. |
Mutineer | This weapon has a chance of suppressing a Fallen Captain's abilities. |
Mutiny | This weapon deals bonus damage against Fallen Captains. |
Napalm | Release trigger after weapon fire to drop a Solar Damage napalm canister. |
Negative Rounds | |
New SIVA Directive | |
No Backpack | Cannot be reloaded. Regenerates ammo over time. |
OEG | Slightly improved optics, improved handling. |
OEG Riflescope | Improved optics, improved range. |
Oiled Frame | Faster Reload, Reduced Range |
One Way | Bonus Agility on precision kills. Stacks up to three times. |
Or Another | Bonus Armor on non-precision kills. Stacks up to three times. |
Oracle Disruptor | This weapon deals bonus damage to Oracles in the Vault of Glass. |
Outlaw | Precision kills with this weapon dramatically increase reload speed. |
Overflow | This weapon has better handling, rate of fire and stability while the wielder's Super is charged. |
Partial Refund | Chance to return a portion of the magazine after an assist. |
Patience and Time (Perk) | You gain active camouflage while aiming down sights. |
Perfect Balance | This weapon has extremely low recoil. |
Perfectionist | Magazine is refunded if all shots fired are precision kills. |
Performance Bonus | Kills with this weapon grant bonus reserve ammo. |
Persistence (Perk) | This weapon grows more accurate the longer it is fired. |
Perun's Prowl | |
Phantom Gift | Three rapid precision hits will return one round to the mag. |
Phoenix Uppercut | Use to launch into a Solar Light uppercut. |
Plan C (Perk) | Charge and equip times are very short immediately after weapon swap. |
Pocket Infinity (Perk) | Fires in full auto mode and has a chance to return rounds that miss to the magazine. |
Primary Care | This Exotic Sniper Rifle can be equipped in the primary weapon slot. |
Private Eye | Optical zoom length is increased while crouched. |
Prototype Trueseeker | Rounds fired from this weapon seek their targets aggressively. |
Pyromancer | Rounds fired from this weapon leave a Solar Flare upon detonation. |
Quick Reaction | |
QuickDraw IS | Agile sight. Lightning-fast handling. |
Quickdraw | This weapon can be drawn unbelievably fast. |
Quickdraw IS | Agile sight. Lightning-fast handling. |
R10 Lite Mag | Ceramic alloy composite magazine. Faster weapon handling. |
R15-M Tailored Mag | Mag seals and a quick release allow for faster reloads. |
Radegast's Fealty | |
Ranged Lens RLR5 | Precision scope. Superb effective range. Heavy, with poor recoil control. |
Ranged Lens RLS3 | Mid-range scope. Good effective range and recoil control. Heavy and slow. |
Rangefinder | Aiming this weapon increases its effective range. |
Rapid Cooldown | |
Reactive Reload | Reloading this weapon grants a damage bonus for a short time. |
Red Death (Perk) | Each kill heals you and speeds up reloads. |
Red Dot-OAS | Snapshot sight. Enhanced target acquisition. |
Red Dot-OES | Agile sight. For smooth engagement in close quarters. |
Red Dot-ORA | Slightly improved optics, improved handling |
Red Dot-ORA2 | Slightly improved optics, improved handling |
Red Dot-ORES | Flexible sight. Enhances handling, range, and recoil control. |
Red Dot-ORS | Accurized sight. For precise fire. |
Red Dot-ORS1 | Precision sight. Highest zoom in class. Enhanced range. |
Reflex | Slightly improved optics, improved aim assist. |
Reinforced Barrel | Increased Range, Reduced Stability |
Relentless Tracker | Kills with this weapon grant enhanced motion tracker resolution for a short time. |
Relic Iron Rounds | This ammunition considerably improves Impact, but fewer rounds can be carried in reserve. |
Replenish | This weapon’s magazine will be refilled whenever a Super is cast. |
Rescue Mag | Chance to refill this weapon’s magazine when critically wounded. |
Reserve Ammo | This weapon always has ammo on respawn. |
Return to Sender | Kills with this weapon grants bonus ammo, directly to the magazine. |
Rewind | Missing a shot has a chance to return ammo directly to the magazine. |
Rewind Again | Precision hits are immediately returned to the magazine. |
Rifled Barrel | Increased Range, Slower Reload |
Rodeo | Reduces the severity of this weapon’s recoil. |
Rolling Thunder | Burn through your enemies with thunderous rounds that will both penetrate and detonate. |
Running Interference | |
S15-M Control Mag | Improved recoil control. Reduced capacity. |
SLO-12 | SUROS projection sight. Improves weapon handling. |
SLO-19 | SUROS irons with projection sight. Improves weapon handling. |
SPO-26 | SUROS lightweight red dot sights. Improves weapon handling. |
SPO-28 | SUROS holo sights. Improved target acquisition. |
SPO-57 | SUROS threat evaluation. Highlights enemy targets. |
SRO-37 | SUROS ranged combat scope. Improves range. |
SRO-41 | SUROS threat evaluation. Highlights enemy Guardians who have charged Supers, and powerful Minions of Darkness. |
SUROS Legacy | Bonus damage with bottom half of magazine. Chance to return health when dealing damage. |
SUROS Regime (Perk) | The bottom half of each magazine deals bonus damage and has a chance to return health when dealing damage. |
Scabbard | Increases Sword Ammo Capacity |
Scavenger's Boon | |
Secret Round | Missing a shot from this weapon's burst will fire a fourth shot. |
Self Spotter | Increased radar resolution when this weapon is equipped. |
Semi-Auto | |
Send It | Increases Range and Accuracy. |
Shank Burn | This weapon deals moderate bonus damage to Fallen Shanks. |
Shock Rounds | High ricochet shock rounds with enhanced target acquisition. |
Shoot to Loot | Shooting any type of ammo pick it up. |
ShortGaze SLH10 | Short-range scope. Quick to aim, with good range. |
ShortGaze SLH15 | Long-range scope. Lightweight, with improved target acquisition and recoil control. |
Shortgaze SLH10 | Short-range scope. Quick to aim, with good range. |
Shot Package | Aiming this weapon reduces the spread of its projectiles. |
SightSys SLS20 | Very long-distance scope. Superb target acquisition and recoil control. |
Sightsys SLS20 | Very long distance scope. Superb target acquisition and recoil control. |
Sign of Four | |
Similar's Joust | |
Single Point Sling | Switch weapons faster. Move quicker while aiming. |
Skip Rounds | Ceramic-jacketed rounds ricochet on hard surfaces. Their extreme density lets you carry more rounds in reserve. Added mass slows down weapon handling. |
Skorri's Harmony | |
Sleeper Simulant (Perk) | Weapon's laser tear through enemies and ricochet once on hard surfaces. |
Smallbore | Increased Range and Stability, Slower Reload, Reduced Magazine Size. |
Smart Drift Control | This barrel cuts down range, but it greatly reduces recoil, and the remaining recoil is more predictably vertical. |
Smooth Ballistics | This barrel provides reduced recoil, but reduced range. |
Snapshot | Aiming this weapon is incredibly fast. |
Soft Ballistics | This barrel provides reduced recoil, but reduced damage. |
Soft Launch | Less recoil. Penalty to Velocity. |
Solar Damage (Weapon Perk) | This weapon causes Solar Damage. |
Solar Double-Down | Increased Agility for 5 seconds after an Solar double kill. |
Solar-Forged Guard | Use to guard. Effective against Arc and Void attacks, less effective against Solar attacks. |
Speed Demon (Weapon Perk) | |
Speed Reload | Reload this weapon quickly. |
Spinmetal Rounds | This compact, lightweight ammunition allows you to carry many more rounds in reserve. |
Spinning Up | The longer this weapon is fired, the faster it fires. |
Spray and Play | Increases the reload speed of this weapon when its mag is empty. |
SteadyHand IS | Stable sight. Optimized for excellent recoil control. |
Steadyhand IS | Stable sigh. Optimized for excellent recoil control. |
Strange Angles (Weapon Perk) | |
Strange Gravity | |
String of Curses | This weapon reloads instantly and increases damage for a short time after each kill. Each kill also reduces the cooldown of your Super. |
Super Good Advice (Perk) | Almost all shots that miss their target will return to your magazine. |
Supermassive Vortex | Use to unleash a spiral of Void energy in all directions. |
SureShot IS | Snapshot sight. Excellent handling. Superb target acquisition. |
Sureshot IS | Snapshot sight. Excellent handling. Superb target acquisition. |
Sureshot Iron Sight | Snapshot sight. Excellent handling. Superb target acquisition. |
Surplus | Expect to find more ammo for this weapon. |
Surrounded | This weapon gains bonus damage when three or more enemies are in close proximity. |
Sword Strike | Use to attack with the sword. |
Sword of Aegeus | This weapon deals bonus damage against Vex Minotaurs. |
Sword of Thunder | Use to shoot a beam of Arc Light from your sword creating a lingering electrical storm. |
TacSys SLS15 | Mid-zoom scope. Useful for unpredictable situations. |
Take a Knee | Crouching grants improved accuracy and stability, as well as reduced aim time and flinch-under-fire. |
Target Mark | Enemies hit by this weapon are briefly highlighted. |
Tempered Light | Increased Armor when wielding the sword. |
The Chaperone (Perk) | Crouching increases scope zoom and makes it easier to aim under fire. |
The Corruption Spreads | |
The First Curse (Perk) | Precision kills while aiming down sights grant increased range and stability until the next reload. |
The Golden Age | |
The Hereafter | Crouching increases scope zoom and makes it easier to aim under fire. |
The Master | Increased precision damage. Kills briefly increase damage against next target. |
The Mozambique | Body shots with this weapon increase precision damage for a short time. |
The Roadborn | Precision kills briefly grant bonus handling, range and precision damage with this weapon. |
The Survivor | Three rapid precision kills while Born on the Road is active will return two rounds to the chamber. |
Third Eye | Radar stays active while aiming down this weapon's sights. |
Thrive by the Sword | Kills with the sword grant Super energy. |
Thunderer | A single trigger pull fires all four barrels. |
Timeless Mythoclast | This weapon has no charge time. It fires a single bolt with each trigger pull. |
Timur's Demons | |
Touch of Malice (Perk) | Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force. |
Touch of Mercy | Three rapid kills will return a portion of the wielder's health. |
Tracking | Shells fired from this weapon track their targets |
Triple Double | |
Triple Tap | Rapidly landing precision hits will return one round to the magazine. |
Tripod | This launcher's tube can hold three shells. |
TrueSight IS | Flexible sight. Light, with good recoil control. Strong target acquisition. |
Truesight IS | Flexible sight. Light, with good recoil control. Strong target acquisition. |
Two for One | |
Underdog | This weapon gains a boost to range and handling when health is low. |
Unflinching | It's easier to aim under fire using this weapon. |
Universal Remote (Perk) | Range and Precision damage increases greatly while aiming down sights. |
Unplanned Reprieve | Fusion projectiles attach and detonate with a delayed Void blast. |
Unrepentant | |
Upgrade Damage | Increases Attack |
Vacuum | Increases the pick-up radius of ammo drops for this weapon. |
Vandal Burn | This weapon deals moderate bonus damage to Fallen Vandals. |
ViewTac SLH20 | Improved optics, significantly improved handling. |
Viper Totemic (Weapon Perk) | |
Virulence | |
Void Damage (Weapon Perk) | This weapon causes Void Damage |
Void Double-Down | Increased Agility for 5 seconds after an Void double kill. |
Void-Forged Guard | Use to guard. Effective against Arc and Solar attacks, less effective against Void attacks. |
Volatile Light | Rounds fired from this weapon overpenetrate targets and ricochet on hard surfaces. |
Wait for It | |
Warhead Verniers | More Velocity and Blast Radius. |
Warrior of Light | Increased damage for your attack. |
Whirlwind's Curse | |
White Nail | Three consecutive precision hits in rapid succession will refill the mag. |
Who's Next? | |
WildHawk SLS20 | Improved optics, decreased handling, improved range, slightly decreased stability. |
Will of Light | This weapon deals bonus damage against Taken enemies. |
Wolfpack Rounds | Rounds fired from this weapon split into tracking cluster missiles upon detonation. |
World Turned Upside Down | |
Zen Moment | Causing damage with this weapon increases its stability. |
Zhalo Supercell (Perk) | Arc projectiles have the chance to chain lightning when enemies are close together. |