Difference between revisions of "No Land Beyond"
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'''Unique Upgrade 2''': [[Primary Care]] - This Exotic Sniper Rifle can be equipped in the primary weapon slot. | '''Unique Upgrade 2''': [[Primary Care]] - This Exotic Sniper Rifle can be equipped in the primary weapon slot. | ||
__NOTOC__ | __NOTOC__ | ||
+ | ==Mods and Upgrades== | ||
+ | ===Sights=== | ||
+ | *[[CQB Ballistics]], [[Soft Ballistics]], [[Accurized Ballistics]] | ||
+ | ===Special Upgrades=== | ||
+ | *[[The Master]] | ||
+ | *[[Mulligan]] | ||
+ | *[[Primary Care]] | ||
+ | ===Optional Upgrades=== | ||
+ | *[[Lightweight]], [[Snapshot]], [[Flared Magwell]] | ||
+ | ===Damage Upgrades=== | ||
+ | *[[Upgrade Damage]] X 5 | ||
+ | ==Tips and Tricks== | ||
The rifle is bolt action so it is a slow firing weapon. | The rifle is bolt action so it is a slow firing weapon. | ||
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As its so weak, slow and has so little ammo its more of a novelty as you can't kill a Wizard or a Fallen Ultra/Major with one head shot like with other rifles. Precision points are obvious a tiny red dot doesn't help especially on the Hive which can be red. The zoom is very powerful but in some cases if you're to far away ammo doesn't drop from enemies. This only happened once in the OWT in Buried City on Mars as you normally can't shoot that far as the enemy wont appear if you're too far away. For example on the Moon on the Hellmouth entrance the Fallen on the otherside will disappear/can be invisible so it's very difficult to hit them. | As its so weak, slow and has so little ammo its more of a novelty as you can't kill a Wizard or a Fallen Ultra/Major with one head shot like with other rifles. Precision points are obvious a tiny red dot doesn't help especially on the Hive which can be red. The zoom is very powerful but in some cases if you're to far away ammo doesn't drop from enemies. This only happened once in the OWT in Buried City on Mars as you normally can't shoot that far as the enemy wont appear if you're too far away. For example on the Moon on the Hellmouth entrance the Fallen on the otherside will disappear/can be invisible so it's very difficult to hit them. | ||
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==Trivia== | ==Trivia== |
Revision as of 23:59, 29 January 2015
No Land Beyond | |
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Information | |
Type | Sniper Rifle |
Slot | Primary Weapon |
Level | 20 |
Item Level | 70 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack | 302-331 |
Impact | 25 |
Rate of Fire | 19 |
Range | 100 |
Stability | 24 |
Reload | 62 |
Magazine | 6 |
Zoom | 40 |
Recoil | 90 |
Equip Speed | 40 |
Aim Assist | 50 |
Sights | CQB Ballistics, Soft Ballistics, Accurized Ballistics |
Acquired by | Purchased from Xur |
Vendor | Xur |
Cost | 17 Strange Coins |
Description | Every hit blazes the path to our reclamation. |
No Land Beyond is a level 20 Exotic Sniper Rifle. No Land Beyond a Sniper Rifle that is equipped in the primary weapon slot. No Land Beyond can be purchased from Xur for 17 Strange Coins.
- Released after The Dark Below expansion.
Unique Upgrade 1: The Master - Increased precision damage. Kills briefly increase damage against next target.
Unique Upgrade 2: Primary Care - This Exotic Sniper Rifle can be equipped in the primary weapon slot.
Mods and Upgrades
Sights
Special Upgrades
Optional Upgrades
Damage Upgrades
- Upgrade Damage X 5
Tips and Tricks
The rifle is bolt action so it is a slow firing weapon.
It uses iron sights but zooms in very far with a full view as there is no scope
A very small red dot appears on the iron sight when over a precision point
It holds 6 rounds in the clip and only 6 in reserve and additional 3 with a Sniper Ammo Armour Perk so the max is 15 rounds. Usally only about 3-5 rounds are picked up from normal primary wepaon drops
It's considerably weaker than a standard legendary sniper rifle like the vanguard LDR 5001 for example when hitting a Vex Goblin core the LDR will do about 4k the No Land will do about 2.3k
The precision damage perk does not stack it resets after the second kill
The increase in damage from the perk isn't much it only increases a few hundred points. It only really helps with a head shot on a shielded enemy
As its so weak, slow and has so little ammo its more of a novelty as you can't kill a Wizard or a Fallen Ultra/Major with one head shot like with other rifles. Precision points are obvious a tiny red dot doesn't help especially on the Hive which can be red. The zoom is very powerful but in some cases if you're to far away ammo doesn't drop from enemies. This only happened once in the OWT in Buried City on Mars as you normally can't shoot that far as the enemy wont appear if you're too far away. For example on the Moon on the Hellmouth entrance the Fallen on the otherside will disappear/can be invisible so it's very difficult to hit them.
Trivia
Credit to user Prime Derektive from the Bungie forums:
Not sure if this has been mentioned at all, but if you've seen Enemy at the Gates or have a passing interest in Russian history during WW2, you'd know Zaytsev was their greatest sniper.
On the Grimoire card for NLB it says "Rumors of this weapon's existence sent many a Guardian clawing through the corners of Old Russia, seeking its legend. Some believe its origins predate the Golden Age and served to liberate the old Earth nation from a terrible cycle of war."
On Zaytsev's monument in Volgograd his most famous quote is etched, "For us there was no land beyond the Volga".