Difference between revisions of "The Calming"
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− | [[Category:Fusion Rifles]] [[Category:Legendary]] {{Special Weapons}} [[Category:Weapons]] [[Category:Future War Cult]] | + | [[Category:Fusion Rifles]] [[Category:Legendary]] {{Special Weapons}} [[Category:Weapons]] [[Category:Vanilla]] [[Category:Future War Cult]] |
Revision as of 06:07, 3 December 2014
The Calming | |
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Information | |
Type | Fusion Rifle |
Level | 20 |
Item Level | 60 |
Rarity | Legendary |
Damage Type | Void, Solar, Arc |
Attack | 248-300 |
Impact | 9 |
Charge Rate | 91 |
Range | 30 |
Stability | 25 |
Reload | 30 |
Magazine | 67 |
Zoom | 15 |
Recoil | 46 |
Equip Speed | 20 |
Aim Assist | 70 |
Acquired by | Achieving Rank ?? with the Future War Cult, Decrypted from Legendary Engrams |
Description | An energy weapon named and sanctified by the leaders of the Future War Cult. |
The Calming is a level 20 Legendary Fusion Rifle. It is obtained by achieving Rank ?? with the Future War Cult or decrypted from Rare, Legendary or Exotic Engrams.
Mods and Upgrades
- SteadyHand IS
- QuickDraw IS
- Red Dot-ORS
- Red Dot-ORES
- Double Down
- Hip Fire
- Performance Bonus
- Rangefinder
- Vacuum
- Spray and Play
- Upgrade Damage
- Quickdraw
- Accelerated Coils
- Flared Magwell
- Cascade
- Grenadier
- Life Support
- Who's Next?
- Kneepads
- Upgrade Damage
- Upgrade Damage
- SureShot IS
- TrueSight IS
- Red Dot-OES
- Perfect Balance
- Lightweight
- Hammer Forged
- Upgrade Damage
- FastDraw IS
- Red Dot-OAS
- Red Dot-ORS1
- Enhanced Battery
- Armor Piercing Rounds
- Skip Rounds
- Upgrade Damage