Difference between revisions of "Vault of Glass"

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==Preparation==
 
==Preparation==
*The Vault of Glass is the first Raid for Destiny. The player needs to be level 24 to access it. Players are recommended to be level 26 or higher. The raid requires the 6-man fireteam to be not only skilled and geared but also coordinated. There is no automatic matchmaking for Vault of Glass.
 
 
 
*The leader of your fireteam saves the progress for the raid.
 
*The leader of your fireteam saves the progress for the raid.
  
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*Level 25 and under are not recommended. These players will have trouble staying alive and doing damage.
 
*Level 25 and under are not recommended. These players will have trouble staying alive and doing damage.
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*The Vault of Glass is the first Raid for Destiny. The player needs to be level 24 to access it. Players are recommended to be level 26 or higher. The raid requires the 6-man fireteam to be not only skilled and geared but also coordinated. There is no automatic matchmaking for Vault of Glass.
  
 
==Part 1: Capture & Hold Vex Control Plates==
 
==Part 1: Capture & Hold Vex Control Plates==

Revision as of 07:15, 1 October 2014

Vault of Glass
Information
Type Raid
Location Ishtar Sink, Venus
Players 6
Tier 1 Level 26
Tier 2 Level 30
Description Beneath Venus, evil stirs.
See also: Vault of Glass Hard Mode Guide

The Vault of Glass is a level 26 Raid found in Ishtar Sink, Venus. The activity requires a group of 6 players. Vault of Glass was released on September 15, 2014.

  • The Vault of Glass has multiple bosses. Players can only defeat each boss once per week. The raid resets on Tuesday 9AM PST.

Preparation

  • The leader of your fireteam saves the progress for the raid.
  • Level 25 and under are not recommended. These players will have trouble staying alive and doing damage.
  • The Vault of Glass is the first Raid for Destiny. The player needs to be level 24 to access it. Players are recommended to be level 26 or higher. The raid requires the 6-man fireteam to be not only skilled and geared but also coordinated. There is no automatic matchmaking for Vault of Glass.

Part 1: Capture & Hold Vex Control Plates

Opening the door is fairly simple. Hold 3 Control Plates till the Spire has formed to open the first door. Simple enough? If you are rocking a team of all 29's then this part takes about 5 minutes. If that. If you are lower levels I will explain to you my teams strategy and hopefully this works for you.

Starting with the center control plate, you put your two strongest players here on either side with a line of sight towards the left and right plates. This enables them to assist both sides while covering mid. The guys on the right and left need to hover on those spawns. ( The closer you are to the enemy, the more damage you do, the quicker you get them down. ) DON'T STAND IN THE CIRCLE WHEN YOU HAVE IT CAPTURED! I know the Praetorian will go right for it but that's why standing on the spawn is so essential. My recommendation is a strong shotgun. ( The Invective is perfect for this Part ) Call out the Praetorian when you see them, let your team know when you need help. Communication people. If you coordinate, communicate and cover your spawns, this shouldn't take more then 5 minutes to complete.

  • TL;DR: Grab a shotgun, two people up top help cover left and right, hover on spawns
  • 1 Chest is here.

Part 2: Defend Conflux

This part is pretty cut and try. Do not allow any enemies to be scarified to the conflux. This Part goes by in three stages. The first leaves you with one conflux to defend in mid, the second part splits your team between the left and right and the third and final part musters your entire team to defend all three at once.

The best strategy for this, I have found is to keep the teams you had during Part 1. That makes communication easier and you already are aware of your partners weapons and methods. Rid yourself of that shotgun and switch to a fusion rifle or a sniper. During the first stage of Part 2, it would be safe to say that you have 3 teams, split among the right, left and center. This part takes about 3-5 minutes and should be relatively simple. Remember to call out when you need help, where you need help, and what you need help with. Don't be a hero. I cannot stress this enough, your life is more important then killing that last Goblin. If you are about to die and see a sacrifice going through, let it go through. Back out, get your health back and return to the fight. You don't fail after 1 or 2 sacrifices get through. ( If I'm not mistaken, it's 7 per side. I might be wrong though. ) People covering mid need to be aware of the Templar because he will put some hurt on you if you aren't in cover.

When the conflux disappears there will be a massive surge of fanatics up through the center. Make sure you bring your team center to push back this surge. And try not to get marked during this period, because jumping into the central light cleansing point is a bitch when you are surrounded by baddies.

Stage 2 of this part gets a little rougher but still relatively simple. Your team splits into two teams of three, going left and right. Remember to watch mid, because Minotaurs and fanatics will be pouring out of there as well up the upper spawn. The best method, I've found, is to have one of your strongest guys hover on the spawns. Kill those adds before they get a chance to flood the conflux. Again call out the minotaurs, communicate and watch your ass. Don't let your enemies over run you and always keep your head on a swivel. Each member of your team needs to know the others role so that any given time, they can take up that role in the event that player goes down.

Once again when the conflux's disappear everyone returns to center and prepares for Stage 3 of Part 2. Same teams as Part 1, everyone goes to their spots with center providing additional support for left and right while countering their own defenses. Once the conflux's disappear, you'll be hit with one additional wave of Fanatics and Part 2 will be complete. Congrats.

TL;DR: Same teams as Part 1, hover on spawns, call out minotaurs, stay alive.

Part 3: Oracles

This is where you will begin to become sick of the word 'Oracle' all together. During this section there will be seven possible oracle spawn locations ( if memory serves correctly ) From the back left corner, one person will have eyes on Four of these locations, with easy movement to two more. You will need one person there, preferably with a gun with a large clip. You will also need one additional person, preferably your stronger members there to watch your back, and take out the minotaurs that spawn. ONCE THE ORACLES ARE CLEAR, YOU ALL NEED TO GO ON HOB-PATROL I cannot stress this enough. Four people need to be sporting snipers while two will be holding shotties to clear the minotaurs. As soon as you clear the oracles, start looking for the hob-goblins because they will spawn and they will wipe you out relatively quickly. Once you have a good pattern down, lock it down. Call out Hobs and make sure you stay the fuck alive. Once you have made it through 5 waves of oracles ( if I remember correctly ) then you will be clear to the next Part.

TL;DR: Snipe the hobs as soon as you clear oracles, watch for minotaurs.

Part 4: The Templar

This part originally was the hardest part of the VoG for me, now it's the easiest. The safe-spot method is the best proven method for a clean clear through this part. And it's the method our team uses each time we clear it. On the far left side of the map, where the Hob-Goblin spawned, you will find a perfect cover spot and protection from Praetorian, goblins and harpy as well as the Templar himself.

Once the other five members of your team have gotten to that point, one person needs to grab the shield that has spawned in center. I'll briefly explain how the shield works. For the standard control set, Left Bumper will activate a 'cleansing' bubble. Right bumper will attack, as will right bumper. When your super is charged, the shield will shoot out a burst of light that is used to take down the templars shields.

Once the person with the shield has made his way to the 'safe-spot' You simply wait until the super is charged, fired at the Templar and his shields removed. DO NOT USE ROCKETS RIGHT OFF THE BAT It is possible you will be stuck in a detention bubble, that you must shoot out of, and if you use a rocket you will kill yourself. I've seen it happen so many times. Wait till you've shot yourself out of the detention field before shooting your rockets. This is a simple rinse and repeat method, shield make sure you cleanse when everyone gets marked. Everyone else stay near the shield and unload on him when the shield drops. Should take 5-10 minutes.

TL;DR: Safe spot where hob spawns on left side. Cleanse when marked, unload when shields down. DON'T USE ROCKETS.

Part 5: Gorgons Cave

2 Chests in this part

There are two chest locations within this cave. The first is directly at the start of Gorgans Cave. If you turn to the left you will see a small hole, located slightly up on the wall. You will be able to jump through this and follow it to the end and find the first Chest.

The second chest puts you face to face with the Gorgons. It is located on the right side, If you have hunters on your team have them cloak and guide you through it. All you have to do is hug the right wall and follow it through and you will find the second chest.

The path taken if you aren't in need of chests is quite simple. You wait for the first Gorgon to go down the main path, wait for it to make a right turn around a giant rock. You keep your team together. I mean, green dots should be touching on the radar. You jump onto that first rock. From there you make your way up to the top and you'll see a rock you can jump to on your left. Get everyone over to that one. Then directly in front of you is a third rock you can shimmy to. From there if you turn right and look down you will see the cave entrance ( Rather hard to see if your brightness isn't turned all the way up. ) Wait for the circling gorgon to clear the entrance and jump inside. Depending on your team this can either be the shortest or the longest part of the raid. Keep together and communicate.

  • TL;DR: Two Chest Locations, left and right. Hunters lead. Stick together.

Part 6: Platforming

This, as a Titan, is the easiest part of the raid for me. But there will always be that one guy who struggles. Don't make fun of him, help him. Because making fun of him is only gonna make getting past this part harder. There are two paths to take, one directly in front of you and one to the left. This part is fairly self explanatory. Jump to the bottom and ready yourselves to open the Vault.

Part 7: Gate Lords

This part can be the most confusing and challenging for your teammates. Working together here is the most quintessential of the raid. To start off, when you run through the door you will find two gates. On the left and on the right. The left can be referred to as Mars, Red or Left. The right can referred to as Venus, Green or Right. Either way you need to make sure your entire team understands these identifiers.

The strategy that we have implemented that has lead to the most number of clears without wipe is also the easiest ( as long as you remember to stay the fuck alive ). Two people will go into Mars, while the other four stay outside and prevent the control plate from being seized. ( IF the control plate is seized, you will have RED oracles spawning above the gate that was captured ) The idea here is to get the gatelord in Mars down to a sliver of health. I'll explain why later. But it's essential that you do not kill the Gatelord. Just bring him down to a sliver of health. Once his health is down, you return through the gate and go to Venus. Here you move forward and eliminate enemies and kill the gate lord.

ONCE THE GATELORD IS KILLED A RELIC WILL SPAWN IN THE CENTER OF THE MAP. Make sure that you are quickly out of the portal. Cleanse both who went in. From this point the person with the shield should move to the top of the map to kill the minotaurs that are spawning to sacrifice to the relic. They are the only enemies that can be sacrificed. Two slam attacks with the shield is enough to take out the minotaurs. Your job is easy but essential. The remaining person runs into Mars, while the remaining people cover the gates and look for oracles. Once inside, the person fires a single rocket into the gatelord, killing him in one hit. Grab the shield. From this point you can either wait till the cleanse buffer is up or make a break for the gate. Your call, I've done both and succeeded both times.

Once the final shield is out of the gate, everyone ( save for the first shield wielder ) needs to go center as there will now be two additional spawns, shooting out Praetorian. Hold this spot for 1-2 minutes and this Part will complete. Enjoy your loot.

TL;DR: Get gatelord in marks down to low health, Kill one in venus. Go into mars, kill the one in mars. protect relic.

Part 8: Atheon, Time's Conflux

This can also be easy or hard depending on your team. It relies on everyone staying alive. Atheon will transport the three people farthest from him to one of the two gates. It is essential you make sure it's the same three people so that you are all in the same rhythm. I'll break the final boss into two sections for those of you that will be in different spots.

People Staying outside the Gate

Your main goal is to stay alive. Atheon will spawn exploding harpies called 'Supplicants' Your entire goal is to not get blown the fuck up and to make sure that the gates get opened for the people that get transported. Stay high and out of the reach of the supplicants. Once the gate is open make sure that you focus on taking out as many supplicants as possible

People Getting Teleported

The person with the most experience with the shield should be in the back corner, along with at least one hunter and the weakest of your group. There are different strategies for both planets. So I'll list them in different sections. REMEMBER TO CALL OUT WHAT PLANET YOU GET TELEPORTED TO SO YOUR TEAM CAN OPEN THE GATE

Mars

Mars is quite simply the easiest planet to get taken to. The person with the shield should be able to take out the three hobgoblins that spawn without a problem. One slam attack should be able to take out all three, and even if it doesnt it's doesnt' take long to do another one to take out stragglers. ( Dont' get me wrong. Sometimes they are spaced too far apart and its more difficult but this rarely happens )

The remaining two people will need to focus on shooting the oracles as they appear. Make sure you have a rapid rate of fire weapon equipped with good stability and a large clip. When you get the last oracle make sure you call it out and you'll get additional 10 seconds before Atheon starts walking around.

Once you are out of the gate DON'T STAND STILL TO BE CLEANSED. Your team should run to the back spawn point and get cleansed there. That way you have less of a chance to be outed by Supplicants.

Venus

Venus is a bit trickier since there is a Praetorian in there along side two goblins. This is why you bring a Hunter with gunslinger equipped. If it's the first try he wont' have his special up, so you will need to work as a team to take out the Praetorian. If its your second+ time through he will already be super charged and he will be able to use his golden gun to take a fair amount of health off of the Praetorian before the shield-wielder gets down to him. Be safe, be smart and Venus will be as easy as Mars.

Once everyone is out of the Gate

Titans should be equipping their shock grenades. Grenades do the most damage and you are given infinite grenades and double damage for 30 seconds. Shock Grenades for titans do nearly 4,000 damage per shock, and it'll land 3 shocks if your lucky doing 12k damage per grenade thrown. Having six people spam grenades like its a PvP match will drop his health quickly and result in less trips through gates.

This is a simple rinse and repeat method. Get in sync, get in a rhythm and Atheon will fall.

Loot

Vault of Glass rewards the player with unique weapons, unique armor and other items.

Other Items

XV0 Timebreaker - Legendary Sparrow

Glass Minuet - Legendary Jumpship

Aspect of Glass - Legendary Jumpship (Vault of Glass Hard Mode only)

Shattered Vault Cloak - Legendary Hunter Cloak

Fragment of the Prime - Legendary Warlock Bond

Light of the Great Prism - Legendary Titan Mark

Chatterwhite - Legendary Shader

Ascendant Shard - Material for upgrading Armor

Ascendant Energy - Material for upgrading Weapons

Weapons

 RarityTypeAttackDamage TypeSightsPerk 1Perk 2Perk 3Optional Perks
Atheon's Epilogue (Year 1)LegendaryAuto Rifles248-300VoidRed Dot-ORS
TrueSight IS
Ranged Lens RLS3
PersistenceGlass Half FullOracle DisruptorFlared Magwell
Field Scout
Perfect Balance
Corrective Measure (Year 1)LegendaryMachine Guns248-300VoidSoft Ballistics
Accurized Ballistics
Field Choke
PersistenceSurplusOracle DisruptorArmor Piercing Rounds
Perfect Balance
Field Scout
Fatebringer (Year 1)LegendaryHand Cannons248-300ArcSteadyHand IS
SureShot IS
Quickdraw
FireflyOutlawOracle DisruptorField Scout
Single Point Sling
Explosive Rounds
Found Verdict (Year 1)LegendaryShotguns248-300ArcAggressive Ballistics
Accurized Ballistics
Field Choke
Full AutoFinal RoundOracle DisruptorFitted Stock
Single Point Sling
Send It
Hezen Vengeance (Year 1)LegendaryRocket Launchers248-300SolarHard Launch
Confined Launch
Smart Drift Control
TripodMIRV MiniOracle DisruptorHeavy Payload
Javelin
Flared Magwell
Praedyth's Revenge (Year 1)LegendarySniper Rifles248-300VoidTacSys SLS15
Ambush SLH25
LongView SLR10
FireflyFeeding FrenzyOracle DisruptorFlared Magwell
Quick Draw
Field Scout
Praedyth's Timepiece (Year 1)LegendaryPulse Rifles248-300ArcRed Dot-OES
Red Dot-OAS
Focus Lens FLA5
HeadseekerSecret RoundOracle DisruptorFlared Magwell
Field Scout
Perfect Balance
Praetorian Foil (Year 1)LegendaryFusion Rifles248-300SolarSteadyHand IS
Truesight IS
Red Dot-ORES
Glass Half FullReactive ReloadOracle DisruptorJavelin
Accelerated Coils
Send It
Vex Mythoclast (Year 1)ExoticFusion Rifles302-365SolarAggressive Ballistics
Linear Compensator
Smart Drift Control
Timeless MythoclastZen MomentCrowd ControlEnhanced Battery
Send It
Lightweight
Vision of Confluence (Year 1)LegendaryScout Rifles248-300SolarRed Dot-OES
SureShot IS
Ranged Lens RLS3
Full AutoZen MomentOracle DisruptorSingle Point Sling
Perfect Balance
Field Scout

Armor

  • Currently only 1 of 2 sets of Armor for each class is available.

Titan Armor

 TypeDefenseLightDisciplineIntellectStrengthPerk 1Perk 2Perk 3
Battlecage of Kabr (Year 1)Helmets280-37218??????Rain BlowsInverse ShadowVex Striker
Vex Breaker
Faceguard of KabrHelmets280-37218??????Rain BlowsInverse ShadowVex Striker
Vex Breaker
Kabr's Brazen Grips (Year 1)Gauntlets229-30418??????Special Weapon LoaderImpact InductionAnti Oracle
Anti Praetorian
Kabr's Defending GraspGauntlets229-30418??????Special Weapon LoaderImpact InductionAnti Oracle
Anti Praetorian
Kabr's Forceful Greaves (Year 1)Leg Armor204-2701801140Heavy Weapon Ammo
Kabr's Lifegiving TreadsLeg Armor204-27018??????Heavy Weapon Ammo
Kabr's MightChest Armor306-40618??????Auto Rifle Ammo
Pulse Rifle Ammo
Scout Rifle Ammo
Hand Cannon Ammo
Special Weapon Ammo
Kabr's Wrath (Year 1)Chest Armor306-40618??????Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon AmmoSpecial Weapon Ammo

Hunter Armor

 TypeDefenseLightDisciplineIntellectStrengthPerk 1Perk 2Perk 3
Mantic Zealot CuirassChest Armor306-40618??????Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon AmmoSpecial Weapon Ammo
Mantic Zealot GlovesGauntlets229-30418??????Special Weapon LoaderFastballAnti Oracle
Anti Praetorian
Mantic Zealot GreavesLeg Armor204-27018??????Heavy Weapon Ammo
Mantic Zealot HelmHelmets280-37218??????Light the BladeInverse ShadowVex Striker
Vex Breaker
Prime Zealot Cuirass (Year 1)Chest Armor306-40618??????Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon AmmoSpecial Weapon Ammo
Prime Zealot Gloves (Year 1)Gauntlets229-30418??????Special Weapon LoaderFastballAnti Oracle
Anti Praetorian
Prime Zealot Greaves (Year 1)Leg Armor204-27018??????Heavy Weapon Ammo
Prime Zealot Helm (Year 1)Helmets280-37218??????Light the BladeInverse ShadowVex Striker
Vex Breaker

Warlock Armor

 TypeDefenseLightDisciplineIntellectStrengthPerk 1Perk 2Perk 3
Boots of the Hezen LordsLeg Armor204-27018??????Heavy Weapon Ammo
Cowl of the Hezen LordsHelmets280-37218??????Energy ProjectionInverse ShadowVex Striker
Vex Breaker
Cuirass of the Hezen Lords (Year 1)Chest Armor306-40618??????Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon AmmoSpecial Weapon Ammo
Facade of the Hezen Lords (Year 1)Helmets280-37218??????Energy ProjectionInverse ShadowVex Striker
Vex Breaker
Gloves of the Hezen Lords (Year 1)Gauntlets229-30418??????Special Weapon LoaderSerpent's TailAnti Oracle
Anti Praetorian
Grips of the Hezen LordsGauntlets229-30418??????Special Weapon LoaderSerpent's TailAnti Oracle
Anti Praetorian
Robe of the Hezen LordsChest Armor306-40618??????Auto Rifle Ammo or Pulse Rifle Ammo or Scout Rifle Ammo or Hand Cannon AmmoSpecial Weapon Ammo
Tread of the Hezen Lords (Year 1)Leg Armor204-27018??????Heavy Weapon Ammo
King's Fall
Vault of GlassCrota's EndPrison of Elders*