Difference between revisions of "Levels"

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Players do less damage to enemies that are higher levels than them. They also take more damage from enemies that are higher levels than them.
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Players do less damage to enemies that are higher levels than them. They also take more damage from enemies that are higher levels than them. Players can level their [[guardians]] to 20 from killing [[enemies]], completing [[bounties]], [[Story Missions]], [[Strikes]] and [[Patrol Missions]].
  
 
*Players can use [[Light]] [[stats]] from [[Endgame Gear]] to increase their levels beyond 20.
 
*Players can use [[Light]] [[stats]] from [[Endgame Gear]] to increase their levels beyond 20.

Revision as of 05:29, 1 October 2014

Players do less damage to enemies that are higher levels than them. They also take more damage from enemies that are higher levels than them. Players can level their guardians to 20 from killing enemies, completing bounties, Story Missions, Strikes and Patrol Missions.

Level Required Light
21 20
22 32
23 43
24 54
25 65
26 76
27 87
28 98
29 109
30 120

Level vs. Damage Test

Using the same weapon against the same enemy (Level 24 Acolyte) with only Light Level as the variable.

  • Light 21: 184 damage per shot
  • Light 23: 261 damage per shot
  • Light 24: 383 damage per shot
  • Light 26: 383 damage per shot
  • Light 28: 383 damage per shot

Level vs. Damage Scaling

Damage Scaling:

  • If you are 4 levels or lower below the enemy: 100% damage penalty
  • If you are 3 levels the enemy: ~52% damage penalty
  • If you are 2 levels the enemy: ~42% damage penalty
  • If you are 1 levels the enemy: ~32% damage penalty
  • If you are 0 levels below or higher than the enemy: 0% damage penalty