Difference between revisions of "Hunter"
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+ | Hunter is the agile and precise [[classes|class]] in Destiny. Hunter is divided into 2 subclasses: [[Gunslinger]] and [[Bladedancer]]. Gunslinger is the ranged-oriented class with exceptional damage and accuracy. Bladedancer is the melee-focused class that excels in groups. | ||
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Revision as of 16:09, 12 June 2014
Hunter is the agile and precise class in Destiny. Hunter is divided into 2 subclasses: Gunslinger and Bladedancer. Gunslinger is the ranged-oriented class with exceptional damage and accuracy. Bladedancer is the melee-focused class that excels in groups.
Contents
Gunslinger
- Main article: Gunslinger
Check Out Hunter on Destiny 2 Wiki
General Information
Gunslinger is the solar subclass of Hunter. The specialization of Gunslinger is dealing damage from afar. It excels in solo-play and single target damage. Gunslinger's super ability is the Golden Gun. Golden Gun transforms the player's weapon into a glowing magnum. Players will have a maximum of 3 shots with the magnum. Each shot will instantly kill weaker enemies in PvE and enemy players in PvP. Gunslinger's jump ability is Double Jump, which allows the player to jump consecutively. Gunslinger's melee attack is the Throwing Knife. It allows the player to throw their knife when meleeing enemies not in melee range.
- Gunslinger is perfect for a player who wants to play Destiny as a standard first-person shooter game.
Abilities
Type | Description | |
---|---|---|
Double Jump | Jumps | Jumps a second time after leaving ground. |
Golden Gun | Supers | Summons a flaming pistol which disintegrates enemies with Solar Light. |
Incendiary Grenade (Gunslinger) | Grenades | An explosive grenade that catches enemies on fire, causing additional damage over time. |
Swarm Grenade | Grenades | A grenade which detonates on impact, releasing multiple drones that seek nearby enemies. |
Throwing Knife | Melee Abilities | Throw a knife from a distance. |
Tripmine Grenade | Grenades | A explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger. |
Perks
Ability Perks
Description | |
---|---|
Combustion | Killing an enemy with Golden Gun causes them to explode. |
Deadeye | Significantly increases the accuracy of Golden Gun. |
Gunfighter | Reduces the cooldown of Golden Gun, allowing it to be used more often. |
Description | |
---|---|
Circle of Life | Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. Also increase armor by 1. |
Incendiary Blade | Throwing Knife catches enemies on fire, dealing additional damage over time. |
Knife Juggler | Precision kills with the throwing knife immediately resets its cooldown. |
Description | |
---|---|
Better Control | Upgrades Double Jump for better directional control while in air. |
Higher Jump | Upgrades Double Jump for even greater heights |
Triple Jump | Upgrades Double Jump with a third jump. |
Miscellaneous Perks
Column 6:
Description | |
---|---|
Gunslinger's Trance | Precision kills increase weapon stability. Stacks up to 3 times. |
Keyhole | Golden Gun overpenetrates and can damage multiple targets. |
Scavenger | Picking up ammo reduces the cooldown of your grenade and Throwing Knife |
Column 8:
Description | |
---|---|
Chain of Woe | Precision kills increase weapon reload speed. Stacks up to 3 times. |
Gambler's Dagger | Gains an additional throwing knife. |
Over the Horizon | Increases the range of Golden Gun. |
Training Perks
Agility | Armor | Recovery | |
---|---|---|---|
Path Forbidden | +2 | +2 | |
Path Forgotten | +2 | +2 | |
Path Unknown | +2 | +2 | |
Way of the Drifter | +2 | +1 | +2 |
Way of the Fearless | +5 | ||
Way of the Nomad | +1 | +4 |
- Note that Gunslinger shares Training perks with Bladedancer
Gunslinger Builds
PvE Builds
1. Tripmine Grenade (or Incendiary Grenade if you prefer), Triple Jump, Combustion, Knife Juggler, Path Forbidden, Scavenger (or Keyhole if you feel like it will help, or Gunslinger's Trance if you have a high recoil weapon), Way of the Nomad, Chain of Woe
- Blow everything up. Then shoot everything. Then go Super Saiyan. Then blow everything up by shooting everything. Don't feel like shooting things? Stab things in the face, up close and from distance! Collect ammo, then repeat.
PvP Builds
1. Tripmine Grenade (or Swarm Grenade if you're defending points), Better Control Jump, Deadeye (or Combustion, for capturing points in Control), Incendiary Blade, Path Forgotten, Keyhole, Way of the Fearless, Chain of Woe (or Gambler's Dagger, if I feel like throwing lots of Knives)
- Use your grenades wisely to control the map. Watch your radar and stick them right on the corner that the enemy is about to turn; that'll surprise them! Throw them on a wall behind a point as enemies try and capture it, and watch them all blow up! If you're using combustion, go nuts and get some easy triple-down/breaker medals as you assault the points. Always go for headshots and use your knife whenever you feel like you can get a hit.
Recommended Stats
PvE: Intellect > Discipline > Strength
- Intellect allows the player to use Golden Gun as often as possible. This is useful for both PvP and PvE. Discipline allows the player to use grenades often. Strength is used to reduce the cooldown of Throwing Knifes.
PvP: Intellect > Discipline = Strength
- In The Crucible, INT is still most important for Golden Gun. Throwing Knifes are a bit more important in PvP than PvE.
Recommended Gear
Achlyophage Symbiote is the best Exotic for Gunslinger. It gives you an additional Golden Gun shot per use. It is good in PvP and PvE.
Knucklehead Radar is good in PvP.
Strategy
PvE Strategy
- Use Elemental Damage - Match your elemental damage (arc/solar/void) to the color of your enemies' shields! Solar Burn means Golden Gun and your grenades do a TON of damage!
- Use Cover - Rocks are your best friend. Also low walls. If you can crouch behind a wall, try point your gun near the top and then aim down sights... you can automatically aim over the cover! You can totally avoid 99% of damage by just barely sticking your head out over a wall or a rock. The enemies still shoot the rock, and you'll still be able to shoot them!
- Backpedal - 1. Learn your surroundings. 2. Learn to shoot while walking backwards. 3. Keep the enemy in front of you. 4. Win.
- Keep Moving - Enemies are pretty smart. They know when you're super'd, they know when you're low on ammo, and they know when you're afraid. They will retreat or rush up to kick your ass at the worst of times, so don't underestimate them, and keep moving at all times.
PvP Strategy
- Gunslinger is pretty straightforward. It's just about the most 'shooter' class you can get in this game. Shoot enemies, go for headshots, throw some knives when you feel like it, and use Golden Gun as much as possible. Make your shots count, and play smart. When you activate your super, try to do so around corners. You can and will be shot immediately upon activating it, so try not to be in the open when you do. Also, get as much practice with Tripmine Grenades as you can, and you'll be unstoppable. Remember: Stick em on the WALLS (or an actual enemy, that works too), not the floor. Horizontal > Vertical
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Bladedancer
- Main article: Bladedancer