Difference between revisions of "Hard Light"
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m (Text replacement - "|Attack=??" to "|Attack=260-300") |
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==Mods and Upgrades== | ==Mods and Upgrades== | ||
===Sights=== | ===Sights=== | ||
− | *[[Accurized Ballistics]] | + | *[[Accurized Ballistics]], [[CQB Ballistics]], [[Aggressive Ballistics]] |
===Special Upgrades=== | ===Special Upgrades=== | ||
*[[Glass Half Full]] | *[[Glass Half Full]] | ||
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===Optional Upgrades=== | ===Optional Upgrades=== | ||
− | *[[Quickdraw]] | + | *[[Quickdraw]], [[Perfect Balance]], [[Field Scout]] |
===Damage Upgrades=== | ===Damage Upgrades=== | ||
*[[Upgrade Damage]] X ?? | *[[Upgrade Damage]] X ?? |
Revision as of 01:29, 20 September 2014
Hard Light | |
---|---|
Information | |
Type | Auto Rifle |
Level | ?? |
Item Level | 70 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack | 260-300 |
Impact | 20 |
Rate of Fire | 80 |
Range | 40 |
Stability | 40 |
Reload | 80 |
Magazine | 60 |
Zoom | 15 |
Recoil | 70 |
Equip Speed | 90 |
Sights | Accurized Ballistics, CQB Ballistics, Aggressive Ballistics |
Acquired by | Purchased from Agent of the Nine |
Vendor | Agent of the Nine |
Cost | 23 Strange Coins |
Description | Ionized polymer synballistic attack platform. The system's lethality is dynamically robust across tactical spaces. |
Hard Light is a level ?? Exotic Auto Rifle. Hard Light can be purchased from Agent of the Nine for 23 Strange Coins.
Mods and Upgrades
Sights
Special Upgrades
Optional Upgrades
Damage Upgrades
- Upgrade Damage X ??