Difference between revisions of "Forcing Function"
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m (Text replacement - "|Acquired by=" to "|Sights= |Upgrade 1= |Upgrade 2= |Optional Upgrades= |Acquired by=") |
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|Recoil=70 | |Recoil=70 |
Revision as of 12:57, 12 September 2014
Forcing Function | |
---|---|
Information | |
Type | Auto Rifle |
Level | ?? |
Item Level | 40 |
Rarity | Rare |
Damage Type | Kinetic Damage |
Attack | ?? |
Impact | 0 |
Rate of Fire | 100 |
Range | 20 |
Stability | 19 |
Reload | 40 |
Magazine | 50 |
Zoom | 15 |
Recoil | 70 |
Equip Speed | 40 |
Acquired by | Dropped in Strikes |
Cost | ? |
Description | Psychologically tuned to reinforce an important skill: holding down the trigger. |
Forcing Function is a level ?? Rare Auto Rifle. Forcing Function can drop in Strikes.
Perks and Upgrades
- Glass Half Full
- Focused Fire
- Grenadier
- Upgrade
- Ranged Lens RLR5
- Ranged Lens RLS3
- Focus Lens FLA5
- TrueSight IS
- Red Dot-OAS
- Red Dot-ORS1
- Focus Lens FLS2
- SteadyHand IS
- QuickDraw IS
- Red Dot-OES
- Red Dot-ORS
- Colony Rounds
- Relic Iron Rounds
- Spinmetal Rounds
- Skip Rounds
- Lock In