Difference between revisions of "Defender"
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− | Defender is the defensive [[subclasses|subclass]] of [[Titan]]. Defender specializes in disabling enemies, buffing and protecting her allies. Her [[Supers|Super ability]] is [[Ward of Dawn]]. The ability creates a [[void]] shield that prevents you and your allies | + | Defender is the defensive [[subclasses|subclass]] of [[Titan]]. Defender specializes in disabling enemies, buffing and protecting her allies. Her [[Supers|Super ability]] is [[Ward of Dawn]]. The ability creates a [[void]] shield that prevents you and your allies while you are in it. Its [[Suppressor Grenade]] prevents enemies from using their abilities. Defender's [[melee]] attack, [[Disintegrate]], gives her another shield absorbs incoming damage. |
*To unlock Defender, players must reach level 15 as a [[Striker]]. | *To unlock Defender, players must reach level 15 as a [[Striker]]. |
Revision as of 07:00, 11 September 2014
Defender is the defensive subclass of Titan. Defender specializes in disabling enemies, buffing and protecting her allies. Her Super ability is Ward of Dawn. The ability creates a void shield that prevents you and your allies while you are in it. Its Suppressor Grenade prevents enemies from using their abilities. Defender's melee attack, Disintegrate, gives her another shield absorbs incoming damage.
- To unlock Defender, players must reach level 15 as a Striker.
Abilities
Type | Description | |
---|---|---|
Disintegrate | Melee Abilities | Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Magnetic Grenade | Grenades | A grenade that attaches to enemies and explodes twice. |
Spike Grenade (Defender) | Grenades | A grenade that attaches to any surface and emits a torrent of damaging Void Light. |
Suppressor Grenade | Grenades | An explosive grenade that prevents enemies from using abilities for a short time. |
Ward of Dawn | Supers | Shape Void Light into an indestructible shield to protect you and your allies from harm. |
Upgrades
Ability Upgrades
Ability | Description | |
---|---|---|
Armor of Light | Ward of Dawn | While inside Ward of Dawn, you and your allies gain significant damage resistance. |
Blessing of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary shield. |
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Gift of Light | Disintegrate | While the shield created by Disintegrate is active, all of your melee kills have a chance to create Orbs of Light. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Unbreakable | Disintegrate | Force Barrier continually recharges |
War Machine | Disintegrate | While Force Barrier is active, all your weapons reload and ready blindingly fast. |
Weapons of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage. |
Miscellaneous Upgrades
Description | |
---|---|
Bastion (Perk) | Increases the duration of Ward of Dawn. Increases Armor by 2. |
Gift of the Void | As Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light. |
Illuminated | Increases the benefits granted by Blessing of Light and Weapons of Light. |
Illumination | Seal this Subclass, locking previous choices. |
Iron Harvest | Heavy Weapon kills have a chance to create Orbs of Light for your allies. |
Relentless | Increases the duration and strength of the shield created by Disintegrate. |
Untouchable | Reduces the cooldown time of Ward of Dawn. Increases Armor by 1. |
Training Upgrades
Agility | Armor | Recovery | |
---|---|---|---|
Titan Codex I | +2 | +2 | |
Titan Codex II | +2 | +2 | |
Titan Codex III | +2 | +2 | |
Titan Codex IV | +1 | +2 | +2 |
Titan Codex V | +5 | ||
Titan Codex VI | +4 | +1 |
- Note that Defender shares Training upgrades with Striker
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