Difference between revisions of "Titan"
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==Gear== | ==Gear== | ||
− | [[Marks]] are special [[armor]] that can only be equipped by the Titan [[classes|class]]. | + | [[Marks]] are special [[armor]] that can only be equipped by the Titan [[classes|class]]. Marks allow Titans to further customize themselves and show their ranks and accomplishments, while giving minor stat increases. |
==Images== | ==Images== |
Revision as of 15:24, 5 May 2017
General Information
The Titan is the "tank" class of Destiny. Titans have 3 subclasses, Striker (Arc), Defender (Void) and Sunbreaker (Solar). Striker is the offensive and solo-oriented subclass while Defender is the defensive and group-oriented subclass. Titans have more armor and defensive capabilities than both Hunter and Warlock.
- You start off as a Striker and unlock Defender at level 15. Note: once you unlock Defender for one character, it will be unlocked for any new Titan characters you make in the future. Sunbreaker was released in The Taken King expansion. It is unlocked after completing the Titan quest: The Sunbreakers' Challenge.
Play Style
Strikers can turn their body into a living artillery shell with Fist of Havoc super. Strikers can disorient their enemies with Flashbang Grenades and go toe to toe with them in close-quarters with Storm Fist.
Defenders can create a defensive barrier called Ward of Dawn that protects themselves and their allies from enemy fire. Defenders are able to disable enemy abilities with Suppressor Grenades and create another, personal shield through Disintegrate.
Titan's jump ability is lift, a jetpack-like skill that boosts the player upward.
Striker
- Main article: Striker
Abilities
Type | Description | |
---|---|---|
Fist of Havoc | Supers | Smash the ground and dissolve nearby enemies in a maelstrom of Arc Light. |
Flashbang Grenade | Grenades | An explosive grenade that disorients the enemies it damages. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Lightning Grenade | Grenades | A grenade that sticks to any surface, periodically emitting bolts of lightning. |
Pulse Grenade (Striker) | Grenades | A grenade that periodically damages enemies inside its explosion radius. |
Storm Fist | Melee Abilities | A punishing melee attack that deals bonus damage. |
Perks
Ability Perks
Ability | Description | |
---|---|---|
Aftermath | Fist of Havoc | Fist of Havoc leaves a damage-dealing field in its wake. |
Amplify | Storm Fist | Kills with Storm Fist significantly reduce the cooldown of Fist of Havoc. |
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Death from Above | Fist of Havoc | After jumping, Fist of Havoc can be aimed at enemies below. |
Discharge | Storm Fist | Hits with Storm Fist have a chance to deal area of effect damage around the target. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Overload | Storm Fist | Hits with Storm Fist have a chance to immediately reset its cooldown. |
Shockwave | Fist of Havoc | Fist of Havoc unleashes a wave of devastating energy which travels along the ground. |
Miscellaneous Perks
Description | |
---|---|
Aftershocks | Increases the duration of Pulse Grenade, Lightning Grenade, and Aftermath. |
Headstrong | Sprinting increases the leap distance of Fist of Havoc. Increases Agility by 1. |
Juggernaut | After sprinting for a short time, gain a protective shield. |
Shoulder Charge | After sprinting for a short time, press R1 or RB to unleash a devastating melee attack. |
Transfusion | Kills with melee attacks immediately trigger health regeneration. |
Unstoppable | You are harder to kill while using Fist of Havoc. Increases Armor by 1. |
Defender
- Main article: Defender
Abilities
Type | Description | |
---|---|---|
Disintegrate | Melee Abilities | Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Magnetic Grenade | Grenades | A grenade that attaches to enemies and explodes twice. |
Spike Grenade (Defender) | Grenades | A grenade that attaches to any surface and emits a torrent of damaging Void Light. |
Suppressor Grenade | Grenades | An explosive grenade that prevents enemies from using abilities for a short time. |
Ward of Dawn | Supers | Shape Void Light into an indestructible shield to protect you and your allies from harm. |
Perks
Ability Perks
Ability | Description | |
---|---|---|
Armor of Light | Ward of Dawn | While inside Ward of Dawn, you and your allies gain significant damage resistance. |
Blessing of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary shield. |
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Gift of Light | Disintegrate | While the shield created by Disintegrate is active, all of your melee kills have a chance to create Orbs of Light. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Unbreakable | Disintegrate | Force Barrier continually recharges |
War Machine | Disintegrate | While Force Barrier is active, all your weapons reload and ready blindingly fast. |
Weapons of Light | Ward of Dawn | Passing through Ward of Dawn grants you and your allies a temporary increase to weapon damage. |
Miscellaneous Perks
Description | |
---|---|
Bastion (Perk) | Increases the duration of Ward of Dawn. Increases Armor by 2. |
Gift of the Void | As Ward of Dawn takes damage from enemy fire, it creates additional Orbs of Light. |
Illuminated | Increases the benefits granted by Blessing of Light and Weapons of Light. |
Illumination | Seal this Subclass, locking previous choices. |
Iron Harvest | Heavy Weapon kills have a chance to create Orbs of Light for your allies. |
Relentless | Increases the duration and strength of the shield created by Disintegrate. |
Untouchable | Reduces the cooldown time of Ward of Dawn. Increases Armor by 1. |
Sunbreaker
- Main article: Sunbreaker
Abilities
Type | Description | |
---|---|---|
Fusion Grenade (Sunbreaker) | Grenades | An explosive grenade that causes bonus damage when attached to its target. |
Hammer of Sol | Supers | Summon a flaming hammer and wreak destruction upon your enemies. |
Incendiary Grenade (Sunbreaker) | Grenades | A grenade whose explosion explosion catches enemies on fire, causing additional damage over time. |
Lift | Jumps | Jump and then press (X) or (A) again while in the air to activate lift. |
Sunstrike | Melee Abilities | Burn your enemies with a heavy Solar Melee strike. |
Thermite Grenade | Grenades | A grenade that sends forward a burning line of fire. |
Perks
Ability Perks
Ability | Description | |
---|---|---|
Catapult | Lift | Upgrades Lift to provide a strong initial burst of momentum. |
Forgemaster | Hammer of Sol | Throw more hammers, and hammers cause bigger explosions. |
Increased Control | Lift | Upgrades Lift for better directional control while in the air. |
Increased Height | Lift | Upgrades Lift to travel to greater heights. |
Melting Point | Sunstrike | Burn away your target’s defense. While burning, targets are weakened to both you and your allies. |
Scorched Earth | Hammer of Sol | Ignite the world, creating Sunspots where your Hammer of Sol impacts. |
Stoke the Forge | Sunstrike | Reduces Sunstrike cooldown by 60%. Getting a killing blow with Sunstrike instantly recharges it. |
Suncharge | Hammer of Sol | Press R1 or RB during Hammer of Sol to hurl yourself forward. Enemies in your path explode, chaining fiery damage to other enemies. |
Thermal Vent | Sunstrike | Sunstrike releases a Solar explosion on hit. Kills create a Sunspot that damages enemies inside. |
Miscellaneous Perks
Description | |
---|---|
Cauterize | Enemies brought down by your fire regenerate your health. |
Explosive Pyre | Enemies felled by your hammer explode, chaining fiery Solar damage to others. |
Fire Keeper | When standing in a Sunspot you gain an Overshield and Hammer of Sol lasts longer. |
Flameseeker | Your Hammer of Sol will alter its flight path to seek out your enemies. |
Fleetfire | Enemies brought down by your fire grant you bonus agility and reload speed for a short time. Stacks up to 3 times. |
Simmering Flames | When Super energy is full, grenade and melee abilities recharge twice as fast. |
Training Perks
Agility | Armor | Recovery | |
---|---|---|---|
Titan Codex I | +2 | +2 | |
Titan Codex II | +2 | +2 | |
Titan Codex III | +2 | +2 | |
Titan Codex IV | +1 | +2 | +2 |
Titan Codex V | +5 | ||
Titan Codex VI | +4 | +1 |
Gear
Marks are special armor that can only be equipped by the Titan class. Marks allow Titans to further customize themselves and show their ranks and accomplishments, while giving minor stat increases.
Images
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