Difference between revisions of "Melee Abilities"
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==Hunter Melee Stats== | ==Hunter Melee Stats== | ||
'''Base Melee''' | '''Base Melee''' | ||
− | *Range | + | *Range: 4.9m |
− | *Damage | + | *Damage: 122hp |
− | *Speed | + | *Speed: 0.4s |
− | *Recovery | + | *Recovery: 0.66s, 0.46s with gauntlet perk |
− | *Total time | + | *Total time: 1.06s, 0.86s with gauntlet perk |
'''[[Blink Strike]]''' | '''[[Blink Strike]]''' | ||
− | *Range | + | *Range: 6.0m |
− | *Damage | + | *Damage: 122hp, 364 for [[Backstab]] |
'''[[Smoke]]''' – Throwing Grenade: | '''[[Smoke]]''' – Throwing Grenade: | ||
Line 53: | Line 53: | ||
'''[[Throwing Knife]]''' | '''[[Throwing Knife]]''' | ||
− | Damage | + | Damage: 110hp |
− | Critical Damage | + | Critical Damage: 142hp |
− | Incendiary Blade | + | [[Incendiary Blade]]: 7x5(35) |
==Warlock Melee Stats== | ==Warlock Melee Stats== |
Revision as of 02:28, 25 February 2017
Contents
Melee Abilities
Melee Abilities are usually close range attacks that can be performed by using your melee button (R1 for PS3/4). If your melee ability is on cooldown you will perform a normal melee attack. Each subclass has its own unique melee ability. Each melee ability has 3 different upgrades. Your Melee Ability has a default cooldown of 69 seconds. It can be lowered to 31 seconds with Strength stat. If your melee ability is on cooldown, you will perform a normal melee attack, which deals 100 damage in The Crucible.
Class | Subclass | Description | Perk 1 | Perk 2 | Perk 3 | |
---|---|---|---|---|---|---|
Blink Strike | Hunter | Bladedancer | A powerful melee attack with extended range. | Backstab | Escape Artist | Fast Twitch |
Disintegrate | Titan | Defender | Killing an enemy with this powerful melee attack creates a Force Barrier around you which absorbs incoming damage. | War Machine | Gift of Light | Unbreakable |
Energy Drain | Warlock | Voidwalker | A powerful melee attack which drains energy from enemies and uses it to reduce the cooldown of your grenade. | Surge | Life Steal | Soul Rip |
Scorch | Warlock | Sunsinger | A powerful melee attack that ignites enemies, causing fire damage over time. | Flame Shield | Solar Wind | Brimstone |
Smoke | Hunter | Nightstalker | Throw Smoke to slow and disorient those trapped in its cloud. | Envenomed | Vanish in Smoke | Snare |
Storm Fist | Titan | Striker | A punishing melee attack that deals bonus damage. | Overload | Discharge | Illuminated |
Sunstrike | Titan | Sunbreaker | Burn your enemies with a heavy Solar Melee strike. | Melting Point | Thermal Vent | Stoke the Forge |
Throwing Knife | Hunter | Gunslinger | Throw a knife from a distance. | Circle of Life | Incendiary Blade | Knife Juggler |
Thunderstrike | Warlock | Stormcaller | Deliver an electrocuting Arc melee strike at extended range. | Chain Lightning | Amplitude | Rising Storm |
Titan Melee Stats
Base Melee
- Range: 5.2m
- Damage: 122hp
- Speed: 0.4s
- Recovery: 0.66s,0.46s with gauntlet perk
- Total time: 1.06s, 0.86s with gauntlet perk
- Range: 5.5m
- Damage: 158hp and + 13 with Discharge
- Range: 5.5m
- Damage: 104hp + 7x8 (56) damage over time and +13 with Thermal Vent
- Range: 5.5m
- Damage: 134hp
Disintegrate will only activate if the enemy has 134 health or lower.
Hunter Melee Stats
Base Melee
- Range: 4.9m
- Damage: 122hp
- Speed: 0.4s
- Recovery: 0.66s, 0.46s with gauntlet perk
- Total time: 1.06s, 0.86s with gauntlet perk
- Range: 6.0m
- Damage: 122hp, 364 for Backstab
Smoke – Throwing Grenade:
- Impact damage = 20hp
- Explosion Damage = 53hp max.
- Envenomed = 15hp per hit
- Linger effect (activates on all hit by explosion and deactivates if player is hit by envenomed) = 8hp, stays active when in smoke and once out of smoke it then hits up to 6 more times.
Throwing Knife Damage: 110hp Critical Damage: 142hp Incendiary Blade: 7x5(35)
Warlock Melee Stats
Titan Melee Guide
Titans are some of the best when it comes to melees. They have the best melee speed decent range and the best damage. As well their movement makes them optimal for getting close to enemies to melee them.
Storm Fist offers huge damage in a single hit and you can get even more with discharge. With overload you can have melees ready constantly, and with transfusion they will immediately start your health regen. With this melee and shoulder charge strikers can net themselves significant kills without any weapon needed.
Sunstrike has the lowest impact damage of all melees while a very high damage when you include the damage over time affect. This causes you to get tons of post-mortem kills but can be used very tactically. Overall this melee will still kill with 2 hits but if you want to combo things with it you will either have to get away while they burn out or get a post-mortem. Thermal vent can be very powerful for fighting multiple enemies as it will activate the DoT affect on all enemies hit by its explosion and even create a sunspot on the ground if you kill your target with the melee.
Disintegrate is one of the worst and best melees in the game. In a 1v1 melee fight it gives little to no advantages although if you do win the fight you will be rewarded with a powerful shield and a passive buff of your choice. The shield alone will give you a huge advantage in any fight you move onto next and the buffs include making orbs, a stronger shield, or faster handling and reload. Overall this melee adds to the Defenders powerful kit of high skill and tactical abilities.
Hunter Melee Guide
Warlock Melee Guide
Strength and Melee Abilities Mechanics
Players can increase their strength stat to reduce the cooldown of their Melee Abilities.
When you have no strength and thus 0% cooldown reduction bonus to your melee abilities, your melee ability recharges in 1 minute and 9 seconds.
When you have enough strength to have 100% cooldown reduction bonus to your melee abilities, your melee ability recharges in 31 seconds (45% of original recharge).