Difference between revisions of "Red Death (Year 2)"
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==Images== | ==Images== | ||
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+ | [[file: Red death grimoire card1.jpg|135px|link=Red Death (Grimoire Card)|Red Death]] | ||
[[Category:Weapons]] [[Category:Pulse Rifles]] [[Category:Primary Weapons]] [[Category:Exotic]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Agent of the Nine]] | [[Category:Weapons]] [[Category:Pulse Rifles]] [[Category:Primary Weapons]] [[Category:Exotic]] [[Category:The Taken King]] [[Category:Year 2]] [[Category:Agent of the Nine]] |
Revision as of 23:30, 24 January 2017
Red Death (Year 2) | |
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Information | |
Year | 2 |
Type | Pulse Rifle |
Slot | Primary Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack | 320 - 400 |
Impact | 14 |
Rate of Fire | 66 |
Range | 33 |
Stability | 51 |
Reload | 76 |
Magazine | 30 |
Zoom | 17 |
Recoil | 65 |
Equip Speed | 70 |
Aim Assist | 50 |
Acquired by | Purchased from Xur, Decrypted from Exotic Engram, Endgame Activities |
Vendor | Xur |
Cost | 23 Strange Coins |
Description | Vanguard policy urges Guardians to destroy this weapon on sight. |
Perks
Intrinsic Perks
- Kinetic Damage - This weapon causes Kinetic damage.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Primary Perks
- Unflinching - It's easier to aim under fire using this weapon.
Exotic Perks
- Red Death - Each kill heals you and speeds up reloads.
Selectable Perk 1
- Accurized Ballistics - More range and impact. Increased recoil.
- Field Choke - More range and impact. Increased recoil.
- Aggressive Ballistics - More predictable recoil. Enhanced impact. Shorter range and more recoil.
Selectable Perk 2
- Snapshot - Aiming this weapon is incredibly fast.
- High Caliber Rounds - Oversize rounds built to stagger targets and leave them reeling. Their mass makes a weapon harder to handle.
- Single Point Sling - Switch weapons faster. Move quicker while aiming.