Difference between revisions of "Exodus Blue"

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==Trials of Osiris Guide==
 
==Trials of Osiris Guide==
 
[[File:exodus blue map1.png|400px|right]]
 
[[File:exodus blue map1.png|400px|right]]
 +
 +
==Trials of Osiris Guide==
 +
===Intro===
 +
A lot of players still struggle to reach the Lighthouse every week. There's normally a lot of little tips out there but I wanted to focus on specifics for this map. If it's content you want to keep seeing I'll keep posting. Here's Become Legend: Trials of Osiris edition.
 +
Become Legend: Trials of Osiris - Exodus Blue
 +
===Call-outs===
 +
The first thing you need to do is get used to where everything on the map is located and put a name to that location. Being able to call out where the enemy is located for your team allows them to maneuver without fear or push with aggression.
 +
Map
 +
by /u/OrionTheTitan edited for Trials by myself.
 +
===Positioning-===
 +
Exodus Blue features a good mix of cover and sniping lanes, primary battles are going to be tougher to find on this map as Shotgun pushes and Snipers can hold areas very well.
 +
====Sniper Lanes====
 +
Keep your head down or lose it.
 +
* Alpha Field to C Special - This is a very common place to snipe. Normally players will hide behind the box at A Field to catch enemies moving to the Warehouse at C. It's harder to snipe from C Special, take the C Alley so you're hidden and you can sometimes catch the enemy off-guard since they don't see you get into position.
 +
* Alpha Field to Blue Tank - This is a common angle for Bravo Spawn to take, they have the advantage sniping into Alpha Field but Alpha Field has a very easy place to zoom into. You have to watch for Bravo players sitting atop the Blue Tank though.
 +
* Outside Pipe to A Stairs - Bravo will take this angle to see if Alpha wrapped around the side.
 +
* Tube to Bravo Field - This is a quick challenge point for a lot of players, often times players in the Warehouse will forget about the angle while challenging to the C Point and get pegged.
 +
* Through B - Players snipe through B pretty often, it's more favorable to Bravo to snipe in but if you're capping you can hide on the sides and still cap so Bravo Field will have to challenge.
 +
====Primary/Shotgun Paths====
 +
Looking to close the distance, move through cover.
 +
* There's a lot of cover to move through the Warehouse, the boxes and pillars let you move quickly and safely.
 +
* It's possible to push through B from Alpha Field effectively then use the crates for cover.
 +
* If you're pushing from Alpha go under in the tunnel to pop out near some cover.
 +
* On the opposite end, you can push from Bravo down towards heavy and move up through Tunnel to Alpha Field to avoid the sniper lane.
 +
===Classes===
 +
Here's some suggestions for each class in regards to this map:
 +
====Hunter====
 +
Any subclass works this week, Nightstalker is a go-to for survival and Gunslinger should make a decent return with some open predictable spaces and easy areas to Tripmine. Nightstalkers will likely run a Shotgun and move quite a bit, Fr0st-EE5 work well to allow for constant 'wombo combo' to compliment the movement of a Nightstalker though Graviton Forfeit may be more useful to those choosing Keen Scout. Gunslingers will be better off sniping, pairing Young Ahamkara's Spine with a hand cannon for cutting off angles and taking down would-be shotgunners.
 +
====Titan====
 +
Strikers are the mainstay subclass for Titans but Sunbreakers should fair well on this map. The open space allows the Hammer of Sol to be used effectively and Incendiary Grenades can be bounced around fairly well (that is, if you can bare to part with Fusions). Strikers can Shotgun with Juggernaut and a Twilight Garrison to move quickly through the map and rush opponents before they are even ready. Sunbreakers can play either way, sniping and using Fusion Grenades to defeat rushing opponents should be formidable.
 +
====Warlock====
 +
Voidwalkers are currently one of the strongest subclasses in the game and they continue to shine here. Axion Bolts force enemies back through chokepoints and Nova Bomb is a great Super in general, couple that with Life Steal and decent Recovery to form a menacing foe. Stormcallers can have success here with the ability to Blink with Stormtrance. Unlike Golden Gun or Hammers of Sol, you can push through chokepoints easily to wipe the enemy team. The neutral game is a bit weaker but with Pulse Wave you can avoid death more often than you might think.
 +
===Weapon Loadout===
 +
Most players will be using a Hand Cannon or Pulse Rifle this week. The current meta also means most players will have a Shotgun though you'll seem some Snipers. The Last Word will be a favorite among Snipers, a Clever Dragon pairs well with Shotgunners though a nice Legendary Hand Cannon like the vendor Palindrome, for instance, works well for both playstyles. Teams should bring at least one Sniper to help contest long lines more easily, two Shotguns will be the norm.
 +
===General Strategy===
 +
Whenever you play, regardless of game mode, you need to have a strategy so that you're familiar with where your team members are and what they are doing and how they assist/be assisted.
 +
====A Spawn====
 +
* Push to Triangle and check for the enemy to see if they are going Warehouse or not, move up if you don't see them to cut the angle down.
 +
* Another player should move into Warehouse and check down Tube (normally a Sniper) then move to the C Point to flank effectively.
 +
* If you're pushing through Train/Tanks then send one under Tunnel and another past the Heavy location so you can flank and make good callouts for pushing.
 +
====B Spawn====
 +
* You have the advantage pushing Train/Tanks, just be wary of a wrap around from Warehouse. Sitting atop Blue Tank is a great advantage and gives some good radar pings.
 +
* If you want to challenge the lane from C Special to Triangle use the box as cover near Tube so you don't get flanked. This gives you a good opportunity to make a call out and fall back if needed.
 +
*It's also very easy to push through B and flank the enemy regardless of which direction they go.
 +
===Outro===
 +
If you have any suggestions leave them in the comments. This isn't the end-all be-all for how to play the map, just recommendations and strategy from a veteran player. I hope some of this helps those still seeking the lighthouse or looking to take another trip more easily.
  
 
==Lore==
 
==Lore==

Revision as of 02:03, 1 January 2017

Introduction

Exodus Blue is a medium sized The Crucible PvP map located on Earth. The map is available for all PvP modes.

Dead Ghost Location

In the empty hall near A spawn: Screenshot

Strategy

Trials of Osiris Guide

Exodus blue map1.png

Trials of Osiris Guide

Intro

A lot of players still struggle to reach the Lighthouse every week. There's normally a lot of little tips out there but I wanted to focus on specifics for this map. If it's content you want to keep seeing I'll keep posting. Here's Become Legend: Trials of Osiris edition. Become Legend: Trials of Osiris - Exodus Blue

Call-outs

The first thing you need to do is get used to where everything on the map is located and put a name to that location. Being able to call out where the enemy is located for your team allows them to maneuver without fear or push with aggression. Map by /u/OrionTheTitan edited for Trials by myself.

Positioning-

Exodus Blue features a good mix of cover and sniping lanes, primary battles are going to be tougher to find on this map as Shotgun pushes and Snipers can hold areas very well.

Sniper Lanes

Keep your head down or lose it.

  • Alpha Field to C Special - This is a very common place to snipe. Normally players will hide behind the box at A Field to catch enemies moving to the Warehouse at C. It's harder to snipe from C Special, take the C Alley so you're hidden and you can sometimes catch the enemy off-guard since they don't see you get into position.
  • Alpha Field to Blue Tank - This is a common angle for Bravo Spawn to take, they have the advantage sniping into Alpha Field but Alpha Field has a very easy place to zoom into. You have to watch for Bravo players sitting atop the Blue Tank though.
  • Outside Pipe to A Stairs - Bravo will take this angle to see if Alpha wrapped around the side.
  • Tube to Bravo Field - This is a quick challenge point for a lot of players, often times players in the Warehouse will forget about the angle while challenging to the C Point and get pegged.
  • Through B - Players snipe through B pretty often, it's more favorable to Bravo to snipe in but if you're capping you can hide on the sides and still cap so Bravo Field will have to challenge.

Primary/Shotgun Paths

Looking to close the distance, move through cover.

  • There's a lot of cover to move through the Warehouse, the boxes and pillars let you move quickly and safely.
  • It's possible to push through B from Alpha Field effectively then use the crates for cover.
  • If you're pushing from Alpha go under in the tunnel to pop out near some cover.
  • On the opposite end, you can push from Bravo down towards heavy and move up through Tunnel to Alpha Field to avoid the sniper lane.

Classes

Here's some suggestions for each class in regards to this map:

Hunter

Any subclass works this week, Nightstalker is a go-to for survival and Gunslinger should make a decent return with some open predictable spaces and easy areas to Tripmine. Nightstalkers will likely run a Shotgun and move quite a bit, Fr0st-EE5 work well to allow for constant 'wombo combo' to compliment the movement of a Nightstalker though Graviton Forfeit may be more useful to those choosing Keen Scout. Gunslingers will be better off sniping, pairing Young Ahamkara's Spine with a hand cannon for cutting off angles and taking down would-be shotgunners.

Titan

Strikers are the mainstay subclass for Titans but Sunbreakers should fair well on this map. The open space allows the Hammer of Sol to be used effectively and Incendiary Grenades can be bounced around fairly well (that is, if you can bare to part with Fusions). Strikers can Shotgun with Juggernaut and a Twilight Garrison to move quickly through the map and rush opponents before they are even ready. Sunbreakers can play either way, sniping and using Fusion Grenades to defeat rushing opponents should be formidable.

Warlock

Voidwalkers are currently one of the strongest subclasses in the game and they continue to shine here. Axion Bolts force enemies back through chokepoints and Nova Bomb is a great Super in general, couple that with Life Steal and decent Recovery to form a menacing foe. Stormcallers can have success here with the ability to Blink with Stormtrance. Unlike Golden Gun or Hammers of Sol, you can push through chokepoints easily to wipe the enemy team. The neutral game is a bit weaker but with Pulse Wave you can avoid death more often than you might think.

Weapon Loadout

Most players will be using a Hand Cannon or Pulse Rifle this week. The current meta also means most players will have a Shotgun though you'll seem some Snipers. The Last Word will be a favorite among Snipers, a Clever Dragon pairs well with Shotgunners though a nice Legendary Hand Cannon like the vendor Palindrome, for instance, works well for both playstyles. Teams should bring at least one Sniper to help contest long lines more easily, two Shotguns will be the norm.

General Strategy

Whenever you play, regardless of game mode, you need to have a strategy so that you're familiar with where your team members are and what they are doing and how they assist/be assisted.

A Spawn

  • Push to Triangle and check for the enemy to see if they are going Warehouse or not, move up if you don't see them to cut the angle down.
  • Another player should move into Warehouse and check down Tube (normally a Sniper) then move to the C Point to flank effectively.
  • If you're pushing through Train/Tanks then send one under Tunnel and another past the Heavy location so you can flank and make good callouts for pushing.

B Spawn

  • You have the advantage pushing Train/Tanks, just be wary of a wrap around from Warehouse. Sitting atop Blue Tank is a great advantage and gives some good radar pings.
  • If you want to challenge the lane from C Special to Triangle use the box as cover near Tube so you don't get flanked. This gives you a good opportunity to make a call out and fall back if needed.
  • It's also very easy to push through B and flank the enemy regardless of which direction they go.

Outro

If you have any suggestions leave them in the comments. This isn't the end-all be-all for how to play the map, just recommendations and strategy from a veteran player. I hope some of this helps those still seeking the lighthouse or looking to take another trip more easily.

Lore

The Exodus Blue, a long-dead vessel, once brought hope and humanity to worlds beyond Earth. Here, Guardians challenge one another, forging a new hope and future in the fires of the Crucible.


Twilight GapRusted LandsExodus BlueSkyshockWidow's CourtBannerfallFrontierMementoSector 618
First LightThe AnomalyThe Cauldron
BastionFirebase DelphiBlind WatchPantheonThe TimekeeperCrossroadsSkyline
AsylumShores of TimeThieves' DenFloating Gardens

Last Exit

The Burning ShrineIcarusVertigo
Black Shield
The Drifter
Cathedral of DuskThe Dungeons