Difference between revisions of "INFECTION (PMGT)"

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(Restrictions)
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*ALL players must have HUDS OFF
 
*ALL players must have HUDS OFF
 
*To distinguish between infected and Guardian, certain shaders will be required to differentiate e.g. infected use [[Glowhoo]], Guardians use [[Chatterwhite]] (Just examples)
 
*To distinguish between infected and Guardian, certain shaders will be required to differentiate e.g. infected use [[Glowhoo]], Guardians use [[Chatterwhite]] (Just examples)
*Guardians will be using [[Siderarms]] and [[Grenades]] ONLY and CANNOT use [[Blink]] jump but can use others. Guardians must also reduce agility stat to LOWEST possible
+
*Guardians will be using [[Sidearms]] and [[Grenades]] ONLY and CANNOT use [[Blink]] jump but can use others. Guardians must also reduce agility stat to LOWEST possible
 
*Infected will be using [[Shotguns]] ONLY and be required to use Blink jump. Infected to increase [[Agility]] to MAX
 
*Infected will be using [[Shotguns]] ONLY and be required to use Blink jump. Infected to increase [[Agility]] to MAX
 +
 
==Description==
 
==Description==
  

Revision as of 15:23, 16 September 2016

INFECTION
Map Any - Bigger the better!
Mood Casual
Game Type Clash
Player Count 12
Additional Info Private Match Game Modes

Restrictions

  • Honour rules - Yes
  • Hunters (Bladedancer)
  • Warlocks (Voidwalker)
  • ALL players must have HUDS OFF
  • To distinguish between infected and Guardian, certain shaders will be required to differentiate e.g. infected use Glowhoo, Guardians use Chatterwhite (Just examples)
  • Guardians will be using Sidearms and Grenades ONLY and CANNOT use Blink jump but can use others. Guardians must also reduce agility stat to LOWEST possible
  • Infected will be using Shotguns ONLY and be required to use Blink jump. Infected to increase Agility to MAX

Description

Variations

INFECTED variant

Notes