Difference between revisions of "Touch of Malice"
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− | [[Touch of Malice]] is a level 40 [[Exotic]] [[Scout Rifle]]. It can be acquired by completing | + | [[Touch of Malice]] is a level 40 [[Exotic]] [[Scout Rifle]]. It can be acquired by completing [[quests]]: [[Shattered Past]], [[The Old Hunger]] and [[Hunger Pangs]] including obtaining 45 [[Calcified Fragments]]. |
*Touch of Malice is a [[Year 2]] [[Exotic Weapon]] released in [[The Taken King]] [[expansion]]. | *Touch of Malice is a [[Year 2]] [[Exotic Weapon]] released in [[The Taken King]] [[expansion]]. |
Revision as of 02:13, 23 September 2015
Touch of Malice | |
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Information | |
Type | Scout Rifle |
Slot | Primary Weapon |
Level | 40 |
Rarity | Exotic |
Damage Type | Kinetic |
Attack | 310 |
Magazine | 11 |
Acquired by | Obtain 45 Calcified Fragments, Complete Hunger Pangs quest |
Description | "Let them feel every lash, every curse, every touch of malice that they dealt to me." - Eris Morn |
- Touch of Malice is a Year 2 Exotic Weapon released in The Taken King expansion.
Perks
Column 1
- Touch of Malice (Perk) - Final round of the magazine regenerates and deals bonus damage at the cost of the wielder's life force.
- Infuse - Consume a more powerful Weapon to boost the Attack value of this Weapon.
Column 2
- Soft Ballistics - Less Recoil. Penalty to Impact.
- Smooth Ballistics - Increased recoil. Boost to range.
- Smart Drift Control - Predictable and controllable recoil. Penalty to range.
Column 3
- Eye of the Storm - This weapon becomes more accurate as your health gets lower.
Column 4
- Snapshot - Aiming this weapon is incredibly fast.
- Hammer Forged - Improved range and accuracy
- Flared Magwell - Reload this weapon even faster.
Column 5
- Touch of Mercy - Three rapid kills will return a portion of the wielder's health.
Tips and Tricks
When players get to 1 round left in the magazine, players can keep shoot instead of reloading. They will deal bonus damage but lose health. The final perk, Touch of Mercy allows player to regain health from getting 3 successive kills. The perk combinations allow the player to shoot continuously without reloading as long as they are getting kills.