Difference between revisions of "Hunter"
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Hunter is the agile and precise [[classes|class]] in Destiny. Hunter is divided into 2 subclasses: [[Gunslinger]] and [[Bladedancer]]. Gunslinger is the ranged-oriented class with exceptional damage and accuracy. Bladedancer is the melee-focused class that excels in groups. | Hunter is the agile and precise [[classes|class]] in Destiny. Hunter is divided into 2 subclasses: [[Gunslinger]] and [[Bladedancer]]. Gunslinger is the ranged-oriented class with exceptional damage and accuracy. Bladedancer is the melee-focused class that excels in groups. | ||
Revision as of 18:03, 18 June 2014
Hunter is the agile and precise class in Destiny. Hunter is divided into 2 subclasses: Gunslinger and Bladedancer. Gunslinger is the ranged-oriented class with exceptional damage and accuracy. Bladedancer is the melee-focused class that excels in groups.
You are a master of the frontier. Stalk and kill your enemies with ruthless precision.
Contents
Gunslinger
- Main article: Gunslinger
Check Out Hunter on Destiny 2 Wiki
General Information
Gunslinger is the solar subclass of Hunter. The specialization of Gunslinger is dealing damage from afar. It excels in solo-play and single target damage. Gunslinger's super ability is the Golden Gun. Golden Gun transforms the player's weapon into a glowing magnum. Players will have a maximum of 3 shots with the magnum. Each shot will instantly kill weaker enemies in PvE and enemy players in PvP. Gunslinger's jump ability is Double Jump, which allows the player to jump consecutively. Gunslinger's melee attack is the Throwing Knife. It allows the player to throw their knife when meleeing enemies not in melee range.
- Gunslinger is perfect for a player who wants to play Destiny as a standard first-person shooter game.
Abilities
Type | Description | |
---|---|---|
Double Jump | Jumps | Jumps a second time after leaving ground. |
Golden Gun | Supers | Summons a flaming pistol which disintegrates enemies with Solar Light. |
Incendiary Grenade (Gunslinger) | Grenades | An explosive grenade that catches enemies on fire, causing additional damage over time. |
Swarm Grenade | Grenades | A grenade which detonates on impact, releasing multiple drones that seek nearby enemies. |
Throwing Knife | Melee Abilities | Throw a knife from a distance. |
Tripmine Grenade | Grenades | A explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger. |
Perks
Ability Perks
Description | |
---|---|
Combustion | Killing an enemy with Golden Gun causes them to explode. |
Deadeye | Significantly increases the accuracy of Golden Gun. |
Gunfighter | Reduces the cooldown of Golden Gun, allowing it to be used more often. |
Description | |
---|---|
Circle of Life | Killing an enemy with Throwing Knife while Golden Gun is active extends the duration of Golden Gun. Also increase armor by 1. |
Incendiary Blade | Throwing Knife catches enemies on fire, dealing additional damage over time. |
Knife Juggler | Precision kills with the throwing knife immediately resets its cooldown. |
Description | |
---|---|
Better Control | Upgrades Double Jump for better directional control while in air. |
Higher Jump | Upgrades Double Jump for even greater heights |
Triple Jump | Upgrades Double Jump with a third jump. |
Miscellaneous Perks
Column 6:
Description | |
---|---|
Gunslinger's Trance | Precision kills increase weapon stability. Stacks up to 3 times. |
Keyhole | Golden Gun overpenetrates and can damage multiple targets. |
Scavenger | Picking up ammo reduces the cooldown of your grenade and Throwing Knife |
Column 8:
Description | |
---|---|
Chain of Woe | Precision kills increase weapon reload speed. Stacks up to 3 times. |
Gambler's Dagger | Gains an additional throwing knife. |
Over the Horizon | Increases the range of Golden Gun. |
Training Perks
Agility | Armor | Recovery | |
---|---|---|---|
Path Forbidden | +2 | +2 | |
Path Forgotten | +2 | +2 | |
Path Unknown | +2 | +2 | |
Way of the Drifter | +2 | +1 | +2 |
Way of the Fearless | +5 | ||
Way of the Nomad | +1 | +4 |
- Note that Gunslinger shares Training perks with Bladedancer
Gunslinger Builds
PvE Builds
1. Tripmine Grenade (or Incendiary Grenade if you prefer), Triple Jump, Combustion, Knife Juggler, Path Forbidden, Scavenger (or Keyhole if you feel like it will help, or Gunslinger's Trance if you have a high recoil weapon), Way of the Nomad, Chain of Woe
- Blow everything up. Then shoot everything. Then go Super Saiyan. Then blow everything up by shooting everything. Don't feel like shooting things? Stab things in the face, up close and from distance! Collect ammo, then repeat.
PvP Builds
1. Tripmine Grenade (or Swarm Grenade if you're defending points), Better Control Jump, Deadeye (or Combustion, for capturing points in Control), Incendiary Blade, Path Forgotten, Keyhole, Way of the Fearless, Chain of Woe (or Gambler's Dagger, if I feel like throwing lots of Knives)
- Use your grenades wisely to control the map. Watch your radar and stick them right on the corner that the enemy is about to turn; that'll surprise them! Throw them on a wall behind a point as enemies try and capture it, and watch them all blow up! If you're using combustion, go nuts and get some easy triple-down/breaker medals as you assault the points. Always go for headshots and use your knife whenever you feel like you can get a hit.
Recommended Stats
PvE: Intellect > Discipline > Strength
- Intellect allows the player to use Golden Gun as often as possible. This is useful for both PvP and PvE. Discipline allows the player to use grenades often. Strength is used to reduce the cooldown of Throwing Knifes.
PvP: Intellect > Discipline = Strength
- In The Crucible, INT is still most important for Golden Gun. Throwing Knifes are a bit more important in PvP than PvE.
Recommended Gear
Achlyophage Symbiote is the best Exotic for Gunslinger. It gives you an additional Golden Gun shot per use. It is good in PvP and PvE.
Knucklehead Radar is good in PvP.
Strategy
PvE Strategy
- Use Elemental Damage - Match your elemental damage (arc/solar/void) to the color of your enemies' shields! Solar Burn means Golden Gun and your grenades do a TON of damage!
- Use Cover - Rocks are your best friend. Also low walls. If you can crouch behind a wall, try point your gun near the top and then aim down sights... you can automatically aim over the cover! You can totally avoid 99% of damage by just barely sticking your head out over a wall or a rock. The enemies still shoot the rock, and you'll still be able to shoot them!
- Backpedal - 1. Learn your surroundings. 2. Learn to shoot while walking backwards. 3. Keep the enemy in front of you. 4. Win.
- Keep Moving - Enemies are pretty smart. They know when you're super'd, they know when you're low on ammo, and they know when you're afraid. They will retreat or rush up to kick your ass at the worst of times, so don't underestimate them, and keep moving at all times.
PvP Strategy
- Gunslinger is pretty straightforward. It's just about the most 'shooter' class you can get in this game. Shoot enemies, go for headshots, throw some knives when you feel like it, and use Golden Gun as much as possible. Make your shots count, and play smart. When you activate your super, try to do so around corners. You can and will be shot immediately upon activating it, so try not to be in the open when you do. Also, get as much practice with Tripmine Grenades as you can, and you'll be unstoppable. Remember: Stick em on the WALLS (or an actual enemy, that works too), not the floor. Horizontal > Vertical
|
Bladedancer
- Main article: Bladedancer
Check Out Hunter on Destiny 2 Wiki
General Information
Bladedancer is the melee and stealth oriented subclass of Hunter. Players unlock the Bladedancer when they are level 15. Bladedancer specializes in dealing arc damage and damage in close quarter combat. Additionally, Bladedancers can cloak themselves, allowing them to become invisible. Additionally, Bladedancer can teleport around the battlefield with Blink Strike and Blink.
- Bladedancer is ideal for players who like to dash into and out of melee combat, wreaking havoc with both guns and melee attacks.
Abilities
Type | Description | |
---|---|---|
Arc Blade | Supers | Charge your blade with Arc Light and consume your foes with lightning |
Arcbolt Grenade (Bladedancer) | Grenades | A grenade that chains bolts of lightning to nearby enemies. |
Blink Strike | Melee Abilities | A powerful melee attack with extended range. |
Double Jump | Jumps | Jumps a second time after leaving ground. |
Flux Grenade | Grenades | An explosive grenade which deals additional damage when attached to enemies. |
Skip Grenade | Grenades | A grenade which splits upon impact, creating multiple projectiles which seek enemies. |
Perks
Ability Perks
Description | |
---|---|
Razor's Edge | Press R2 or RT during Arc Blade to unleash a destructive wave of energy that travels along the ground. |
Showstopper | Press R2 or RT during Arc Blade to damage nearby enemies. |
Vanish | Press R2 or RT during Arc Blade to disappear from sight. |
Description | |
---|---|
Backstab | Hitting an enemy from behind with Blink Strike causes significantly more damage. |
Escape Artist | Hitting an enemy with Blink Strike grants brief invisibility |
Fast Twitch | Reduces the cooldown of Blink Strike |
Description | |
---|---|
Better Control | Upgrades Double Jump for better directional control while in air. |
Blink (Bladedancer) | A short-distance teleport that replaces Double Jump. |
Higher Jump | Upgrades Double Jump for even greater heights |
Miscellaneous Perks
Column 6:
Description | |
---|---|
Fleet Footed | Increases maximum sprint speed and extends slide distance |
Quick Draw | Weapons ready immediately after dealing damage with any knife attack. |
Shadowjack | Increases the duration of invisibility effects. |
Column 8:
Description | |
---|---|
Encore | Killing an enemy with Arc Blade extends its duration |
Hungering Blade | Kills with Arc Blade and Blink Strike immediately regenerate health. |
Stalker | Gain invisibility after crouching in place for a short time. |
Training Perks
Agility | Armor | Recovery | |
---|---|---|---|
Path Forbidden | +2 | +2 | |
Path Forgotten | +2 | +2 | |
Path Unknown | +2 | +2 | |
Way of the Drifter | +2 | +1 | +2 |
Way of the Fearless | +5 | ||
Way of the Nomad | +1 | +4 |
- Note that Bladedancer shares Training perks with Gunslinger
Cloak
- See also: Hunter Cloaks
Bladedancer can become cloaked or invisible to their enemies. In PvE, enemies will lose track of you and fire at your last known position. Additionally, cloaked Bladedancer can save their fireteam from a wipe in strikes and missions. It is especially important during Nightfall difficulties.
In PvP, Bladedancer become mostly stealthed with a blue-ish outline. While outline is more visible if you are moving quickly, it is quite faint if you are standing still or moving slowly. Cloak also reduces your signature on your enemies' Motion Tracker or radar. It reduces the tracker's ping from once every 3 seconds to once every 5 seconds.
Bladedancer Builds
PvE Builds
PvE Offensive:
1. Arcbolt Grenade, Better Control, Razor's Edge or Showstopper, Fast Twitch, Path Unknown, Fleet Footed, Way of the Nomad, Hungering Blade or Encore
- Arcbolt Grenade clears mobs out pretty quick, while Razor's Edge/Showstopper can clear out entire hordes of enemies. Fast Twitch keeps you healed up in combination with Hungering Blade, and Fleet Footed allows you to escape when needed. The stats in this build also allow you to take less damage and heal up quickly.
PvE Defensive:
1. Arcbolt Grenade, Better Control, Razor's Edge or Vanish, Escape Artist, Path Unknown, Shadowjack, Way of the Nomad, Stalker or Hungering Blade
- Same as above, trade healing on melee for invisibility to drop aggro and revive teammates.
PvP Builds
PvP Offensive:
1. Flux Grenade, Blink, Showstopper, Fast Twitch, Path Forgotten, Quick Draw, Way of the Fearless, Hungering Blade
- Blink all over the place, use a shotgun, melee to heal, and stick grenades on peoples' faces. The stats in this build allow you to move quickly and take less damage to win fights. This is probably the fastest and move aggravating build in the entire game to go up against.
PvP Defensive:
1. Arcbolt Grenade, Better Control, Vanish, Backstab, Path Forgotten, Shadowjack or Quick Draw, Way of the Fearless, Stalker
- Arcbolt grenades can almost clear a room, allowing you to mop up (be sure to go invisible before rushing or defending!). Get on a point, maintain invisibility, use backstabs and shotguns to dominate anyone to tries to get close.
Recommended Stats
Intellect > Discipline > Strength
- Stacking Intellect allows your to use your Arc Blade as often as possible. Stack it as much as you can. Discipline reduces the cooldown of your grenades. Strength doesn't do much for a bladedancer. Blink Strike already has an amazing upgrade called Fast Twitch which reduces your melee cooldown to only 5 seconds.
Recommended Gear
Mask of the Third Man is an excellent Exotic for Bladedancer. It allows you to use more attacks during Arc Blade. It is good in both PvP and PvE.
Don't Touch Me is a good option for certain PvE situations.
Knucklehead Radar is good in PvP.
Lucky Raspberry can be useful in PvP.
Strategy
PvE Strategy
- Use Elemental Damage - Match your elemental damage (arc/solar/void) to the color of your enemies' shields!
- Use Cover - Rocks are your best friend. Also low walls. If you can crouch behind a wall, try point your gun near the top and then aim down sights... you can automatically aim over the cover! You can totally avoid 99% of damage by just barely sticking your head out over a wall or a rock. The enemies still shoot the rock, and you'll still be able to shoot them!
- Backpedal - 1. Learn your surroundings. 2. Learn to shoot while walking backwards. 3. Keep the enemy in front of you.
- Use Stealth - When all else fails, try using some stealth perks such as Escape Artist to drop aggro and make a quick getaway. Just don't attack or blink or you'll be visible again!
PvP Strategy
- Blink + Sidearm + Blink Strike + Hungering Blade = Win - Seriously. If you git gud at using Blink to disorient your enemies (while keeping yourself aware of your surroundings), you'll be unstoppable. Use it to get over walls and behind enemies without them even noticing, and then blast them up close and finish them off with a blink strike to heal back up. This combination is so incredibly powerful, it's op.
- Stealth + Sneaky Tactics + Backstab = Win - The key to stealth is to use it AFTER you engage the enemy. If you use Stalker, crouch in a corner and then go around, zig-zagging to disorient the enemy, and then BAM Havoc_Pigeon. They can still sort of see you, but that doesn't mean they'll be able to hit you if you're moving all over the place. If you use Vanish (arc blade perk), all you have to do is use your Arc Blade out of sight, go stealth, then rush in and slice everybody up before they know what hit them. Same thing applies, just keep moving (not in a straight line) and you'll be impossible to hit. If you're being chased, try ducking around a corner, going invisible, and then backstab the enemy as they pass. It works maybe 50% of the time, but it is so worth it when it does.
- Arc Blade is easily one of the most powerful Supers in the game in PvP. Unlike most other supers, you can actually move around and hunt down enemies! The downside is that they can also shoot you and end your killing spree at any time... That being said, MOVE! If you keep on the move and use your melee to zig-zag across the battlefield. It will be very difficult for them to hit you. However, you are still always vulnerable to Fist of Havoc and Nova Bomb, so try to kill enemies around corners to get the jump on them. While Arc Blade is powerful, it will get you killed the instant you activate it if you aren't careful. Additionally, if you are running across an open field, you'll likely die.
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