Difference between revisions of "Defender PvP Guide"
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*Unique note on Sunsingers: There is not a lot you can do about it when they use their Super to resurrect, particularly if your bubble is currently gone. Whip out the shotgun if you are close (or the suppression grenade if you are at variety), scream your most ferocious battle cry, and pray to RNGsus for achievement. | *Unique note on Sunsingers: There is not a lot you can do about it when they use their Super to resurrect, particularly if your bubble is currently gone. Whip out the shotgun if you are close (or the suppression grenade if you are at variety), scream your most ferocious battle cry, and pray to RNGsus for achievement. | ||
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==Against Gunslinger== | ==Against Gunslinger== |
Revision as of 01:45, 7 February 2015
Contents
Against Striker
FoH can be harmful if you do not see the titan coming, but in the end it is extremely beatable. Ward of Dawn will initially include any blast that requires location inside it, excluding any residual effects following the bubble pops. To beat a Striker, hang out close to the edges of the Bubble furthest from the oncoming titan. Just as he/she engages their Super, back out of the bubble. The initial blast is contained, and in the moment of surprise following, just shotgun away. You'd seriously be shocked how numerous other players just assume they will kill you in 1 hit. If I had to guess, I would say this functions about 70% of the time general.
Against Voidwalker
In my opinion, Voidwalker is the greatest danger to your achievement, but only when they attack from variety and use the capability (sorry, I do not know the name) exactly where their bolt splits into 3 separate projectiles. For what ever purpose (bug or intended), it only requires 1 of these projectiles to pop the bubble, and the other two will nearly usually kill you. If they use an additional capability, exactly where the projectile remains singular, the worst-case situation is a ranged attack. In that case, the very best technique is to sidestep away from the bubble, permitting it to absorb the initial blast. Watch out for the residual black hole thingy - that will kill you fairly rapidly. As soon as safely away from the super, you are just down to a gunfight. You may shed, but it is much more of a opportunity than you had prior to. If the Voidwalker decides to get cheeky and attempt to super you inside the bubble, just use the exact same technique you would use vs. a Striker. Back out of the bubble, shotgun to the head, run away from black hole. For me, achievement price vs. Voidwalker super general is most likely about 40%. I certainly have much more deaths than kills against these guys, but most of these have been when they attack from variety. The only factor pulling that quantity up is that a lot of Voidwalkers believe operating into the bubble will function. It generally does not.
Against Sunsinger
Much less harmful than you'd believe following reading this sub for a whilst, but do not be complacent! There is no unique tactic right here, but if you are utilizing Armor of Light and a shotgun inside the bubble they will not have time to drop sufficient grenades to kill you. What ever you do although, do not leave the bubble to attack them. Sunsinger melee is fairly impressive with the Super up, so you will want your Armor of Light to shield you as lengthy as feasible. Utilizing a fast shotgun like Invective will give you the very best achievement price right here. If you really feel like you are going to shed, slip out the back of your bubble (clearly maintaining distance from the Sunsinger) and jump back in. This will restore Armor of Light to complete worth. This strategy can, of course, go ass-up if the Sunsinger follows you out of the bubble, so attempt to be intelligent with your timing. Achievement vs. Sunsingers? Approx 70%.
- Unique note on Sunsingers: There is not a lot you can do about it when they use their Super to resurrect, particularly if your bubble is currently gone. Whip out the shotgun if you are close (or the suppression grenade if you are at variety), scream your most ferocious battle cry, and pray to RNGsus for achievement.
Against Gunslinger
Facing off against a gunslinger is a game of reaction time. They have sufficient shots in that golden gun to kill the bubble and you, but that does not imply it is a surefire defeat. The very best feasible way to deal with this threat is the suppression grenade, as the vast majority of gunslingers will not be stupid sufficient to jump into your bubble - they will just take you out from afar with out a second believed. There is no AoE like Striker or Voidwalker, so there is usually the opportunity they will miss, but do not count on that. I've had the most achievement by jumping up out of the bubble and tossing a suppression grenade at their feet. Generally, I can re-enter the bubble with out them choosing me off, but even then it is just a reaction time factor. If the suppression grenade toss is effective, you will pull them out of their super and they will shed any benefit they had more than you. The only factor you can do right here is be quicker than them. It is not simple, but my probabilities are usually someplace about 40% against these guys. The only purpose I do not think about them as deadly as Voidwalkers is simply because of the higher opportunity of suppression achievement.
Against Bladedancer
My preferred, really. They are quick - extremely quick. You cannot outrun them, you cannot out-melee them. So what can you do? Hang out at the back edge of the bubble as usual, and park your self there with your preferred shotgun. They enter? Blast away. That is it. Effortlessly the most reliably countered super. Patience and a cool head will leave you the victor almost each time. Achievement price for me is effortlessly 80% or much more.=