Difference between revisions of "Crota's End"
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==Walkthrough== | ==Walkthrough== | ||
===Stage 1: The Darkness=== | ===Stage 1: The Darkness=== | ||
+ | Players spawn in a dark tunnel encircled by [[thral]]ls and [[Cursed Thrall]]s. | ||
+ | Players will have a debuff called [[Weight of Darkness]], that will stack up to 10 times. With the debuff you cannot run or jump high. | ||
+ | |||
+ | Move as a group from one pillar of light to another. At the pillar of light, Weight of Darkness will decrease about 1 per second. | ||
+ | |||
+ | *Be sure to steer clear of the holes on the ground. | ||
+ | |||
+ | Remain at each pillar until you have only 6 stacks of the debuff left so you can sprint again. | ||
+ | |||
+ | *Do not stay at the light for too long or they'll turn red and explode. | ||
+ | |||
+ | When you are at the end, you will see a giant circle. When everyone stands on it, a bridge forms. | ||
+ | |||
+ | Protect the bridge from 2 [[ogre]]s and [[knight]]s. | ||
+ | |||
+ | Once the bridge forms run across and kill or run past the ogre on the other side. | ||
+ | |||
+ | Go down the hallway. | ||
+ | |||
+ | ====Chest==== | ||
===Stage 2: The Bridge=== | ===Stage 2: The Bridge=== | ||
A minimum of one player must stand on each of the 3 circles to ensure the bridge can be constructed. | A minimum of one player must stand on each of the 3 circles to ensure the bridge can be constructed. |
Revision as of 20:28, 10 December 2014
Crota's End | |
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Information | |
Type | Raid |
Location | Ocean of Storms, Moon |
Players | 6 |
Tier 1 Level | 30 |
Tier 2 Level | 33 |
Description | He waits in the dark below |
Crota's End is a level 30 Raid found in Ocean of Storms, Moon. The activity requires a group of 6 players. Crota's End was released in December 9th, 2014 with the first expansion pack, The Dark Below. The Hard Mode of the raid will release in January, 2015.
Walkthrough
Stage 1: The Darkness
Players spawn in a dark tunnel encircled by thralls and Cursed Thralls.
Players will have a debuff called Weight of Darkness, that will stack up to 10 times. With the debuff you cannot run or jump high.
Move as a group from one pillar of light to another. At the pillar of light, Weight of Darkness will decrease about 1 per second.
- Be sure to steer clear of the holes on the ground.
Remain at each pillar until you have only 6 stacks of the debuff left so you can sprint again.
- Do not stay at the light for too long or they'll turn red and explode.
When you are at the end, you will see a giant circle. When everyone stands on it, a bridge forms.
Protect the bridge from 2 ogres and knights.
Once the bridge forms run across and kill or run past the ogre on the other side.
Go down the hallway.
Chest
Stage 2: The Bridge
A minimum of one player must stand on each of the 3 circles to ensure the bridge can be constructed.
Protect it until the first Swordbearer spawns, after you kill him you will get a Blade's Sword.
The player with the sword must kill the Gatekeeper on the other side because he is the only player who can hurt it. Be sure to use R1, R1, R2 combo so you can keep the Gatekeeper perma-stunned. You've got about 1 minute before the sword vanishes but that's plenty of time to kill the Gatekeeper.
Repeat those steps until you can find a minimum of 3 players on the other side. After the requirement is fulfilled, the players on the other side step on the circles as on the first side as well, of course without leaving it or the bridge may vanish.
You now have to do the same but because the 3 players are holding the built bridge, the players from the first side can move about openly as they need to kill the Swordbearers to get the sword so they can cross the bridge. The more players cross the bridge, the more players can help with long range weapons like Sniper Rifles and Scout Rifles.
After all 6 player get to the other side, you will see a Wizard and 2 Ogres appearing, you need to kill them. Note that you don't have to stand on the circles any longer because the bridge is no longer needed.
After you kill all the yellow-bar enemies, you finished that stage of the raid! Enjoy the loot!
Stage 3: The Summoning Crystal
As soon as you enter the phase, it is similar to the Vault of Glass Gatekeeper. Kill the knights from afar, or stay away from them and kill the wizard on the left.
When the wizard is dead, kill the shrieker behind it, then go to the other side and repeat the process.
After both wizards and shirkers are dead, Ir'Yut Deathsinger will spawn, use your Heavy Weapon and demolish her within the time limit before she uses her song and kills all the players.
Stage 4: The Crota
Kill the Sword bearer and take the Blade's Sword. Be sure to give the Chalice of Light to the player using the sword.
The Chalice of Light is similar to Vault of Glass' cleanse pool, however it gives you health, Players CANNOT re-gain health throughout this stage.
Players in your group should fire at Crota until he falls to his knees, then the player with the sword need to attack him.
If you see "Crota summons Oversoul", a large green sphere will appear in the sky. Everyone needs to shoot it.
- This only occurs if someone dies.
Be careful of the Ogres and the knights with boomers that appear.
Loot
Crota's End rewards the player with raid weapons, raid armor and other items. Primary Weapons are only available in the Hard Mode of the raid. All Crota's End weapons and armor require Radiant Shard and Radiant Energy for upgrades. Radiant materials are obtained by dismantling Crota's End weapons and armor.
Other Items
- Crux of Crota - Used to upgrade Eidolon Ally into Necrochasm
- Mark of the Pit - Titan Mark
- Shroud of Flies - Hunter Cloak
- Bone Circlet - Warlock Bond
- Crota's End (Emblem)
- Light in the Abyss - Jumpship
- Bane of Dark Gods - Jumpship
Raid Weapons
Type | Attack | Impact | Rate of Fire | Magazine | Range | Stability | Reload | Charge Rate | Blast Radius | Velocity | |
---|---|---|---|---|---|---|---|---|---|---|---|
Abyss Defiant (Year 1) | Auto Rifles | 300-331 | 8 | 88 | 43 | 25 | 44 | 85 | |||
Black Hammer | Sniper Rifles | 300-331 | 32 | 12 | 3 | 88 | 35 | 55 | |||
Fang of Ir Yut (Year 1) | Scout Rifles | 300-331 | 40 | 60 | 40 | 59 | 40 | 53 | |||
Hunger of Crota (Year 1) | Rocket Launchers | 300-331 | 11 | 2 | 62 | 71 | 68 | 78 | |||
Light of the Abyss (Year 1) | Fusion Rifles | 300-331 | 68 | 7 | 32 | 41 | 61 | 40 | |||
Oversoul Edict (Year 1) | Pulse Rifles | 300-331 | 4 | 77 | 30 | 33 | 55 | 61 | |||
Song of Ir Yut (Year 1) | Machine Guns | 300-331 | 25 | 100 | 35 | 16 | 30 | 48 | |||
Swordbreaker (Year 1) | Shotguns | 300-331 | 36 | 35 | 6 | 9 | 34 | 53 | |||
Word of Crota (Year 1) | Hand Cannons | 300-331 | 68 | 32 | 12 | 25 | 45 | 45 |
Raid Armor
Titan Armor
Type | Defense | Light | Discipline | Intellect | Strength | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
---|---|---|---|---|---|---|---|---|---|
Willbreaker's Fists (Year 1) | Gauntlets | 279-347 | 24-36 | ?? | ?? | ?? | |||
Willbreaker's Greaves (Year 1) | Leg Armor | 248-309 | 24-36 | ?? | ?? | ?? | |||
Willbreaker's Resolve (Year 1) | Chest Armor | 439-463 | 30-36 | ?? | ?? | ?? | |||
Willbreaker's Watch (Year 1) | Helmets | 341-425 | 24-36 | ?? | ?? | ?? |
Hunter Armor
Type | Defense | Light | Discipline | Intellect | Strength | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
---|---|---|---|---|---|---|---|---|---|
Dogged Gage (Year 1) | Gauntlets | 279-347 | 24-36 | ?? | ?? | ?? | |||
Relentless Harness (Year 1) | Chest Armor | 372-463 | 24-36 | ?? | ?? | ?? | |||
Tireless Striders (Year 1) | Leg Armor | 248-309 | 24-36 | ?? | ?? | ?? | |||
Unyielding Casque (Year 1) | Helmets | 341-425 | 24-36 | ?? | ?? | ?? |
Warlock Armor
Type | Defense | Light | Discipline | Intellect | Strength | Upgrade 1 | Upgrade 2 | Upgrade 3 | |
---|---|---|---|---|---|---|---|---|---|
Deathsinger's Gaze (Year 1) | Helmets | 341-425 | 24-36 | ?? | ?? | ?? | |||
Deathsinger's Grip (Year 1) | Gauntlets | 279-347 | 24-36 | ?? | ?? | ?? | |||
Deathsinger's Herald (Year 1) | Leg Armor | 248-309 | 24-36 | ?? | ?? | ?? | |||
Deathsinger's Mantle (Year 1) | Chest Armor | 372-463 | 24-36 | ?? | ?? | ?? |
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