Difference between revisions of "Supers"
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==Types of Supers== | ==Types of Supers== | ||
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| ?Cooldown | | ?Cooldown | ||
| ?Description | | ?Description | ||
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Revision as of 21:05, 28 August 2015
Supers are powerful abilities that are unique to each subclass. These activated abilities can be offensive or defensive. The nature of the super ability defines the particular subclass.
Super abilities cannot be used continuously. After each use, players must wait for the ability to recharge. Super recharges when the player performs certain in-game actions such as score kills, assists, capturing control points or pick up Orbs of Light.
- Note that players will not lose Super progress upon death.
Types of Supers
Intellect and Super Mechanics
Players can increase their Intellect stat to reduce the cooldown of their Supers.
When you have no intellect and thus 0% cooldown reduction bonus to your super, your super recharges in 5 minutes and 30 seconds.
When you have enough intellect to have 100% cooldown reduction bonus to your super, your super recharges in 3 minutes and 55 seconds (71% of original recharge). Additionally, your kills earn you twice amount of super meter.
Tips for Playing Against Supers in PvP
If you see any enemies pop supers, scatter.
- That's pretty much the counter to every super in the game. Run any direction that is away from the enemy and just wait until they cool off. Usually you don't have time to run, but take the opportunity if it's available. Running toward them or trying to ambush them is what they want you to do.