Difference between revisions of "Armor (Stat)"

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Armor is a [[stat]] that increases the amount of damage the player can take before dying. More Armor equals more [[health]]. The amount of health the player receives per Armor depends on the player's [[class]] and [[subclasses|specialization]]. A new [[Titan]] character has 5 Armor while [[Hunter]] and [[Warlock]] have only 1.  
 
Armor is a [[stat]] that increases the amount of damage the player can take before dying. More Armor equals more [[health]]. The amount of health the player receives per Armor depends on the player's [[class]] and [[subclasses|specialization]]. A new [[Titan]] character has 5 Armor while [[Hunter]] and [[Warlock]] have only 1.  
  
At 1 Armor, players have 150 health. At 10 Armor, players have 165 health. At 13 Armor, players have 180 health.  
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At 1 Armor, players have 150 health and [[shield]]. At 10 Armor, players have 165 health and shield. At 13 Armor, players have 180 health and shield.  
  
*In [[The Crucible]], health is normalized. All [[classes]] have 200 health in The Crucible.
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*In [[The Crucible]], health is normalized. All [[classes]] have 200 health and shield in The Crucible.
  
  
 
{{stats}}
 
{{stats}}

Revision as of 05:40, 1 October 2014

Armor is a stat that increases the amount of damage the player can take before dying. More Armor equals more health. The amount of health the player receives per Armor depends on the player's class and specialization. A new Titan character has 5 Armor while Hunter and Warlock have only 1.

At 1 Armor, players have 150 health and shield. At 10 Armor, players have 165 health and shield. At 13 Armor, players have 180 health and shield.



AgilityArmorAttackDefenseDisciplineIntellectLightLevelsRecoveryStrength
Aim AssistAttackBlast RadiusCharge RateDamage TypeEquip Speed
ImpactMagazineRangeRate of FireRecoilReloadStabilityVelocityZoom
DefenseEfficiencyEnergyImpactRangeSpeed