Difference between revisions of "Lightning Grenade"
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| Function = Deals four pulses of 100 damage. Aftershocks talent adds one pulse for a total of 500. Lightning grenades project their damage in a cone from the grenade and have no damage falloff. | | Function = Deals four pulses of 100 damage. Aftershocks talent adds one pulse for a total of 500. Lightning grenades project their damage in a cone from the grenade and have no damage falloff. | ||
| Description = A grenade that sticks to any surface, periodically emitting bolts of lightning. | | Description = A grenade that sticks to any surface, periodically emitting bolts of lightning. | ||
− | | Key Bind = L1 | + | | Key Bind = L1 or LB |
| Extra = | | Extra = | ||
}} | }} |
Revision as of 13:37, 4 May 2017
Lightning Grenade | |
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Information | |
Class | Titan |
Subclass | Striker |
Type | Grenade |
Damage | 400 (100x4) |
Radius | 12m |
Prerequisite | Pulse Grenade |
Next | None |
Function | Deals four pulses of 100 damage. Aftershocks talent adds one pulse for a total of 500. Lightning grenades project their damage in a cone from the grenade and have no damage falloff. |
Description | A grenade that sticks to any surface, periodically emitting bolts of lightning. |
Key Bind | L1 or LB |
Lighting Grenade is a grenade used by Striker. Deals four pulses of 100 damage. Aftershocks talent adds one pulse for a total of 500. Lightning grenades project their damage in a cone from the grenade and have no damage falloff. It has the highest single target damage potential among all of Striker's grenades.
Tips and Tricks
- Player will need precise throwing to make the most out of the grenade.
- When the grenade lands, it attaches to that surface then it sends out 4 cones of Arc damage up to 12 meters.
- Its damage does not fall off as it travels the entire distance.
- It can be used to guard narrow corridors.
- It is not as effective in wide-open spaces.
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