Difference between revisions of "Forcing Function"
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{{Weapon Infobox | {{Weapon Infobox | ||
| − | |image=forcing function icon1. | + | |image=forcing function icon1.jpg |
| − | |Level= | + | |Type=[[Auto Rifle]] |
| + | |Level=?? | ||
|Item Level=40 | |Item Level=40 | ||
|Rarity=[[Rare]] | |Rarity=[[Rare]] | ||
| − | |||
|Attack=?? | |Attack=?? | ||
|Impact=0 | |Impact=0 | ||
| − | |Range= | + | |Range=20 |
| − | |Stability= | + | |Stability=19 |
| − | |Reload= | + | |Reload=40 |
|Rate of Fire=100 | |Rate of Fire=100 | ||
| − | |Magazine= | + | |Magazine=50 |
| + | |Damage Type=[[Kinetic]] | ||
|Zoom=15 | |Zoom=15 | ||
| − | |Recoil= | + | |Recoil=70 |
| − | | | + | |Aim Assist=25 |
| − | | | + | |Equip Speed=40 |
| − | |Sights= | + | |Sights= |
| − | |Upgrade 1= | + | |Upgrade 1= |
| − | |Upgrade 2= | + | |Upgrade 2= |
| − | |Optional Upgrades= | + | |Optional Upgrades= |
| − | |Acquired by= | + | |Acquired by=[[Dropped in Strikes]] |
|Cost=? | |Cost=? | ||
|Description=Psychologically tuned to reinforce an important skill: holding down the trigger. | |Description=Psychologically tuned to reinforce an important skill: holding down the trigger. | ||
}} | }} | ||
| − | + | Forcing Function is a level ?? [[Rare]] [[Auto Rifle]]. Forcing Function can drop in [[Where Endgame Weapons Drop#Dropped in Strikes|Strikes]]. | |
| − | + | ||
==Mods and Upgrades== | ==Mods and Upgrades== | ||
| − | *[[ | + | *[[Glass Half Full]] |
| + | *[[Focused Fire]] | ||
| + | *[[Grenadier]] | ||
| + | *[[Upgrade]] | ||
| + | *[[Ranged Lens RLR5]] | ||
| + | *[[Ranged Lens RLS3]] | ||
| + | *[[Focus Lens FLA5]] | ||
| + | *[[TrueSight IS]] | ||
| + | *[[Red Dot-OAS]] | ||
| + | *[[Red Dot-ORS1]] | ||
| + | *[[Focus Lens FLS2]] | ||
*[[SteadyHand IS]] | *[[SteadyHand IS]] | ||
*[[QuickDraw IS]] | *[[QuickDraw IS]] | ||
| − | |||
*[[Red Dot-OES]] | *[[Red Dot-OES]] | ||
*[[Red Dot-ORS]] | *[[Red Dot-ORS]] | ||
| − | *[[ | + | *[[Colony Rounds]] |
| − | *[[ | + | *[[Relic Iron Rounds]] |
| − | *[[ | + | *[[Spinmetal Rounds]] |
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*[[Skip Rounds]] | *[[Skip Rounds]] | ||
| − | *[[ | + | *[[Lock In]] |
| − | + | ||
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| − | [[Category: | + | [[Category:Auto Rifles]] [[Category:Rare]] {{Primary Weapons}} [[Category:Weapons]] [[Category:Strike Items]] |
Revision as of 03:05, 26 September 2014
| Forcing Function | |
|---|---|
| Information | |
| Type | Auto Rifle |
| Level | ?? |
| Item Level | 40 |
| Rarity | Rare |
| Damage Type | Kinetic |
| Attack | ?? |
| Impact | 0 |
| Rate of Fire | 100 |
| Range | 20 |
| Stability | 19 |
| Reload | 40 |
| Magazine | 50 |
| Zoom | 15 |
| Recoil | 70 |
| Equip Speed | 40 |
| Aim Assist | 25 |
| Acquired by | Dropped in Strikes |
| Cost | ? |
| Description | Psychologically tuned to reinforce an important skill: holding down the trigger. |
Forcing Function is a level ?? Rare Auto Rifle. Forcing Function can drop in Strikes.
Mods and Upgrades
- Glass Half Full
- Focused Fire
- Grenadier
- Upgrade
- Ranged Lens RLR5
- Ranged Lens RLS3
- Focus Lens FLA5
- TrueSight IS
- Red Dot-OAS
- Red Dot-ORS1
- Focus Lens FLS2
- SteadyHand IS
- QuickDraw IS
- Red Dot-OES
- Red Dot-ORS
- Colony Rounds
- Relic Iron Rounds
- Spinmetal Rounds
- Skip Rounds
- Lock In
