Difference between revisions of "Forcing Function"
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m (Text replacement - "==Perks and Upgrades==" to "==Mods and Upgrades==") (Tag: Mobile edit) |
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{{Weapon Infobox | {{Weapon Infobox | ||
− | |image=forcing function icon1. | + | |image=forcing function icon1.png |
− | + | |Level=20 | |
− | |Level= | + | |
|Item Level=40 | |Item Level=40 | ||
|Rarity=[[Rare]] | |Rarity=[[Rare]] | ||
+ | |Damage Type=[[Kinetic]] | ||
|Attack=?? | |Attack=?? | ||
|Impact=0 | |Impact=0 | ||
− | |Range= | + | |Range=24 |
− | |Stability= | + | |Stability=16 |
− | |Reload= | + | |Reload=58 |
|Rate of Fire=100 | |Rate of Fire=100 | ||
− | |Magazine= | + | |Magazine=59 |
− | + | ||
|Zoom=15 | |Zoom=15 | ||
− | |Recoil= | + | |Recoil=60 |
− | | | + | |Equip Speed=50 |
− | | | + | |Aim Assist=64 |
− | |Sights= | + | |Sights= |
− | |Upgrade 1= | + | |Upgrade 1= |
− | |Upgrade 2= | + | |Upgrade 2= |
− | |Optional Upgrades= | + | |Optional Upgrades= |
− | |Acquired by= | + | |Acquired by=?? |
|Cost=? | |Cost=? | ||
|Description=Psychologically tuned to reinforce an important skill: holding down the trigger. | |Description=Psychologically tuned to reinforce an important skill: holding down the trigger. | ||
}} | }} | ||
− | Forcing Function is a level | + | [[Forcing Function]] is a level 20 [[Rare]] [[Auto Rifle]]. Forcing Function can be obatined by ???. |
+ | __NOTOC__ | ||
==Mods and Upgrades== | ==Mods and Upgrades== | ||
− | *[[ | + | *[[Kinetic Damage]] |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
*[[SteadyHand IS]] | *[[SteadyHand IS]] | ||
*[[QuickDraw IS]] | *[[QuickDraw IS]] | ||
+ | *[[SureShot IS]] | ||
*[[Red Dot-OES]] | *[[Red Dot-OES]] | ||
*[[Red Dot-ORS]] | *[[Red Dot-ORS]] | ||
− | *[[ | + | *[[Red Dot-OAS]] |
− | *[[ | + | *[[Cascade]] |
− | *[[ | + | *[[Counterbalance]] |
+ | *[[Focused Fire]] | ||
+ | *[[Hip Fire]] | ||
+ | *[[Glass Half Full]] | ||
+ | *[[Grenadier]] | ||
+ | *[[Unflinching]] | ||
+ | *[[Feeding Frenzy]] | ||
+ | *[[Life Support]] | ||
+ | *[[Rangefinder]] | ||
+ | *[[Reactive Reload]] | ||
+ | *[[Spray and Play]] | ||
+ | *[[Persistence]] | ||
+ | *[[Take a Knee]] | ||
+ | *[[Upgrade Damage]] | ||
+ | *[[Lightweight]] | ||
+ | *[[Fitted Stock]] | ||
*[[Skip Rounds]] | *[[Skip Rounds]] | ||
− | *[[ | + | *[[Upgrade Damage]] |
+ | *[[Red Dot-ORS1]] | ||
+ | *[[Red Dot-ORES]] | ||
+ | *[[Snapshot]] | ||
+ | *[[Hand Loaded]] | ||
+ | *[[Single Point Sling]] | ||
+ | *[[Focus Lens FLS2]] | ||
+ | *[[Ranged Lens RLS3]] | ||
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− | [[Category: | + | [[Category:Weapons]] [[Category:Rare]] [[Category:Auto Rifles]] {{Rare Weapons}} |
Revision as of 02:18, 26 September 2014
Forcing Function | |
---|---|
Forcing Function | |
Information | |
Level | 20 |
Item Level | 40 |
Rarity | Rare |
Damage Type | Kinetic |
Attack | ?? |
Impact | 0 |
Rate of Fire | 100 |
Range | 24 |
Stability | 16 |
Reload | 58 |
Magazine | 59 |
Zoom | 15 |
Recoil | 60 |
Equip Speed | 50 |
Aim Assist | 64 |
Acquired by | ?? |
Cost | ? |
Description | Psychologically tuned to reinforce an important skill: holding down the trigger. |
Mods and Upgrades
- Kinetic Damage
- SteadyHand IS
- QuickDraw IS
- SureShot IS
- Red Dot-OES
- Red Dot-ORS
- Red Dot-OAS
- Cascade
- Counterbalance
- Focused Fire
- Hip Fire
- Glass Half Full
- Grenadier
- Unflinching
- Feeding Frenzy
- Life Support
- Rangefinder
- Reactive Reload
- Spray and Play
- Persistence
- Take a Knee
- Upgrade Damage
- Lightweight
- Fitted Stock
- Skip Rounds
- Upgrade Damage
- Red Dot-ORS1
- Red Dot-ORES
- Snapshot
- Hand Loaded
- Single Point Sling
- Focus Lens FLS2
- Ranged Lens RLS3